Search found 13 matches
- Sat Nov 09, 2013 5:47 pm
- Forum: Feature Requests and Suggestions
- Topic: suggestion: show pulled things on 'hands'
- Replies: 0
- Views: 929
suggestion: show pulled things on 'hands'
Whey you type 'hands', it would be nice to show also if you are pulling something, i.e. a handcart.
- Thu Nov 07, 2013 4:51 pm
- Forum: Technical Stuff
- Topic: melee percentages
- Replies: 0
- Views: 1680
melee percentages
Sorry if this is not the proper forum (technical stuff). I wanted to know how much my character improved the attacks when he went from M:100 D:100 to M:160 D:100 so I made a little command line tool (to explore all possible combinations): $ melee M:100 D:100 4950 hits (49.500%), 5050 misses (50.500%...
- Thu Nov 07, 2013 4:41 pm
- Forum: Feature Requests and Suggestions
- Topic: suggestion: combat training
- Replies: 11
- Views: 4159
Re: suggestion: combat training
Well, I would prefer the damage was null.
- Thu Nov 07, 2013 1:03 pm
- Forum: Feature Requests and Suggestions
- Topic: suggestion: combat training
- Replies: 11
- Views: 4159
suggestion: combat training
A couple of PC could agree to train combat fighting one against each other.
- Thu Nov 07, 2013 9:23 am
- Forum: Feature Requests and Suggestions
- Topic: suggestion: reduce grinding roundtime
- Replies: 10
- Views: 3944
Re: suggestion: reduce grinding roundtime
I could put 20 herbs (of the same type), so maybe there is a bug.
If the maximum is really three, then I am going to type a lot.
If the maximum is really three, then I am going to type a lot.
- Wed Nov 06, 2013 2:29 pm
- Forum: Feature Requests and Suggestions
- Topic: suggestion: reduce grinding roundtime
- Replies: 10
- Views: 3944
Re: suggestion: reduce grinding roundtime
why? you can put lots of filets in a skillet and cook once.
- Wed Nov 06, 2013 2:23 pm
- Forum: Feature Requests and Suggestions
- Topic: suggestion: reduce grinding roundtime
- Replies: 10
- Views: 3944
suggestion: reduce grinding roundtime
If you put a lot of herbs in a mortar the roundtime when you grind is huge: you can be frozen several minutes.
It would be nice to reduce the roundtime so you can stop early. Of course, the total amount should remain the same. Instead of 4 times of 120 seconds, it could be 48 times of 10 seconds.
It would be nice to reduce the roundtime so you can stop early. Of course, the total amount should remain the same. Instead of 4 times of 120 seconds, it could be 48 times of 10 seconds.
- Tue Nov 05, 2013 2:04 pm
- Forum: Farming
- Topic: look soil brief
- Replies: 3
- Views: 4545
Re: look soil brief
This is awesome! Thank you!
- Tue Nov 05, 2013 1:57 pm
- Forum: Feature Requests and Suggestions
- Topic: available space in containers
- Replies: 1
- Views: 1302
available space in containers
It would be great to be able to get some idea of how much space is available yet in the containers.
Something like:
look container
It is open. It is almost full (or empty, or...).
Something like:
look container
It is open. It is almost full (or empty, or...).
- Tue Nov 05, 2013 1:34 pm
- Forum: Bug Reports
- Topic: bug: achievements: titles are mixed with dates
- Replies: 4
- Views: 3958
Re: bug: achievements: titles are mixed with dates
Thanks! It worked but I don't like those drawbacks.
Welll, I can live with that and I will hope it does not extend to other commands later. Or I will change the client.
Welll, I can live with that and I will hope it does not extend to other commands later. Or I will change the client.
- Tue Nov 05, 2013 9:52 am
- Forum: Bug Reports
- Topic: bug: achievements: titles are mixed with dates
- Replies: 4
- Views: 3958
bug: achievements: titles are mixed with dates
The titles are mixed with the dates. I attach screenshot.
Client: mudlet 2.1
I have tried several font sizes and font types.
Client: mudlet 2.1
I have tried several font sizes and font types.
- Mon Nov 04, 2013 1:47 pm
- Forum: Feature Requests and Suggestions
- Topic: suggestion: energy status changes
- Replies: 8
- Views: 3667
Re: suggestion: energy status changes
Yes, of course. Both messages are not mutally exclusive.
- Mon Nov 04, 2013 1:39 pm
- Forum: Feature Requests and Suggestions
- Topic: suggestion: energy status changes
- Replies: 8
- Views: 3667
suggestion: energy status changes
I would be awesome to be able to see messages like
'You are tired now'
...
'You are winded now'
...
'You are exhausted now'
instead of:
(-5 energy)
...
(-5 energy)
...
(-5 energy)
It would be more RP.
'You are tired now'
...
'You are winded now'
...
'You are exhausted now'
instead of:
(-5 energy)
...
(-5 energy)
...
(-5 energy)
It would be more RP.