Search found 442 matches

by Elystole
Sun Mar 20, 2016 3:19 pm
Forum: General Discussion
Topic: Why I Stopped Playing CLOK
Replies: 38
Views: 22850

Re: Why I Stopped Playing CLOK

I think the biggest issue is the grind and how we are expected to handle that. A lot of changes and nerfs go in related to the grind, and if we didn't have to grind combat as much we wouldn't have to deal with the wounds as often so that would be less an issue. What would CLOK be like if the skills...
by Elystole
Sat Mar 19, 2016 11:51 pm
Forum: General Discussion
Topic: Why I Stopped Playing CLOK
Replies: 38
Views: 22850

Why I Stopped Playing CLOK

The first time I stopped playing CLOK I was in a bad spot in my life and suffering from burnout so I didn't say anything. This time my life is fantastic, but I just stopped logging into CLOK and never felt the urge to log back in. I've advised other people to voice their concerns as otherwise nothin...
by Elystole
Wed Feb 03, 2016 11:13 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: NPCs and Decisions
Replies: 15
Views: 6927

Re: NPCs and Decisions

"It's easier to ask forgiveness than it is to get permission." - Rear Admiral Grace Hopper (who wrote the first compiler) That's how Elystole operates. Wyatt told him that the Outriders shoot bad guys in the face, so Elystole does that. When that doesn't work, he tries something else that ...
by Elystole
Wed Feb 03, 2016 10:41 am
Forum: Bug Reports
Topic: Riding Skillgain Bug
Replies: 4
Views: 3541

Re: Riding Skillgain Bug

Very nice.
by Elystole
Mon Feb 01, 2016 10:20 pm
Forum: General Hunting and Combat
Topic: Dodge Gains
Replies: 8
Views: 7734

Re: Dodge Gains

I had no penalties to my skills.
by Elystole
Mon Feb 01, 2016 8:25 pm
Forum: General Hunting and Combat
Topic: Dodge Gains
Replies: 8
Views: 7734

Re: Dodge Gains

I was unarmored and in Tactic: None. I can't think of anything else that would prevent me from getting dodge gains.
by Elystole
Sat Jan 30, 2016 11:46 pm
Forum: General Hunting and Combat
Topic: Dodge Gains
Replies: 8
Views: 7734

Dodge Gains

What is considered the acceptable tolerances for skill gains? It seems like learning dodge has been made even more difficult than it already was. I use the CLOK Mudlet plugin and have my training skills favorited so that I can watch them on the Skills/Effects tab while I train, and I've noticed that...
by Elystole
Tue Jan 26, 2016 11:58 pm
Forum: Shadgard
Topic: Shadgard Outriders - town organization, not a guild
Replies: 4
Views: 8876

Re: Shadgard Outriders - town organization, not a guild

Jirato cleared my guild membership last week since the Outriders are no longer a guild, but the entrance to the lounge still checks for guild membership. Therefore, I can no longer access the lounge and the resources inside.

Is there a way for it to check for organization membership instead?
by Elystole
Tue Jan 26, 2016 11:53 pm
Forum: Bug Reports
Topic: Ranged Combat Engagement #13154
Replies: 5
Views: 3441

Re: Ranged Combat Engagement #13154

I didn't know that. Thank you for the clarification.
by Elystole
Mon Jan 25, 2016 11:03 pm
Forum: Weapons
Topic: "Light" Hafted Weapons?
Replies: 14
Views: 10247

Re: "Light" Hafted Weapons?

Kunren wrote:Are normal, carvable walking sticks under two pounds?
They are three pounds.

I could use one hatchet, but not two. I'll have to try it out.

Though hatchets say to me less "I'm going to rough you up," and more "I'm going to cleave your skull." That is what my handaxe is for.
by Elystole
Sun Jan 24, 2016 11:57 am
Forum: Bug Reports
Topic: Ranged Combat Engagement #13154
Replies: 5
Views: 3441

Re: Ranged Combat Engagement #13154

I edited that line out of the log, but I had just walked into the room and was never at melee.
by Elystole
Sun Jan 24, 2016 4:54 am
Forum: Creatures
Topic: Holidays Are Evil
Replies: 6
Views: 8334

Re: Holidays Are Evil

I want to know why there was a flock of infested turkeys roosting there.
by Elystole
Sun Jan 24, 2016 4:45 am
Forum: Creatures
Topic: Holidays Are Evil
Replies: 6
Views: 8334

Re: Holidays Are Evil

Maybe you shouldn't be evil!
by Elystole
Sun Jan 24, 2016 4:43 am
Forum: General Socialization
Topic: Happy Birthday, Jirato!
Replies: 10
Views: 6918

Happy Birthday, Jirato!

