Search found 137 matches

by qinweiqi
Thu Jul 23, 2015 8:22 pm
Forum: General Discussion
Topic: Questions On Background Items, Etc.
Replies: 6
Views: 4467

Re: Questions On Background Items, Etc.

http://bbs.contrarium.net/viewtopic.php?f=9&t=4859#p25923 I agree that a vendor doesn't fit, but I had an idea about a past npc when I read thus post (link above). The idea is: role play having lost said significant item now. In the future you'll probably be able to "get it back" via f...
by qinweiqi
Wed Jul 01, 2015 6:57 am
Forum: General Discussion
Topic: Voting
Replies: 0
Views: 1639

Voting

Both voting sites reset today:
Top MUD Sites - http://www.topmudsites.com/vote-clok.html
The MUD Connector - http://www.mudconnect.com/mud-bin/vote_ ... i?mud=CLOK
by qinweiqi
Mon Jun 29, 2015 2:37 pm
Forum: Feature Requests and Suggestions
Topic: Gambling House Suggestions
Replies: 11
Views: 4442

Re: Gambling House Suggestions

I would love to see a fighting room/cage in the gambling house. Maybe just allow unarmed brawling or wooden weapons for person vs. person matches. Possibly allow more serious weapons for person vs. exotic creature fights (because druids need another reason to get mad).
by qinweiqi
Tue Jun 09, 2015 7:30 am
Forum: Mistral Lake
Topic: Dartboard in Mistral
Replies: 7
Views: 5745

Dartboard in Mistral

Could we have a dartboard in the Shady Gaff? I feel like it is a rowdy enough place that they'd be into that sort of thing.
by qinweiqi
Sat Jun 06, 2015 9:27 pm
Forum: General Discussion
Topic: But Generalized Abilities are great!
Replies: 6
Views: 4525

Re: But Generalized Abilities are great!

Finally had time to log back in and try things out. Generalized abilities are awesome! Mummers kick butt right out of the box now and unguilded characters are enjoying a whooping 18 more abilities than previously available.
by qinweiqi
Thu May 28, 2015 1:14 am
Forum: Bug Reports
Topic: Regarding Transfer
Replies: 9
Views: 4683

Re: Regarding Transfer

Hey, I had an idea a couple days ago for how to fix this maybe. Having not seen the code but dabbled in python, I'd expect that the 'empty' verb probably works very similar to the transfer verb, but perhaps the transfer verb's for each statement has a 'where' clause limiting it. Maybe take another l...
by qinweiqi
Thu May 28, 2015 1:08 am
Forum: General Discussion
Topic: Clok Cast
Replies: 12
Views: 5321

Re: Clok Cast

Also, I'd love to hear segments about the vision for various long-term projects. For example, the death system is partially redone, but now on the back burner. What is the vision for how that will work when it is "completed" (I know how programming projects go, there usually isn't really a...
by qinweiqi
Wed May 27, 2015 6:31 pm
Forum: General Discussion
Topic: Clok Cast
Replies: 12
Views: 5321

Re: Clok Cast

I love a segment on what we could do to help the staff and/or the mud. The patreon is brilliant, but not everyone can contribute monetarily. Are there descriptions that need written, statistical analyses you'd like to see, historical topics you like researched and summarized? (I'm really only good f...
by qinweiqi
Sat May 23, 2015 3:14 pm
Forum: General world discussion
Topic: Riln, what is it made of?
Replies: 8
Views: 6319

Riln, what is it made of?

There was a conversation in the IRC recently on the topic of 'what is riln made of?' Various ideas were tossed around, including looking at what real world materials make sense based on the density. Since it is defined in the game, we know the weight of riln, but not very much about the volume of a ...
by qinweiqi
Fri May 22, 2015 11:34 am
Forum: Mummers
Topic: Ability Request: Sixth Sense
Replies: 6
Views: 6302

Re: Ability Request: Sixth Sense

I think this would really make sense as an automatic feature in mindsense, or be a nice add-on ability with a prereq of mindsense. I don't think it should be able to be cast at all, but rather just become activated anytime mindsense is triggered. Like, add paranoia any time you sense an entity you c...
by qinweiqi
Tue May 12, 2015 9:22 am
Forum: Bug Reports
Topic: Fish sizing issues
Replies: 6
Views: 4031

Re: Fish sizing issues

Looks more like a bug with transfer/empty not updating the container weights appropriately... again, argh. Thought I fixed that. If you cook normally with get/put, do you experience the same issues you described (minus the market stuff). Also, don't be surprised if there's a nerf to skillet capacit...
by qinweiqi
Tue May 12, 2015 9:05 am
Forum: Feature Requests and Suggestions
Topic: Cooking with mushrooms
Replies: 4
Views: 2639

Re: Cooking with mushrooms

I had a thought about how to do this this morning. Have mushrooms be cookable in a frying pan (sauted mushrooms, yum!) or able to be sliced into smaller bits and then used as a spice. Just a thought for that cooking overhaul.
by qinweiqi
Wed May 06, 2015 7:18 am
Forum: Feature Requests and Suggestions
Topic: Cooking with mushrooms
Replies: 4
Views: 2639

