Search found 13 matches

by Hujiko
Sat Nov 09, 2013 5:47 pm
Forum: Feature Requests and Suggestions
Topic: suggestion: show pulled things on 'hands'
Replies: 0
Views: 929

suggestion: show pulled things on 'hands'

Whey you type 'hands', it would be nice to show also if you are pulling something, i.e. a handcart.
by Hujiko
Thu Nov 07, 2013 4:51 pm
Forum: Technical Stuff
Topic: melee percentages
Replies: 0
Views: 1680

melee percentages

Sorry if this is not the proper forum (technical stuff). I wanted to know how much my character improved the attacks when he went from M:100 D:100 to M:160 D:100 so I made a little command line tool (to explore all possible combinations): $ melee M:100 D:100 4950 hits (49.500%), 5050 misses (50.500%...
by Hujiko
Thu Nov 07, 2013 4:41 pm
Forum: Feature Requests and Suggestions
Topic: suggestion: combat training
Replies: 11
Views: 4159

Re: suggestion: combat training

Well, I would prefer the damage was null.
by Hujiko
Thu Nov 07, 2013 1:03 pm
Forum: Feature Requests and Suggestions
Topic: suggestion: combat training
Replies: 11
Views: 4159

suggestion: combat training

A couple of PC could agree to train combat fighting one against each other.
by Hujiko
Thu Nov 07, 2013 9:23 am
Forum: Feature Requests and Suggestions
Topic: suggestion: reduce grinding roundtime
Replies: 10
Views: 3944

Re: suggestion: reduce grinding roundtime

I could put 20 herbs (of the same type), so maybe there is a bug.

If the maximum is really three, then I am going to type a lot.
by Hujiko
Wed Nov 06, 2013 2:29 pm
Forum: Feature Requests and Suggestions
Topic: suggestion: reduce grinding roundtime
Replies: 10
Views: 3944

Re: suggestion: reduce grinding roundtime

why? you can put lots of filets in a skillet and cook once.
by Hujiko
Wed Nov 06, 2013 2:23 pm
Forum: Feature Requests and Suggestions
Topic: suggestion: reduce grinding roundtime
Replies: 10
Views: 3944

suggestion: reduce grinding roundtime

If you put a lot of herbs in a mortar the roundtime when you grind is huge: you can be frozen several minutes.

It would be nice to reduce the roundtime so you can stop early. Of course, the total amount should remain the same. Instead of 4 times of 120 seconds, it could be 48 times of 10 seconds.
by Hujiko
Tue Nov 05, 2013 2:04 pm
Forum: Farming
Topic: look soil brief
Replies: 3
Views: 4545

Re: look soil brief

This is awesome! Thank you!
by Hujiko
Tue Nov 05, 2013 1:57 pm
Forum: Feature Requests and Suggestions
Topic: available space in containers
Replies: 1
Views: 1302

available space in containers

It would be great to be able to get some idea of how much space is available yet in the containers.

Something like:
look container
It is open. It is almost full (or empty, or...).
by Hujiko
Tue Nov 05, 2013 1:34 pm
Forum: Bug Reports
Topic: bug: achievements: titles are mixed with dates
Replies: 4
Views: 3958

Re: bug: achievements: titles are mixed with dates

Thanks! It worked but I don't like those drawbacks.

Welll, I can live with that and I will hope it does not extend to other commands later. Or I will change the client.
by Hujiko
Tue Nov 05, 2013 9:52 am
Forum: Bug Reports
Topic: bug: achievements: titles are mixed with dates
Replies: 4
Views: 3958

bug: achievements: titles are mixed with dates

The titles are mixed with the dates. I attach screenshot.

Client: mudlet 2.1
I have tried several font sizes and font types.
by Hujiko
Mon Nov 04, 2013 1:47 pm
Forum: Feature Requests and Suggestions
Topic: suggestion: energy status changes
Replies: 8
Views: 3667

Re: suggestion: energy status changes

Yes, of course. Both messages are not mutally exclusive.
by Hujiko
Mon Nov 04, 2013 1:39 pm
Forum: Feature Requests and Suggestions
Topic: suggestion: energy status changes
Replies: 8
Views: 3667

suggestion: energy status changes

I would be awesome to be able to see messages like

'You are tired now'
...
'You are winded now'
...
'You are exhausted now'

instead of:

(-5 energy)
...
(-5 energy)
...
(-5 energy)

It would be more RP.

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