Thanks for all the hard work you do for CLOK. I know you just got hit by a blizzard, but I hope you get to do something fun regardless.
by Elystole
Sun Jan 24, 2016 4:23 am
Forum: Creatures
Topic: Holidays Are Evil
Replies: 6
Views: 8334

Holidays Are Evil

CLOK got weird while I was away. [Destroyed Wagon Interior] (InUr) The entire wagon has been turned on its side, the intended floor and ceiling serving as walls, and the walls as the floor and ceiling - several holes have been hacked into the dark stained wood, allowing moonlight to stream in from o...
by Elystole
Sun Jan 24, 2016 2:53 am
Forum: Bug Reports
Topic: Ranged Combat Engagement #13154
Replies: 5
Views: 3441

Ranged Combat Engagement #13154

I don't think this changed while I was away, so ranged combat shouldn't be enough to keep you from leaving a room, right? In the log you'll see that I was never at melee range, that they only attacked me with ranged and actually failed to close to melee, but I couldn't leave until I broke out of the...
by Elystole
Sun Jan 24, 2016 12:01 am
Forum: General Socialization
Topic: Fun fantasy reading - suggestions?
Replies: 27
Views: 14563

Re: Fun fantasy reading - suggestions?

Howl's Moving Castle by Diana Wynn Jones. It's such a fun, frolicking novel. Quite light-hearted and so easy to read, and the author's love for language is quite apparent. That was a fun book. I've been meaning to get my own copy and the rest in the series. Rias, I have to recommend "The Last ...
by Elystole
Sat Jan 23, 2016 10:55 pm
Forum: Weapons
Topic: "Light" Hafted Weapons?
Replies: 14
Views: 10247

Re: "Light" Hafted Weapons?

A work hammer is too heavy. A hatchet might work in a pinch but is a bit too heavy to be ideal.

That and I like the idea of beating people up with sticks when they are a nuisance then switching to a logging axe or sledge when something heavier is warranted.
by Elystole
Sat Jan 23, 2016 10:10 pm
Forum: Weapons
Topic: "Light" Hafted Weapons?
Replies: 14
Views: 10247

Re: "Light" Hafted Weapons?

It turns out there is already an item that acts much like I would expect a baton to act. Thing is I've only seen them offered by a merchant once. You carefully examine a knobbly shillelagh walking-stick... This knobbly, dark walking-stick has a somewhat sinister look to it. It is a medium-sized item...
by Elystole
Sat Jan 23, 2016 6:37 pm
Forum: Feature Requests and Suggestions
Topic: Dice vs Die
Replies: 9
Views: 3981

Re: Dice vs Die

Yay, dice cups! I almost forgot about this request then I saw that it had been completed on Trello.
by Elystole
Sat Jan 23, 2016 6:34 pm
Forum: General Hunting and Combat
Topic: Melee: Subdue
Replies: 0
Views: 3938

Melee: Subdue

This is something I was considering before generalization and I recommended something like it for the justice system, but now that abilities are generalized I think we have an opportunity for it to work. And it's good for any character who wants to defend themselves but not kill everything that take...
by Elystole
Sat Jan 23, 2016 6:11 pm
Forum: Weapons
Topic: "Light" Hafted Weapons?
Replies: 14
Views: 10247

Re: "Light" Hafted Weapons?

Might I request the addition of wooden batons? It'd be great if they could be carved, but I'd be happy to purchase them too.

A 23-24" wooden baton weighs 1.25 to 1.33 pounds and since it is a stick I would expect it to handle more like a hafted weapon than anything else.
by Elystole
Sat Jan 23, 2016 5:32 pm
Forum: Weapons
Topic: "Light" Hafted Weapons?
Replies: 14
Views: 10247

Re: "Light" Hafted Weapons?

There isn't really a "light hafted weapon" mechanic or anything, so, that's pretty subjective. I'd say a handaxe would be considered light. I'm asking because of "OOC: When brawling or using light weapons, passive chance to perform known Dirty Tricks when attacking." Are you say...
by Elystole
Sat Jan 23, 2016 5:24 pm
Forum: Hunting Areas
Topic: Hunting with Training Changes
Replies: 1
Views: 3624

Re: Hunting with Training Changes

This is something I am trying to figure out for myself. I tried to go training last night at Tanglewood, got hurt, spent twenty minutes waiting for a poultice to heal the wound, went back in, and almost immediately got hurt again. And I can't even make my own poultices anymore. Honestly, the reason ...
by Elystole
Sat Jan 23, 2016 4:25 pm
Forum: Weapons
Topic: "Light" Hafted Weapons?
Replies: 14
Views: 10247

"Light" Hafted Weapons?

Has anyone found a light hafted weapon? How do you even know if a weapon is a light weapon?

I imagine something like a baton, but there could be other things. What about the staves you get when you carve small branches?

Go to advanced search