Search found 33 matches
- Sat Sep 20, 2014 6:54 pm
- Forum: Feature Requests and Suggestions
- Topic: Modifying Market prices
- Replies: 3
- Views: 2344
Re: Modifying Market prices
Selling my clean pelts of varying quality to different markets will be the next thing I do. As for the markets needing an overhaul, I'm sure there's lots of things that need an overhaul but I'm still going to write about the things I find. How long ago were we told the market system needed an overha...
- Sat Sep 20, 2014 3:03 pm
- Forum: Feature Requests and Suggestions
- Topic: Modifying Market prices
- Replies: 3
- Views: 2344
Modifying Market prices
Adjusting market prices for commodities I've been selling pelts to the market a few times now on my udemi character, and I've noticed that the prices don't do justice for the quality of the item that's being sold. For example, here's a representation of what the current items listed in the shadgard ...
- Sat Sep 20, 2014 6:52 am
- Forum: General Discussion
- Topic: Grievances
- Replies: 11
- Views: 4865
Re: Grievances
Ok, I'm going to weigh in on the grievances Elystole has written about, with which I fully agree. A lot of you probably won't find this as any surprise, but I'll do it anyway and it something actually comes out of this, fantastic. My personal opinion on the hunger system is, if it's going to be affe...
- Wed Sep 17, 2014 4:35 am
- Forum: General Discussion
- Topic: Couple of my thoughts.
- Replies: 85
- Views: 32250
Re: Couple of my thoughts.
Rias Wrote: Guild point penalties on removal of tasks: First off, the penalty amount has been tweaked down significantly. Secondly, I agree that as far as Artisans go, it's pretty crippling, so I'll be disabling the penalty for them until their tasks have been re-worked. In that vein, I'd appreciate...
- Sun Aug 17, 2014 2:24 am
- Forum: General Discussion
- Topic: VIPMud soundpack for Clok version 2.5
- Replies: 6
- Views: 4970
Re: VIPMud soundpack for Clok version 2.5
Rias wrote: Users of the soundpack, please be aware that it does the following: - Gags/squelches various messaging. This was done in a lot of cases to cut down on spam. - Alters various messaging to be different than what it would usually say. It says the same thing, only with fewer words, again, cu...
- Mon Aug 11, 2014 10:57 am
- Forum: Udemi
- Topic: Minor Taming misfires
- Replies: 4
- Views: 5010
Re: Minor Taming misfires
Hey Rias. I do like your explanation, but the problem is this: When the spell "backfires", the creature is instantly aggressive and attempts to come after you to injure you. So it's not like it says "no way buddy I don't want to join you" and that's that. Ok, fair enough, it does...
- Mon Aug 11, 2014 10:47 am
- Forum: General Discussion
- Topic: branches and shavings
- Replies: 0
- Views: 1261
branches and shavings
This just occurred to me, and I want to see if this makes logical sense to everyone else as it does to me. When you carve a small branch, you get three bark shavings. When you carve a medium branch, you get four bark shavings. When you carve a large branch, you get five bark shavings. Now, if you ch...
- Sun Aug 10, 2014 9:21 am
- Forum: Udemi
- Topic: Minor Taming misfires
- Replies: 4
- Views: 5010
Minor Taming misfires
taming rejection The chance of the animal rejecting the attempt to tame them is a nice possibility that I see what just recently added. There is a problem however. Once the spell fails on that creature, subsequent attempts also fail. This shouldn't happen one hundred percent of the time, and especia...
- Thu Aug 07, 2014 11:29 am
- Forum: General Discussion
- Topic: VIPMud soundpack for Clok version 2.5
- Replies: 6
- Views: 4970
VIPMud soundpack for Clok version 2.5
Hello everyone. I'd like to announce the release of the Clok soundpack for MIPMud version 2.5. If you use VIPMud, you can obtain it in the following ways: Dropbox https://dl.dropboxusercontent.com/u/11414929/clok%20soundpack25.zip BTSync This key will give you access to the folder where I update the...
- Sun Jul 27, 2014 2:32 am
- Forum: Feature Requests and Suggestions
- Topic: Additional forging rooms in Mistral and Shadgard
- Replies: 7
- Views: 3146
Re: Additional forging rooms in Mistral and Shadgard
Peering into a room before going to buy a permit is indeed a great idea. What about the times I mention where you buy a permit, you're using the forge for a while, but something comes up IRL, and you have to bail. You get all your stuff out, log out, and when it's a good time to re-enter the lost la...
- Sun Jul 27, 2014 2:17 am
- Forum: Artisans
- Topic: training arrowheads
- Replies: 2
- Views: 2887
training arrowheads
All of the artisan trainers still say 'trader' or 'trademaster' in their titles. They should probably be changed to something else not that theere is no 'trader' guild. I was saddened to see that Master Locke still can't teach the forging of arrowheads. I would like to respectfully ask the GMs to ad...
- Fri Jul 25, 2014 4:54 pm
- Forum: Feature Requests and Suggestions
- Topic: Additional forging rooms in Mistral and Shadgard
- Replies: 7
- Views: 3146
Additional forging rooms in Mistral and Shadgard
I only mentioned Mistral and Shadgard because there are several forging rooms already in Haiban, and I don't know if there's any areas in Corvis at all where forging takes place. I'm making the suggestion for a few extra rooms to be added in Mistral and Shadgard, where forging can take place (this i...
- Fri Jul 25, 2014 11:23 am
- Forum: Bug Reports
- Topic: Bugs that really bug you!