Re: Cooking with mushrooms

I understand completely. I'm excited to hear about the cooking overhaul. Thanks for the update.
by qinweiqi
Tue May 05, 2015 3:27 pm
Forum: Bug Reports
Topic: Scars and Tattoos
Replies: 14
Views: 5855

Re: Scars and Tattoos

Just a quick fyi/reminder, the bugcheck command is awesome. You can use it to track when the ticket gets closed.
by qinweiqi
Mon May 04, 2015 9:52 am
Forum: General Discussion
Topic: General Abilities questions
Replies: 43
Views: 15588

Re: General Abilities questions

how OOC is the ability system going to be? (I assume 100% OOC) The system to pick up the generalized abilities will be done via the ability command and will not necessarily require any IC action like going to an NPC to learn it. I think it'd be neat to have some require being taught the ability by ...
by qinweiqi
Mon May 04, 2015 7:42 am
Forum: General Discussion
Topic: General Abilities questions
Replies: 43
Views: 15588

Re: General Abilities questions

What's with the Bushcraft "Lore" abilities? I think these are pretty neat. It gives your character a chance to show that they really do specialize in that type of environment. In addition to some basic (and boring) bonuses like increased foraging/searching/hiding/combat rolls, they can al...
by qinweiqi
Tue Apr 28, 2015 12:40 am
Forum: Feature Requests and Suggestions
Topic: Beachcombing
Replies: 9
Views: 3620

Re: Beachcombing

Haven't tried it out yet, so you may already have these

seaweed (on failure for something cooler? edible and cookable, if you're into that sort of thing)

A live starfish (can be dried as a memento or cut into chunks and cooked in soup)

A sea urchin (ouch!)
by qinweiqi
Fri Apr 24, 2015 4:41 pm
Forum: Feature Requests and Suggestions
Topic: OOCsay
Replies: 7
Views: 3263

OOCsay

So, I know we only had the OOCsay command for a day as part of the april fools joke, but I kind of miss it. Can we have OOCsay back?
by qinweiqi
Thu Apr 23, 2015 10:14 pm
Forum: General Discussion
Topic: Putting together a crew
Replies: 48
Views: 20611

Re: Putting together a crew

If you can find Qinweiqi ICly, he'd be a willing general crewman. He certainly shares your affinity for fishing at least, and he isn't too bad at cooking either.
by qinweiqi
Sun Mar 29, 2015 1:20 pm
Forum: Bug Reports
Topic: Fish sizing issues
Replies: 6
Views: 4031

Fish sizing issues

(1) Cooked fish fillets seem to be much larger than raw fish filets. count filet You have the following items: a filet of bass (in an iron skillet) (x12) a filet of carp (in an iron skillet) (x16) a filet of clawfish (in an intricately-folded silk carryall) (x2) a filet of crappie (in an iron skille...
by qinweiqi
Sun Mar 29, 2015 12:39 pm
Forum: Feature Requests and Suggestions
Topic: Cooking with mushrooms
Replies: 4
Views: 2639

Cooking with mushrooms

I've encountered a few types of edible mushrooms in game, but it seems that I cannot cook with any of them using my skillet. Could we have mushrooms be skillet cook-able like herbs? I'm unsure if they can be used in other cooking methods since I really only use the skillet.
by qinweiqi
Sun Mar 29, 2015 12:34 pm
Forum: Bug Reports
Topic: Multi-tasking with forage ground
Replies: 0
Views: 1572

Multi-tasking with forage ground

It seems to be possible to 'spearfish' and then 'forage ground' while waiting to spot a fish. It is necessary to stop foraging in order to spear an observed fish, but I still think that being able to look for fish and firewood at the same time is unintended. I haven't tried pole fishing, but I suspe...
by qinweiqi
Mon Feb 23, 2015 1:34 pm
Forum: Feature Requests and Suggestions
Topic: Can we please sit in shallow water?
Replies: 6
Views: 2657

Re: Can we please sit in shallow water?

Meh, it's less about re-gaining energy and more about sitting and enjoying the waves. It's very relaxing.
by qinweiqi
Mon Feb 23, 2015 1:21 pm
Forum: Feature Requests and Suggestions
Topic: Can we please sit in shallow water?
Replies: 6
Views: 2657

Can we please sit in shallow water?

Can we sit in shallow water? I get that lying in shallow water could probably be a bad idea, even though people can be knocked prone in shallow areas I think without even getting wet. But can we sit, because this is just silly: sit What, in the water? You'd get all wet! swim n You swim north. Roundt...
by qinweiqi
Mon Feb 23, 2015 1:16 pm
Forum: Feature Requests and Suggestions
Topic: Eating raw meat.
Replies: 20
Views: 5944

Re: Eating raw meat.

You can assume that in the CLOK world, eating raw meat is bad for humans. In the Lost Lands, it's especially bad for humans. We could allow it and make people get sick and contract parasites and all sorts of gross stuff ... and have people complain when they accidentally eat that raw piece they hav...

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