Search found 138 matches
- Tue Nov 26, 2013 5:04 pm
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
I am all for people customizing my plugins to suit their needs. However, after doing this for a while, I have come to the conclusion that I will never make everyone 100% happy with my configuration. If I add one thing to please one person, 99% of the time it will be something that bothers someone ...
- Tue Nov 26, 2013 9:48 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
Nothing gets by you eh? hehe Yeah, I forgot to delete those as I was making the mpackage. They don't do any harm so I left them. (probably remove on next version) Also, yes, the Yatco did have a few aliases but most of them were for debuging and a few other minor things so I just left them out.
- Tue Nov 26, 2013 8:57 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
I can walk you through how to resize the current chat window if you like. It's a little buried but pretty simple to do.
Go to:
scripts > ClokGear > ClokGearScripts > YATCO-23 > Demonic > Tabbed Chat > Configuration Options
find the line that says, "demonnic.chat.config.lines = 7" for the height and ...
Go to:
scripts > ClokGear > ClokGearScripts > YATCO-23 > Demonic > Tabbed Chat > Configuration Options
find the line that says, "demonnic.chat.config.lines = 7" for the height and ...
- Tue Nov 26, 2013 6:13 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
Ok, I looked over all of your screenshots and I identified the elements that were causing trouble. I 'think' I fixed it, please let me know how it turns out.
Changes:
- Changed the way many graphical elements were drawn.
- Increased processing speed per second by eliminating unnecessary code ...
Changes:
- Changed the way many graphical elements were drawn.
- Increased processing speed per second by eliminating unnecessary code ...
- Mon Nov 25, 2013 9:34 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
Rias is having the same exact graphical issues as Barius, which leads me to believe that it is not an OS related problem.
Some questions for those who are having the graphical issues:
#1 Did you install this on a fresh mudlet profile with no other plugins?
1A. If you answered no to the above ...
Some questions for those who are having the graphical issues:
#1 Did you install this on a fresh mudlet profile with no other plugins?
1A. If you answered no to the above ...
- Wed Nov 20, 2013 9:44 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
Seems to be a little confusion about the coloring on the damage dummy.
Here is a quick run down:
Green = no wound
yellow = scrape
dark yellow = light wound
brown = moderate wound
red = bad wound
dark red = severe wound
Here is a quick run down:
Green = no wound
yellow = scrape
dark yellow = light wound
brown = moderate wound
red = bad wound
dark red = severe wound
- Wed Nov 20, 2013 5:33 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
That worked like a charm, thanks. Do you now why "Q-anything" is a forbidden word? Is it part of another code language?
- Wed Nov 20, 2013 2:56 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
When you use the think command it goes to Say. Not a big deal, just weird.
Question channel isn't redirecting, they don't show up in All or Question.
The say command pattern is very broad to cover all the variations, with a helmet, while whispering or with the tone or speech commands. The fact ...
- Tue Nov 19, 2013 1:13 pm
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
phew... It's done!
May I introduce to you the newest addition to the CLOK plugins family. This one I have named, ClokGear! It it a giant GUI based suite of plugins for Mudlet and because it is designed for Mudlet, that means it should work with all the operating systems that Mudlet supports. It is ...
May I introduce to you the newest addition to the CLOK plugins family. This one I have named, ClokGear! It it a giant GUI based suite of plugins for Mudlet and because it is designed for Mudlet, that means it should work with all the operating systems that Mudlet supports. It is ...
- Sun Nov 17, 2013 2:38 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
Oh and please have it so that those tags only appear when you are using the new "pluginstats 3" command. I worked with another GM on this earlier and he said to ask Rias for help.
- Sun Nov 17, 2013 2:27 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
Any way you can make it so that when you examine a map in-game, it pops up in the client for about a minute and then poofs? We require people to hold maps in their hand and examine them in-game rather than just having a MAP command bring it up, so I'd rather not have a permanent one in the client ...
- Fri Nov 15, 2013 11:20 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
Oh and here is a sneak peak at my current project. I'm still adding more to it.
- Fri Nov 15, 2013 11:10 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
I'd like to see a window for skills category favorites so that these can be tracked. This would allow a list of whatever skills we wanted to continually view the progress of to be displayed (I think it would be very useful when training).
With the current setup you can already track three ...
- Fri Nov 15, 2013 2:42 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
If you can make windows optional, something with your guild task info would be nice.
I investigated this and I ran into a few problem. First off the tasks vary greatly in description size, everything from a small kill this mob task to a long list of ingredients to gather. I could plop this all ...
- Thu Nov 14, 2013 8:04 am
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
It's that time of the year again and I am working on the latest version. I had a few questions for the GMs and the community.
