Search found 131 matches

by TwistedAkai
Sun Sep 09, 2018 6:13 pm
Forum: Feature Requests and Suggestions
Topic: A few Requests to make Haiban better
Replies: 4
Views: 3219

Re: A few Requests to make Haiban better

Honestly, I've noticed that Haiban seems to be targeting a more 'upscale' feel. At least, given the costs of a room and food, and the guards keeping riff-raff out. Though, the general shop does seem to be missing some things, considering Haiban is a starting town.
by TwistedAkai
Sun Nov 22, 2015 10:41 pm
Forum: General Announcements
Topic: Walk-In Bank Vaults
Replies: 29
Views: 20492

Re: Walk-In Bank Vaults

My argument on limiting space is: Space is not at a premium, while we don't have mechanical ways to utilize much of the space, we have hundreds upon hundreds of rooms, representing thousands of miles (or kilometers for our non-American friends). [...] (Didn't forget Corvus, but can't think of a goo...
by TwistedAkai
Sun Oct 11, 2015 10:14 am
Forum: Feature Requests and Suggestions
Topic: "Yell"ing into another room?
Replies: 5
Views: 3680

Re: "Yell"ing into another room?

Maybe in the wilderness, you could get, "You hear shouting to the southwest." and such?
by TwistedAkai
Sun Oct 04, 2015 12:11 pm
Forum: Feature Requests and Suggestions
Topic: making rings from things other than metal
Replies: 12
Views: 5258

Re: making rings from things other than metal

I fully support this, but low quality wooden rings should have splinter risks.
by TwistedAkai
Sat Oct 03, 2015 9:01 am
Forum: General world & lore discussion
Topic: Undying and the importance of the body
Replies: 9
Views: 9677

Re: Undying and the importance of the body

I've experienced a bug where I saw my own corpse as well. lol I do think that'd be an interesting addition to the game, though. It'd also make things fairly interesting during events, and would likely change the entire way a lot of people play. Think about it: highly skilled player wanders into one...
by TwistedAkai
Fri Apr 10, 2015 11:50 pm
Forum: The Elemancers
Topic: Another use for Aeromancy
Replies: 11
Views: 8546

Re: Another use for Aeromancy

*loom* Opening might need control, but slamming things shut is all power, no control. Maybe a way to quickly close all chests in a room.
by TwistedAkai
Wed Dec 31, 2014 12:08 pm
Forum: Feature Requests and Suggestions
Topic: Moving NPCs
Replies: 7
Views: 3343

Re: Moving NPCs

Depending on how they do their scripts, they could probably pause the idle script whenever the last person leaves, and unpause it when someone walks in.
by TwistedAkai
Wed Dec 03, 2014 9:22 am
Forum: Feature Requests and Suggestions
Topic: banned bodies
Replies: 10
Views: 4059

Re: banned bodies

What about having them escorted out of town by a group of guards? That way there's no killing in the church, and those who save people don't have to drag someone all the way to the gate of Shadgard just to diacover that, hey, they won't even let me drag this body through the gate. It'd also give th...
by TwistedAkai
Tue Dec 02, 2014 6:42 am
Forum: Mistral Lake
Topic: Biggest Catch Board
Replies: 7
Views: 7507

Re: Biggest Catch Board

I feel like these leaderboards would require bringing in the item in question (the game kill, the fish, etc) to be graded, for a touch of realism and to make room for ICly cheating. Would probably also drastically reduce the overhead. As for whether or not upsetting the Gaea would matter, that would...
by TwistedAkai
Mon Nov 03, 2014 1:53 pm
Forum: General Discussion
Topic: NPC Highlighting
Replies: 9
Views: 4931

Re: NPC Highlighting

Rias wrote:[...] I -have- been considering a compromise in the form of a temporary highlight for creatures that have attacked you recently, but I'm not sold on it. [...]
I like this idea. It would reflect that "Hey, that's the nozzle that hit me!"
by TwistedAkai
Fri Oct 31, 2014 12:17 pm
Forum: Feature Requests and Suggestions
Topic: new option: eople before description?
Replies: 6
Views: 3163

Re: new option: eople before description?

I could support this as an option, though I believe there is presently an option to not show to room description until you choose to 'look', which might be preferable when you're worried about helping people.
by TwistedAkai
Fri Oct 24, 2014 1:02 pm
Forum: Technical Stuff
Topic: Recommended Triggers and Timers for use in Mudlet?
Replies: 2
Views: 3033

Re: Recommended Triggers and Timers for use in Mudlet?

