Search found 71 matches
- Fri Jan 03, 2014 11:52 am
- Forum: General Announcements
- Topic: Death looms!
- Replies: 46
- Views: 11549
Re: Death looms!
My concerns about the ability to loot is two fold. 1. With the mechanics of being able to die by an unlucky shot to the eyeball or other body part, it would discourage exploration as well as discourage actually using any good gear you might have. This would be true with anything that made losing gea...
- Mon Dec 30, 2013 3:13 pm
- Forum: General Announcements
- Topic: Chat/Tell-free period
- Replies: 20
- Views: 5766
Re: Chat/Tell-free period
I would like to add my agreement to Kiyaani and Drayla. I definitely encourage the occasional chat free periods, but I'm not so sure about disabled tells and definitely don't prefer the question being turned off. My opinion is that if people are abusing tells, i.e. using them to get IC info, or usin...
- Fri Dec 27, 2013 11:28 am
- Forum: General Announcements
- Topic: Death looms!
- Replies: 46
- Views: 11549
Re: Death looms!
Can we maybe get an area name or something like that if someone dies in the wilderness? As it stands, there are so many wilderness room descriptions that are vague or duplicated that unless the person had said IC where they were headed, it would take a very long time to find them, at least potential...
- Sun Dec 22, 2013 1:06 pm
- Forum: Feature Requests and Suggestions
- Topic: Making healing and bandaging a bit easier
- Replies: 2
- Views: 1463
Making healing and bandaging a bit easier
So I've been thinking about the whole process of trying to heal/bandage ourselves, and even more, others. I would like to propose a few ways that this process could be made easier, and by easier I don't mean success/failure but more syntactically. 1. This may be a screen reader thing, but maybe not....
- Tue Dec 17, 2013 9:14 am
- Forum: General Discussion
- Topic: So Long, And Thanks for All The Fish
- Replies: 15
- Views: 6046
Re: So Long, And Thanks for All The Fish
Aww, this makes me sad. I've really enjoyed roleplaying with you as well as our ooc discussions and have been looking forward to getting to know you better on both levels. That said, I can understand where you're coming from and have had to make similar decisions for similar reasons on other games. ...
- Sat Dec 14, 2013 9:03 am
- Forum: Feature Requests and Suggestions
- Topic: Lessons become more and more worthless as you skillgain
- Replies: 7
- Views: 2736
Re: Lessons become more and more worthless as you skillgain
As nice as this would be, I actually agree with Kiyaani here. I think the current system makes sense. Plus, it motivates higher skilled players to help each other out when they can since there is no riln cost associated with learning from another player. And while I can't speak for all guilds, in so...
- Sun Dec 08, 2013 8:05 pm
- Forum: Udemi
- Topic: Recognition Points
- Replies: 3
- Views: 3753
Recognition Points
Thinking about this, I honestly can't remember if this was brought up elsewhere here or on skype, so I apologize ahead of time if I am rehashing something. Right now, the Udemi have only one thing that I know of where they can spend recognition points, and that is something small that is rarely used...
- Tue Dec 03, 2013 2:01 pm
- Forum: Bug Reports
- Topic: super hiding npcs
- Replies: 2
- Views: 1909
super hiding npcs
I have been hunting in the terueka trail for several weeks now, on and off. Up to 2-3 weeks ago, things seemed normal with the hiding poachers. Last week, I went back to there to do some hunting and noticed something different from before. When I would discover poachers and fire at them, thus reveal...
- Tue Dec 03, 2013 9:54 am
- Forum: Blacksmithing
- Topic: Smelting
- Replies: 9
- Views: 6494
Re: Smelting
With the necessity to be more careful about weights with bars now, would it be possible for forge rooms to have some kind of scale to get more precise weights? As I understand it, the weigh command is very imprecise, so it seems like there should be some way for blacksmiths or anyone messing with me...
- Mon Nov 25, 2013 10:59 am
- Forum: Bug Reports
- Topic: Is this a bug? Sheathes can be now stolen from
- Replies: 13
- Views: 4196
Re: Is this a bug? Sheathes can be now stolen from
My only problem with the idea that it would be easier to steal from a sheath is that, at least in the case of ankle/wrist sheaths, you might have clothes or boots or gloves covering them. Perhaps the belt sheaths this would be true, though. That said, I'd be happy with a solution making sheaths, inc...
- Sun Nov 24, 2013 4:10 pm
- Forum: Bug Reports
- Topic: Is this a bug? Sheathes can be now stolen from
- Replies: 13
- Views: 4196
Re: Is this a bug? Sheathes can be now stolen from
Likewise, especially as GMs have stated in the past that they consider it poor rp to put knives and the like into bags. It makes it impossible to protect knives, which normally wouldn't be a big deal but I and another Udemi have lost multiple guild specific knives this way.
- Mon Nov 18, 2013 10:39 pm
- Forum: General Socialization
- Topic: My little girl has arrived.
- Replies: 12
- Views: 4393
Re: My little girl has arrived.
Wow, congrats to you both! Praying for the best for all of you and that the observation in the NICU goes smoothly. Sounds like a rough weekend but I'm glad things have worked out. Also, love the little one's name!