#1. Would it be considered cheating if I added a wilderness ascii map in a window to be viewed during gameplay?
#2. What would you folks like to see added?
#1. Would it be considered cheating if I added a wilderness ascii map in a window to be viewed during gameplay?
#2. What would you folks like to see added?
- Tue Oct 22, 2013 11:29 pm
- Forum: Rook Parlour
- Topic: Rook parlour combat tasks
- Replies: 4
- Views: 5136
Rook parlour combat tasks
I have recently tried my hand at doing some guild tasks again when I noticed I keep getting sent to EXTREMELY dangerous areas to combat men or creatures which would take a whole group to destroy. I have been asked to kill a super task basilisk, a super task scorpion, super logging camp archers(one ...
- Sat Aug 17, 2013 10:29 am
- Forum: General Discussion
- Topic: General Roleplay Thread
- Replies: 54
- Views: 23783
Re: General Roleplay Thread
One thing that irks me sometimes is when people confuse my RP character with my real life persona. As many of you may or may not know, my character is super evil. He is just not "mwa hahahaha I'm evil for no reason" but he actually has a long past which has made him the person he is today. As such ...
- Wed Jul 17, 2013 7:00 pm
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
Re: CLOK Mudlet plugins
Looks like you are moving into uncharted territory. Only worked on these (and mudlet) for a few hours so I am still getting used to how it works but for some reason whenever I add more windows, the new windows tend to affect the sizing of the others. Haven't quite figured out why yet.
Anyways, to ...
Anyways, to ...
- Tue Jul 16, 2013 11:50 pm
- Forum: Technical Stuff
- Topic: [Official] CLOK Mudlet plugins
- Replies: 99
- Views: 72015
[Official] CLOK Mudlet plugins
Been trying my hand at Mudlet lately and I now have a working stats plugin to share with all. Keep in mind that Mudlet has a version for windows, mac and linux. So, in theory this plugin should work in all three!
To install download here or the link below (unzip it) then click on the triggers ...
To install download here or the link below (unzip it) then click on the triggers ...
- Tue Jun 25, 2013 10:41 am
- Forum: General world & lore discussion
- Topic: Affliction threads
- Replies: 4
- Views: 4238
Re: Affliction threads
I don't think very many afflicted people are online that often but if you want to share some ideas I don't think sharing it here in an OOC context will give too much away. Just remind people that their character should not magically know this information.
Also if one wishes to discuss the subject ...
Also if one wishes to discuss the subject ...
- Fri Apr 19, 2013 8:52 pm
- Forum: Technical Stuff
- Topic: Unofficial MUSHclient plugins
- Replies: 6
- Views: 5900
Re: Unofficial MUSHclient plugins
Have you ever had trouble figuring out where you are in a screen full of battle text? Do you hate typing 'look' all the time to see where you are? Are you trying to cut down on screen clutter and like to have everything organized? Well, you're in luck! Jaren's new look_window™ plugin will take care ...
- Wed Apr 17, 2013 11:57 pm
- Forum: Technical Stuff
- Topic: Unofficial MUSHclient plugins
- Replies: 6
- Views: 5900
Unofficial MUSHclient plugins
I have been working on some nifty little side plugins for mush. I have one ready to share called "Lazy Bandager!". What is does is pretty strait forward, it makes bandaging... well lazy. All you have to do to bandage yourself, or others, is type "ban" each time you want to heal a single wound. This ...
- Sun Mar 10, 2013 1:23 am
- Forum: Technical Stuff
- Topic: Official CLOK Mushclient Plugin
- Replies: 44
- Views: 18575
[quote=Blitz]" I rather dislike MUSH and much prefer other clients like Mudlet. I just think it's much user-friendlier, but I admit this is purely a matter of personal preference."[/quote]
I have no problems with people porting these plugins over to other clients. All of my plugins are open source ...
I have no problems with people porting these plugins over to other clients. All of my plugins are open source ...
- Fri Mar 08, 2013 3:57 am
- Forum: Technical Stuff
- Topic: Official CLOK Mushclient Plugin
- Replies: 44
- Views: 18575
I am working on ideas for the next major plugin update. For those who are interested, I ask that you please answer a few easy questions to help me decide what needs work.
#1. What kind "windows" devices do you use to play CLOK and what is most common desktop resolution you use? Widescreen or nay ...
#1. What kind "windows" devices do you use to play CLOK and what is most common desktop resolution you use? Widescreen or nay ...
- Tue Mar 05, 2013 12:19 am
- Forum: Feature Requests and Suggestions
- Topic: Repeat bandaging until you succeed
- Replies: 10
- Views: 4693