Search found 33 matches

by clayton
Sat Sep 20, 2014 6:54 pm
Forum: Feature Requests and Suggestions
Topic: Modifying Market prices
Replies: 3
Views: 2344

Re: Modifying Market prices

Selling my clean pelts of varying quality to different markets will be the next thing I do. As for the markets needing an overhaul, I'm sure there's lots of things that need an overhaul but I'm still going to write about the things I find. How long ago were we told the market system needed an overha...
by clayton
Sat Sep 20, 2014 3:03 pm
Forum: Feature Requests and Suggestions
Topic: Modifying Market prices
Replies: 3
Views: 2344

Modifying Market prices

Adjusting market prices for commodities I've been selling pelts to the market a few times now on my udemi character, and I've noticed that the prices don't do justice for the quality of the item that's being sold. For example, here's a representation of what the current items listed in the shadgard ...
by clayton
Sat Sep 20, 2014 6:52 am
Forum: General Discussion
Topic: Grievances
Replies: 11
Views: 4865

Re: Grievances

Ok, I'm going to weigh in on the grievances Elystole has written about, with which I fully agree. A lot of you probably won't find this as any surprise, but I'll do it anyway and it something actually comes out of this, fantastic. My personal opinion on the hunger system is, if it's going to be affe...
by clayton
Wed Sep 17, 2014 4:35 am
Forum: General Discussion
Topic: Couple of my thoughts.
Replies: 85
Views: 32250

Re: Couple of my thoughts.

Rias Wrote: Guild point penalties on removal of tasks: First off, the penalty amount has been tweaked down significantly. Secondly, I agree that as far as Artisans go, it's pretty crippling, so I'll be disabling the penalty for them until their tasks have been re-worked. In that vein, I'd appreciate...
by clayton
Sun Aug 17, 2014 2:24 am
Forum: General Discussion
Topic: VIPMud soundpack for Clok version 2.5
Replies: 6
Views: 4970

Re: VIPMud soundpack for Clok version 2.5

Rias wrote: Users of the soundpack, please be aware that it does the following: - Gags/squelches various messaging. This was done in a lot of cases to cut down on spam. - Alters various messaging to be different than what it would usually say. It says the same thing, only with fewer words, again, cu...
by clayton
Mon Aug 11, 2014 10:57 am
Forum: Udemi
Topic: Minor Taming misfires
Replies: 4
Views: 5010

Re: Minor Taming misfires

Hey Rias. I do like your explanation, but the problem is this: When the spell "backfires", the creature is instantly aggressive and attempts to come after you to injure you. So it's not like it says "no way buddy I don't want to join you" and that's that. Ok, fair enough, it does...
by clayton
Mon Aug 11, 2014 10:47 am
Forum: General Discussion
Topic: branches and shavings
Replies: 0
Views: 1261

branches and shavings

This just occurred to me, and I want to see if this makes logical sense to everyone else as it does to me. When you carve a small branch, you get three bark shavings. When you carve a medium branch, you get four bark shavings. When you carve a large branch, you get five bark shavings. Now, if you ch...
by clayton
Sun Aug 10, 2014 9:21 am
Forum: Udemi
Topic: Minor Taming misfires
Replies: 4
Views: 5010

Minor Taming misfires

taming rejection The chance of the animal rejecting the attempt to tame them is a nice possibility that I see what just recently added. There is a problem however. Once the spell fails on that creature, subsequent attempts also fail. This shouldn't happen one hundred percent of the time, and especia...
by clayton
Thu Aug 07, 2014 11:29 am
Forum: General Discussion
Topic: VIPMud soundpack for Clok version 2.5
Replies: 6
Views: 4970

VIPMud soundpack for Clok version 2.5

Hello everyone. I'd like to announce the release of the Clok soundpack for MIPMud version 2.5. If you use VIPMud, you can obtain it in the following ways: Dropbox https://dl.dropboxusercontent.com/u/11414929/clok%20soundpack25.zip BTSync This key will give you access to the folder where I update the...
by clayton
Sun Jul 27, 2014 2:32 am
Forum: Feature Requests and Suggestions
Topic: Additional forging rooms in Mistral and Shadgard
Replies: 7
Views: 3146

Re: Additional forging rooms in Mistral and Shadgard

Peering into a room before going to buy a permit is indeed a great idea. What about the times I mention where you buy a permit, you're using the forge for a while, but something comes up IRL, and you have to bail. You get all your stuff out, log out, and when it's a good time to re-enter the lost la...
by clayton
Sun Jul 27, 2014 2:17 am
Forum: Artisans
Topic: training arrowheads
Replies: 2
Views: 2887

training arrowheads

All of the artisan trainers still say 'trader' or 'trademaster' in their titles. They should probably be changed to something else not that theere is no 'trader' guild. I was saddened to see that Master Locke still can't teach the forging of arrowheads. I would like to respectfully ask the GMs to ad...
by clayton
Fri Jul 25, 2014 4:54 pm
Forum: Feature Requests and Suggestions
Topic: Additional forging rooms in Mistral and Shadgard
Replies: 7
Views: 3146

Additional forging rooms in Mistral and Shadgard

I only mentioned Mistral and Shadgard because there are several forging rooms already in Haiban, and I don't know if there's any areas in Corvis at all where forging takes place. I'm making the suggestion for a few extra rooms to be added in Mistral and Shadgard, where forging can take place (this i...
by clayton
Fri Jul 25, 2014 11:23 am
Forum: Bug Reports
Topic: Bugs that really bug you!
Replies: 17
Views: 6759

Re: Bugs that really bug you!