Timers are iffy. Triggers should probably highlight or just make a sound. I'm not sure exactly where the line is drawn for what you can automate, but you need to actually be there and input commands. An example I have for fishing is that no trigger of mine will -start- fishing, nor continue after a ...
by TwistedAkai
Sun Oct 05, 2014 11:58 am
Forum: Feature Requests and Suggestions
Topic: Encumbrance and Dodging
Replies: 4
Views: 2853

Re: Encumbrance and Dodging

[...] I had 2561 riln on me, and it added ten pounds. Sounds about right. Anything gets heavy fast at that quantity. Small trivia: Based on those numbers, a single riln has roughly the weight of a US penny, leaning less. If we assume 10 lbs is exact, it weighs about two thirds the weight of a penny.
by TwistedAkai
Sun Oct 05, 2014 11:48 am
Forum: The Elemancers
Topic: Ability Request: Combat Casting
Replies: 15
Views: 10292

Re: Ability Request: Combat Casting

I would imagine that an elemancer would be more likely to keep ranged by putting heavier focus on their shield at the cost of offense (perhaps by widening their shield to keep enemies at bay). Of course, I'm taking an example from Harry Potter in this, where they refuse to teach the Dark Arts themse...
by TwistedAkai
Fri Oct 03, 2014 3:22 pm
Forum: Feature Requests and Suggestions
Topic: Horse speeds
Replies: 2
Views: 1987

Re: Horse speeds

I'd like to see this for moving on foot, too. I want to be able to go for a leisurely stroll, and pausing on my own feels like I'm just wasting time.
by TwistedAkai
Fri Oct 03, 2014 3:15 pm
Forum: Feature Requests and Suggestions
Topic: Encumbrance and Dodging
Replies: 4
Views: 2853

Re: Encumbrance and Dodging

I think for some people this would be just about all the time. It might be better to show it in effects, if it isn't there already.
by TwistedAkai
Tue Sep 16, 2014 2:24 am
Forum: Brotherhood of the Fist
Topic: Sparring ideas?
Replies: 11
Views: 10371

Re: Sparring ideas?

Have a 'sparring' toggle, that stops you from hitting a non-hostile target when they have a bleeding wound would be my suggestion. It should definitely be limited to friendly and neutral targets though. Hostile targets, being hostile, the MUD can probably assume you want to kill, and since most are ...
by TwistedAkai
Mon Sep 15, 2014 8:54 pm
Forum: Feature Requests and Suggestions
Topic: Making an NPC mail policy, and sticking to it
Replies: 9
Views: 4770

Re: Making an NPC mail policy, and sticking to it

We could just have these heads of these large-scale organizations do what those in the real world do: Send form letter responses. Plus 1. Especially for the silly/inane letters, or ones that are really routine, like applications. Like, if the letter seems like they would just stamp it "B2"...
by TwistedAkai
Sat Sep 13, 2014 2:28 pm
Forum: Feature Requests and Suggestions
Topic: Peering into a lit room from a dark room
Replies: 6
Views: 3337

Re: Peering into a lit room from a dark room

I -have- seen this before, actually. It was in DIKU based MUD, so you could peer several rooms away. If any room it would display is lit, it shows the rooms with dark ones being "It's too dark to see here". It's not a very common thing though. What CLOK presently does is very much the comm...
by TwistedAkai
Thu Sep 11, 2014 10:26 pm
Forum: Technical Stuff
Topic: Unofficial MUSHclient plugins
Replies: 6
Views: 5761

Re: Unofficial MUSHclient plugins

I was just going to throw them up on DropBox or another free file host. Could save a step and do that yourself.
by TwistedAkai
Sun Sep 07, 2014 4:31 am
Forum: Technical Stuff
Topic: Unofficial MUSHclient plugins
Replies: 6
Views: 5761

Re: Unofficial MUSHclient plugins

I thought I might have had these, but all I have is pluginator. I'll have to look sometime at how to recreate them, since Noctere/Jaren dropped support for MUSH.
by TwistedAkai
Sat Sep 06, 2014 10:04 pm
Forum: Feature Requests and Suggestions
Topic: Skill Gain Totals on logout?
Replies: 15
Views: 6183

Re: Skill Gain Totals on logout?

Might I suggest that, on log out (limit of once every few hours or so), it give you a generic "You feel like you've gotten better with a sword." or similar message? This would avoid telling people exactly what improved, or even by how much, but still give a sense of accomplishment at the e...
by TwistedAkai
Wed Aug 27, 2014 3:25 pm
Forum: Feature Requests and Suggestions
Topic: Health command expantion?
Replies: 4
Views: 2071

Re: Health command expantion?

Is that with or without armor covering the wounds? I feel like if armor is covering someone's wounds, we probably shouldn't be able to assess them quite so easily.
by TwistedAkai
Wed Aug 27, 2014 6:23 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: Corvus chat
Replies: 4
Views: 3483

Re: Corvus chat

Rias wrote:You guys need to organize a party! ... a dead man's party!
A zombie jamboree?
by TwistedAkai
Mon Aug 04, 2014 12:16 pm
Forum: Feature Requests and Suggestions
Topic: character creation options.
Replies: 4
Views: 2395

Re: character creation options.

As far as I'm concerned, the magical growing of hair, changing of its color, and similar are completely OOC. Expect those sevices to disappear, with more realistic alternatives implemened. I do want the options of facial hair and styling to be more available (via realistic, mundane means). 5000 ril...

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