- Sat Nov 16, 2013 6:28 pm
- Forum: General Discussion
- Topic: Wanted Posters
- Replies: 30
- Views: 10202
Re: Wanted Posters
I could be wrong, but it seems like things have been twisted just a bit as this thread has continued. The original question was simply, are there sketches on the posters to go with the names, to which Rias answered yes. This is what I've always assumed, but I wanted to make sure. No where did anyone...
- Fri Nov 15, 2013 11:00 am
- Forum: General Discussion
- Topic: Wanted Posters
- Replies: 30
- Views: 10202
Re: Wanted Posters
Honestly, from what I've seen of the Acarin character, it doesn't take much for him to assume justification to threaten and even kill people, so I already expect that. I have thoughts on all that but this isn't the place for it. Back to the wanted posters, certainly I wouldn't expect that someone wo...
- Wed Nov 13, 2013 8:49 pm
- Forum: General Discussion
- Topic: Wanted Posters
- Replies: 30
- Views: 10202
Wanted Posters
This is mostly a question for the GMs, as I'm not sure if there's an official stance on this. Each major town, or at least Mistral and Shadgard, have wanted posters. When you look at them it's just a list of names, but the description, to me, makes it sound as if there's a separate poster for each w...
- Mon Nov 11, 2013 3:14 pm
- Forum: General world discussion
- Topic: Lore Week III!
- Replies: 31
- Views: 16497
Re: Lore Week III!
Kiyaani, your comment about joining a guild and knowing little about their leaders or goals is exactly why I asked the questions about the Udemi. Even now, my character knows very little about how her guild leaders think or any guild policies because I don't even know ooc. Realisticly though, she sh...
- Fri Nov 08, 2013 11:03 pm
- Forum: General Guild Discussion
- Topic: Monk/Templar OOC Roundtable
- Replies: 6
- Views: 5570
Re: Monk/Templar OOC Roundtable
Not completely sure what that involves, but sounds like something that could be fun. Even though Faylen is my most active, my monk is the other character that I really enjoy playing.
- Wed Nov 06, 2013 10:38 pm
- Forum: General Guild Discussion
- Topic: tasks and runaway targets
- Replies: 0
- Views: 2582
tasks and runaway targets
Just wondering if there's any possible way that it could be set so that we still get credit for a kill if the target mob runs away and then dies from bleeding out in a room we aren't in? This really wasn't a major issue for me until I got to where I could handle the infested trail tasks. Now I'm get...
- Mon Nov 04, 2013 8:13 pm
- Forum: Feature Requests and Suggestions
- Topic: suggestion: energy status changes
- Replies: 8
- Views: 3054
Re: suggestion: energy status changes
Rithiel, are you referring to in the prompt or something else? I've only seen messages when the actual energy category changes if I'm channeling, unless that gets gagged out when the option to omit combat flavor text is turned on? I'm ok with it either way, right now I just check status often if I t...
- Mon Nov 04, 2013 6:15 pm
- Forum: Feature Requests and Suggestions
- Topic: Modification to tactics
- Replies: 11
- Views: 3641
Re: Modification to tactics
That's exactly it! That's what prompted the post in the first place. I figured it would probably raise the block rolls a little, but not to the same extreme and without dropping your offense rolls. The additional stuff was for other possibilities, like a way to go offensive while still focusing on a...
- Mon Nov 04, 2013 2:55 pm
- Forum: Farming
- Topic: look soil brief
- Replies: 3
- Views: 4017
Re: look soil brief
Wow, very nice! Thank you for that.
Re: Volley
Either this isn't working right, or I'm missing something. I was in a room with multiple targets. Held my flatbow, had a quiver full of arrows, channeled aeromancy and typed volley. It said I didn't appear to have any arrows to fire. Firing the normal way worked just fine. I even tried closing all o...
- Wed Oct 30, 2013 1:58 pm
- Forum: Feature Requests and Suggestions
- Topic: Modification to tactics
- Replies: 11
- Views: 3641
Modification to tactics
I would like to propose some modifications to how the tactics system works, mostly separating offense from defense. This would allow a character to choose both an offensive and a defensive tactic, although they would affect each other as explained below. Syntax could be tactics offense <option> or t...
- Tue Oct 29, 2013 12:29 pm
- Forum: Druidry
- Topic: Minor Taming
- Replies: 5
- Views: 5410
Re: Minor Taming
Oh now that's awesome. I haven't done much more than play with it yet since my druidry is still low enough that the creatures don't stay tamed long enough to do much. I probably should focus on finding a good way to raise that skill besides just rooting the heck out of weak enemies now that I'm gett...
- Tue Oct 29, 2013 8:18 am
- Forum: Druidry
- Topic: Minor Taming
- Replies: 5
- Views: 5410
Re: Minor Taming
Ok, that makes sense. I wasn't sure what counted as a minion here, as each game seems to handle familiars/pets/whatever differently and I couldn't find much info on it. Neat ability either way. With that clarification, the ability seems to be working properly, it just gives that error message in the...