It really annoys me when a member of a group gets separated, you realize this, and go back for them, only to discover they've caught up with you and you never saw them walk or ride into the room you were waiting for them. I would think there'd be text to the affect of 'so and so has rejoined your gr...
by clayton
Fri Jul 25, 2014 5:56 am
Forum: Artisans
Topic: issues with the artisan guild
Replies: 7
Views: 3945

Re: issues with the artisan guild

Merin: I don't think we should get points for selling at the market. If we were, I'd just fill a wagon with copper ore, sell it, and rince and repeat. --------------------------------------------------------------------- Ok, I didn't mean, a whole point per item. Maybe something like 0.01 points per...
by clayton
Thu Jul 24, 2014 7:21 pm
Forum: Artisans
Topic: issues with the artisan guild
Replies: 7
Views: 3945

Re: issues with the artisan guild

clayton wrote:I don't see any reason why we can't put our crafting mark on the item. I mean, what overall baring does that have on the product. At least the person who placed the order would have an idea who worked on their request, and that person could seek that artisan out in the future if they w...
by clayton
Wed Jul 23, 2014 12:01 pm
Forum: Artisans
Topic: issues with the artisan guild
Replies: 7
Views: 3945

issues with the artisan guild

Issues with the artisan guild Hey guys. These issues I'm about to mention may seem like complaints, but if everyone was satisfied with the status quo, or was just complacent about everything, the BBS in large part wouldn't exist. So here we go. Usage of guild points. Currently, there is zero incenti...
by clayton
Mon Jun 02, 2014 6:02 pm
Forum: Udemi
Topic: Rapidfire cooldown
Replies: 2
Views: 3991

Rapidfire cooldown

The problem I see immediately upon experiencing the rapidfire cdooldown, is the cooldown period is a bit long. It makes complete and total sense to have your muscles have a little time to rest after being tense during the use of rapidfire. Howver, just like if you're working out and building your mu...
by clayton
Sat Apr 26, 2014 6:40 am
Forum: Artisans
Topic: Abilities and recognition points
Replies: 1
Views: 1924

Abilities and recognition points

Traders: additional abilities and using recognition points Hello everyone. I'd like to pose some things regarding traders. We need more traders that's quite apparent. There are a select few who can make items for all the players in the other guilds. I was just thinking that, carpentry for example, i...
by clayton
Mon Apr 07, 2014 2:49 pm
Forum: Feature Requests and Suggestions
Topic: disarming penalties
Replies: 1
Views: 1205

disarming penalties

When under attack, more often with multiple foes than single opponent combat, PC's can suffer a penalty when attempting to pick up a weapon they've taken from a foe. As with the injury penalties, if you're lower extremities were too bdly damaged in battle, you, or your foe would have various degrees...
by clayton
Mon Mar 31, 2014 12:39 pm
Forum: Mining
Topic: Mining suffers a massive blow
Replies: 15
Views: 11094

Re: Mining suffers a massive blow

I'm mining the exact same as I always have. With a superior quality pickaze. Mining has never been this incredibly slow before and since there were no announcements that I'm aware of, or news posts to read when logging into the game, it's quite a shock to go from 3 seconds to 22+ seconds of roundtim...
by clayton
Mon Mar 31, 2014 12:03 pm
Forum: Mining
Topic: Mining suffers a massive blow
Replies: 15
Views: 11094

Re: Mining suffers a massive blow

No? Would you like me to paste some of my roundtimes? You begin mining, hoping to find some precious metals or stones. Heigh-ho! (M:2207) Using your expertise in mining, you selectively prospect the area in search of tourmaline. Roundtime: 23 seconds. (Type stop to stop auto-prospecting.) You contin...
by clayton
Mon Mar 31, 2014 11:36 am
Forum: Mining
Topic: Mining suffers a massive blow
Replies: 15
Views: 11094

Mining suffers a massive blow

Well, now that mining has been severely crippled, due to the increased roundtime, I don't think there will be many people doing it anymore. I don't know what the roundtimes are per mining attempt, but even with Clayton's master mining ability, he gets at the very least, 22 seconds of roundtime each ...
by clayton
Tue Feb 25, 2014 10:00 am
Forum: Woodworking
Topic: Carving Difficulties?
Replies: 5
Views: 5131

Re: Carving Difficulties?

well for what it's worth, here's my two riln. Clayton has much higher level of skill than Drayla but that's way beyond the point. The bottom line is, this is only a game... something we all do for fun. Sure the game exists largely on RP, but there are the occasional people, like myself, who enjoys t...
by clayton
Sat Feb 08, 2014 4:14 pm
Forum: Feature Requests and Suggestions
Topic: pommels
Replies: 1
Views: 1254

pommels

I am curious if there are pommels already implemented in Clok. I am wanting to make gem inset weapons like tho ones found in the boes and chests. I don't know anything about pommels, so I don't know if it's part of the hilt that a gemstone can be set into upon creation of the weapon, or if it's some...
by clayton
Tue Jan 21, 2014 12:36 pm
Forum: Player-Organized Events
Topic: Wrecking Crew
Replies: 19
Views: 10698

Re: Wrecking Crew

Hey Larz! I'm available pretty much anytime, barring any upcoming appointments I may have. I can offer my services as a mine supports constructor, and also as a miner, since I have the ability to prospect for specific minerals or gemstones. I am on Eastern time. Let my character know how many suppor...

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