- Replies: 17
- Views: 6759
Re: Bugs that really bug you!
It really annoys me when a member of a group gets separated, you realize this, and go back for them, only to discover they've caught up with you and you never saw them walk or ride into the room you were waiting for them. I would think there'd be text to the affect of 'so and so has rejoined your gr...
- Fri Jul 25, 2014 5:56 am
- Forum: Artisans
- Topic: issues with the artisan guild
- Replies: 7
- Views: 3945
Re: issues with the artisan guild
Merin: I don't think we should get points for selling at the market. If we were, I'd just fill a wagon with copper ore, sell it, and rince and repeat. --------------------------------------------------------------------- Ok, I didn't mean, a whole point per item. Maybe something like 0.01 points per...
- Thu Jul 24, 2014 7:21 pm
- Forum: Artisans
- Topic: issues with the artisan guild
- Replies: 7
- Views: 3945
Re: issues with the artisan guild
clayton wrote:I don't see any reason why we can't put our crafting mark on the item. I mean, what overall baring does that have on the product. At least the person who placed the order would have an idea who worked on their request, and that person could seek that artisan out in the future if they w...
- Wed Jul 23, 2014 12:01 pm
- Forum: Artisans
- Topic: issues with the artisan guild
- Replies: 7
- Views: 3945
issues with the artisan guild
Issues with the artisan guild Hey guys. These issues I'm about to mention may seem like complaints, but if everyone was satisfied with the status quo, or was just complacent about everything, the BBS in large part wouldn't exist. So here we go. Usage of guild points. Currently, there is zero incenti...
- Mon Jun 02, 2014 6:02 pm
- Forum: Udemi
- Topic: Rapidfire cooldown
- Replies: 2
- Views: 3991
Rapidfire cooldown
The problem I see immediately upon experiencing the rapidfire cdooldown, is the cooldown period is a bit long. It makes complete and total sense to have your muscles have a little time to rest after being tense during the use of rapidfire. Howver, just like if you're working out and building your mu...
- Sat Apr 26, 2014 6:40 am
- Forum: Artisans
- Topic: Abilities and recognition points
- Replies: 1
- Views: 1924
Abilities and recognition points
Traders: additional abilities and using recognition points Hello everyone. I'd like to pose some things regarding traders. We need more traders that's quite apparent. There are a select few who can make items for all the players in the other guilds. I was just thinking that, carpentry for example, i...
- Mon Apr 07, 2014 2:49 pm
- Forum: Feature Requests and Suggestions
- Topic: disarming penalties
- Replies: 1
- Views: 1205
disarming penalties
When under attack, more often with multiple foes than single opponent combat, PC's can suffer a penalty when attempting to pick up a weapon they've taken from a foe. As with the injury penalties, if you're lower extremities were too bdly damaged in battle, you, or your foe would have various degrees...
- Mon Mar 31, 2014 12:39 pm
- Forum: Mining
- Topic: Mining suffers a massive blow
- Replies: 15
- Views: 11094
Re: Mining suffers a massive blow
I'm mining the exact same as I always have. With a superior quality pickaze. Mining has never been this incredibly slow before and since there were no announcements that I'm aware of, or news posts to read when logging into the game, it's quite a shock to go from 3 seconds to 22+ seconds of roundtim...
- Mon Mar 31, 2014 12:03 pm
- Forum: Mining
- Topic: Mining suffers a massive blow
- Replies: 15
- Views: 11094
Re: Mining suffers a massive blow
No? Would you like me to paste some of my roundtimes? You begin mining, hoping to find some precious metals or stones. Heigh-ho! (M:2207) Using your expertise in mining, you selectively prospect the area in search of tourmaline. Roundtime: 23 seconds. (Type stop to stop auto-prospecting.) You contin...
- Mon Mar 31, 2014 11:36 am
- Forum: Mining
- Topic: Mining suffers a massive blow
- Replies: 15
- Views: 11094
Mining suffers a massive blow
Well, now that mining has been severely crippled, due to the increased roundtime, I don't think there will be many people doing it anymore. I don't know what the roundtimes are per mining attempt, but even with Clayton's master mining ability, he gets at the very least, 22 seconds of roundtime each ...
- Tue Feb 25, 2014 10:00 am
- Forum: Woodworking
- Topic: Carving Difficulties?
- Replies: 5
- Views: 5131
Re: Carving Difficulties?
well for what it's worth, here's my two riln. Clayton has much higher level of skill than Drayla but that's way beyond the point. The bottom line is, this is only a game... something we all do for fun. Sure the game exists largely on RP, but there are the occasional people, like myself, who enjoys t...
- Sat Feb 08, 2014 4:14 pm
- Forum: Feature Requests and Suggestions
- Topic: pommels
- Replies: 1
- Views: 1254
pommels
I am curious if there are pommels already implemented in Clok. I am wanting to make gem inset weapons like tho ones found in the boes and chests. I don't know anything about pommels, so I don't know if it's part of the hilt that a gemstone can be set into upon creation of the weapon, or if it's some...
- Tue Jan 21, 2014 12:36 pm
- Forum: Player-Organized Events
- Topic: Wrecking Crew
- Replies: 19
- Views: 10698
Re: Wrecking Crew
Hey Larz! I'm available pretty much anytime, barring any upcoming appointments I may have. I can offer my services as a mine supports constructor, and also as a miner, since I have the ability to prospect for specific minerals or gemstones. I am on Eastern time. Let my character know how many suppor...