Search found 189 matches

by xavier
Thu Sep 26, 2024 6:39 pm
Forum: Feature Requests and Suggestions
Topic: Emoting command
Replies: 4
Views: 337

Re: Emoting command

obviously the solution is to create a web based client just for Clok that has a detector in the entry field that can detect when someone is typing. That way everything is done all automagically and stuff, heh. Just kidding. Even if Rias were on board with something like this , you get new players wh...
by xavier
Sat Sep 21, 2024 5:43 am
Forum: General Announcements
Topic: Gathering Spots!
Replies: 8
Views: 730

Re: Gathering Spots!

The cafeteria/mess hall in the Udemi chapter house might be another fair consideration.
by xavier
Sun Sep 01, 2024 12:28 pm
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 41
Views: 3018

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

As a suggestion to crafter classes. You could very easily divide that into very specialized crafters. armorer (metal), bladesmith, hammersmith, toolsmith, potter, tailor, armorer (leather), leather goods crafter, and whatever else I'm missing I know I definitely am missing some. The point of dividin...
by xavier
Wed Jul 31, 2024 9:38 am
Forum: General Areas
Topic: Wilderness wildlife restored!
Replies: 6
Views: 1058

Re: Wilderness wildlife restored!

It makes sense that certain smaller animals would be harder to skin due to skin thickness and fur. Most smaller animals are case skinned (that's removing the skin like a sock) and is a little more tricky than open skinning (thats the slit opening the skin like a jacket that is the most common portra...
by xavier
Thu Jul 18, 2024 2:44 pm
Forum: General Hunting and Combat
Topic: Weight encumbrance now affects rerolls rather than die sides
Replies: 15
Views: 2460

Re: Weight encumbrance now affects rerolls rather than die sides

Thank you very much. I can see how this will change the dynamic. I like it!
by xavier
Thu Jul 18, 2024 8:27 am
Forum: General Hunting and Combat
Topic: Weight encumbrance now affects rerolls rather than die sides
Replies: 15
Views: 2460

Re: Weight encumbrance now affects rerolls rather than die sides

I'm not exactly understanding what this means. Could someone explain the change? Specifically I don't understand what is meant by rerolls. I do remember how it used to work.
by xavier
Thu Jul 18, 2024 8:18 am
Forum: Technical Stuff
Topic: Clokpack Resurrected: Arty's community mushclient pack
Replies: 1
Views: 537

Re: Clokpack Resurrected: Arty's community mushclient pack

Thank you for all your upcoming hard work!
by xavier
Tue May 21, 2024 10:52 am
Forum: General world & lore discussion
Topic: RP and Backstory Guidelines
Replies: 18
Views: 3629

Re: RP and Backstory Guidelines

Some other points to consider about the lore. Correct me if I'm wrong but weren't the undying sort of stigmatized for being undying? There is also nether taint to consider, plus recin (sp?) the infested if that's still going to be a thing. As to filling in small things. I have in fact done several o...
by xavier
Fri Aug 06, 2021 11:15 am
Forum: General Discussion
Topic: The Importance of Good Communication
Replies: 58
Views: 15607

Re: The Importance of Good Communication

I haven't posted on the BBS for a long time for reasons, but I really feel I need to add a comment here. I have been on a lot of muds, in general. I have left most of those muds permanently, some I come and go in intervals of years, some a bit more frequent. A lot of the reason this is the case is t...
by xavier
Thu Jun 03, 2021 6:40 am
Forum: Feature Requests and Suggestions
Topic: Armor forging: brigandine head protection
Replies: 2
Views: 1164

Re: Armor forging: brigandine head protection

I asked about this not long after the changes that introduced schematics. It was explained to me that it was on purpose. While there are real life examples of a brigandine style head piece, they were quite rare and often problematic. That last bit was my own research. I don't have links as that was ...
by xavier
Sat Oct 26, 2019 8:05 pm
Forum: General Socialization
Topic: Absent for a time
Replies: 3
Views: 4696

Re: Absent for a time

I send forth my best wishes and thoughts. I hope to see you soon.
by xavier
Thu Oct 10, 2019 12:01 pm
Forum: Feature Requests and Suggestions
Topic: Artisan only shop
Replies: 1
Views: 2619

Re: Artisan only shop

I believe I suggested something like this before. different but very similar. a consignement shop. I really do like this idea, very much.
by xavier
Mon Oct 07, 2019 10:36 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 33722

Re: Death about to become more dangerous

wait, do the scarabs actually dig.I've seen them pop out and start roaming around, but I've never seen evidence of them digging.
by xavier
Sun Oct 06, 2019 5:41 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 33722

Re: Death about to become more dangerous

I've been mining in this game pretty much from the beginning and I've never, ever had a mine instantly collapse on me. I have had gas leaks and rumbles happen at the same time. I should also like to point out that gas leaks don't degrade the room, only cave-ins.
by xavier
Thu Oct 03, 2019 7:31 am
Forum: Feature Requests and Suggestions
Topic: VI friendly energy management
Replies: 8
Views: 6321

Re: VI friendly energy management

indeed. I use an idle script for when I don't want to get logged out when I'm away for more than ten minutes but less than 30, but now that I think about that it doesn't make sense cause if I'm going to set an alarm to check fatigue it'd probably be fairly often and thus the ten minute idicator woul...
by xavier
Thu Oct 03, 2019 7:07 am
Forum: Feature Requests and Suggestions
Topic: VI friendly energy management
Replies: 8
Views: 6321

Re: VI friendly energy management

I would be content without not fatiqued and slightly. I would like the rest though. VIPmud can make triggers using colors, but I've found it to be complicated. The only other way I've found to keep track of it is not in sync with energy usage. I>E> simply having an alarm that every so often inputs f...
by xavier
Mon Sep 16, 2019 12:46 pm
Forum: Metalworking
Topic: Repairing
Replies: 22
Views: 25102

Re: Repairing

sorry I'm late chiming in, but there is always a chance of degrading during a repair regardless of who does it. Artisan PC's just have less of a chance if they have certain abilities. At least that's what I remember way back when there were some changes concerning repairs, which was way before gener...
by xavier
Mon Aug 12, 2019 6:58 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: Some much needed Commendations
Replies: 5
Views: 5059

Re: Some much needed Commendations

I feel the need to post here as well. I haven't really been playing lately but I want you all to know that the people of this game, character and GM alike, were never the reason I leave for long stretches. I love Clok as a world and the people in it and involved in it. I love coming back after some ...
by xavier
Sun Apr 07, 2019 7:47 am
Forum: Feature Requests and Suggestions
Topic: May we have digging back please
Replies: 3
Views: 2718

Re: May we have digging back please

you may be thinking of mining. Digging doesn't cause cave ins as far as I've ever seen. It's used for clearing cave ins.
by xavier
Fri Apr 05, 2019 5:43 am
Forum: Haiban (No Longer)
Topic: Water issues in Haiban
Replies: 5
Views: 9485

Re: Water issues in Haiban

in this particular time frame it was not uncommon for people to do exactly that. Wash up in the river I mean. The fact that most people didn't bathe but whenever specifically told to or when it rained was not uncommon as well. Also keep in mind at this point in time it was also not uncommon for peop...
by xavier
Wed Feb 13, 2019 12:02 pm
Forum: Feature Requests and Suggestions
Topic: May we have digging back please
Replies: 3
Views: 2718

May we have digging back please

So I completely get making logging, mining, fishing, and all that require an ability. I am in no way criticizes that change. I have however encountered several things where simple digging has gotten in the way of progressing an activity I was trying to do. Could digging perhaps be modified so that a...
by xavier
Sat Feb 09, 2019 9:12 am
Forum: General Discussion
Topic: Hiatus
Replies: 12
Views: 6855

Re: Hiatus

get well soon and best wishes
by xavier
Mon Feb 04, 2019 7:14 pm
Forum: Leathercrafting
Topic: Hafted holders?
Replies: 6
Views: 9245

Re: Hafted holders?

so far as I know slings are not player craftable, even by artisans. I do agree though, please slings and haft-frogs or even belt loops for hafted weapons. Please and thank you oh might mighty GM's
by xavier
Fri Feb 01, 2019 5:25 am
Forum: General Socialization
Topic: Character Voice!
Replies: 5
Views: 6086

Re: Character Voice!

I'm not going to go into all of my characters but some notable ones are Xavier doesn't have a voice. well he does, but nobody has ever heard it. He gets his point across through sign and hours of RP has been generated because of it. So much so, that we got told off by a church acolyte once. Zarh was...
by xavier
Tue Jan 15, 2019 7:23 am
Forum: Feature Requests and Suggestions
Topic: A newbie critique on traveling, hunger, and cold
Replies: 8
Views: 5182

Re: A newbie critique on traveling, hunger, and cold

another completely legitimate thing you have to take into account when talking about things like this is tasks run and processing requirements for calculations. While admittedly it isn't an extreme amount for this particular thing. It would add up quick with each thing being done for each person on ...

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