Search found 189 matches
- Thu Sep 26, 2024 6:39 pm
- Forum: Feature Requests and Suggestions
- Topic: Emoting command
- Replies: 4
- Views: 337
Re: Emoting command
obviously the solution is to create a web based client just for Clok that has a detector in the entry field that can detect when someone is typing. That way everything is done all automagically and stuff, heh. Just kidding. Even if Rias were on board with something like this , you get new players wh...
- Sat Sep 21, 2024 5:43 am
- Forum: General Announcements
- Topic: Gathering Spots!
- Replies: 8
- Views: 730
Re: Gathering Spots!
The cafeteria/mess hall in the Udemi chapter house might be another fair consideration.
- Sun Sep 01, 2024 12:28 pm
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 41
- Views: 3018
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
As a suggestion to crafter classes. You could very easily divide that into very specialized crafters. armorer (metal), bladesmith, hammersmith, toolsmith, potter, tailor, armorer (leather), leather goods crafter, and whatever else I'm missing I know I definitely am missing some. The point of dividin...
- Wed Jul 31, 2024 9:38 am
- Forum: General Areas
- Topic: Wilderness wildlife restored!
- Replies: 6
- Views: 1058
Re: Wilderness wildlife restored!
It makes sense that certain smaller animals would be harder to skin due to skin thickness and fur. Most smaller animals are case skinned (that's removing the skin like a sock) and is a little more tricky than open skinning (thats the slit opening the skin like a jacket that is the most common portra...
- Thu Jul 18, 2024 2:44 pm
- Forum: General Hunting and Combat
- Topic: Weight encumbrance now affects rerolls rather than die sides
- Replies: 15
- Views: 2460
Re: Weight encumbrance now affects rerolls rather than die sides
Thank you very much. I can see how this will change the dynamic. I like it!
- Thu Jul 18, 2024 8:27 am
- Forum: General Hunting and Combat
- Topic: Weight encumbrance now affects rerolls rather than die sides
- Replies: 15
- Views: 2460
Re: Weight encumbrance now affects rerolls rather than die sides
I'm not exactly understanding what this means. Could someone explain the change? Specifically I don't understand what is meant by rerolls. I do remember how it used to work.
- Thu Jul 18, 2024 8:18 am
- Forum: Technical Stuff
- Topic: Clokpack Resurrected: Arty's community mushclient pack
- Replies: 1
- Views: 537
Re: Clokpack Resurrected: Arty's community mushclient pack
Thank you for all your upcoming hard work!
- Tue May 21, 2024 10:52 am
- Forum: General world & lore discussion
- Topic: RP and Backstory Guidelines
- Replies: 18
- Views: 3629
Re: RP and Backstory Guidelines
Some other points to consider about the lore. Correct me if I'm wrong but weren't the undying sort of stigmatized for being undying? There is also nether taint to consider, plus recin (sp?) the infested if that's still going to be a thing. As to filling in small things. I have in fact done several o...
- Fri Aug 06, 2021 11:15 am
- Forum: General Discussion
- Topic: The Importance of Good Communication
- Replies: 58
- Views: 15607
Re: The Importance of Good Communication
I haven't posted on the BBS for a long time for reasons, but I really feel I need to add a comment here. I have been on a lot of muds, in general. I have left most of those muds permanently, some I come and go in intervals of years, some a bit more frequent. A lot of the reason this is the case is t...
- Thu Jun 03, 2021 6:40 am
- Forum: Feature Requests and Suggestions
- Topic: Armor forging: brigandine head protection
- Replies: 2
- Views: 1164
Re: Armor forging: brigandine head protection
I asked about this not long after the changes that introduced schematics. It was explained to me that it was on purpose. While there are real life examples of a brigandine style head piece, they were quite rare and often problematic. That last bit was my own research. I don't have links as that was ...
- Sat Oct 26, 2019 8:05 pm
- Forum: General Socialization
- Topic: Absent for a time
- Replies: 3
- Views: 4696
Re: Absent for a time
I send forth my best wishes and thoughts. I hope to see you soon.
- Thu Oct 10, 2019 12:01 pm
- Forum: Feature Requests and Suggestions
- Topic: Artisan only shop
- Replies: 1
- Views: 2619
Re: Artisan only shop
I believe I suggested something like this before. different but very similar. a consignement shop. I really do like this idea, very much.
- Mon Oct 07, 2019 10:36 am
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 33722
Re: Death about to become more dangerous
wait, do the scarabs actually dig.I've seen them pop out and start roaming around, but I've never seen evidence of them digging.
- Sun Oct 06, 2019 5:41 am
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 33722
Re: Death about to become more dangerous
I've been mining in this game pretty much from the beginning and I've never, ever had a mine instantly collapse on me. I have had gas leaks and rumbles happen at the same time. I should also like to point out that gas leaks don't degrade the room, only cave-ins.
- Thu Oct 03, 2019 7:31 am
- Forum: Feature Requests and Suggestions
- Topic: VI friendly energy management
- Replies: 8
- Views: 6321
Re: VI friendly energy management
indeed. I use an idle script for when I don't want to get logged out when I'm away for more than ten minutes but less than 30, but now that I think about that it doesn't make sense cause if I'm going to set an alarm to check fatigue it'd probably be fairly often and thus the ten minute idicator woul...
- Thu Oct 03, 2019 7:07 am
- Forum: Feature Requests and Suggestions
- Topic: VI friendly energy management
- Replies: 8
- Views: 6321
Re: VI friendly energy management
I would be content without not fatiqued and slightly. I would like the rest though. VIPmud can make triggers using colors, but I've found it to be complicated. The only other way I've found to keep track of it is not in sync with energy usage. I>E> simply having an alarm that every so often inputs f...
- Mon Sep 16, 2019 12:46 pm
- Forum: Metalworking
- Topic: Repairing
- Replies: 22
- Views: 25102
Re: Repairing
sorry I'm late chiming in, but there is always a chance of degrading during a repair regardless of who does it. Artisan PC's just have less of a chance if they have certain abilities. At least that's what I remember way back when there were some changes concerning repairs, which was way before gener...
- Mon Aug 12, 2019 6:58 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Some much needed Commendations
- Replies: 5
- Views: 5059
Re: Some much needed Commendations
I feel the need to post here as well. I haven't really been playing lately but I want you all to know that the people of this game, character and GM alike, were never the reason I leave for long stretches. I love Clok as a world and the people in it and involved in it. I love coming back after some ...
- Sun Apr 07, 2019 7:47 am
- Forum: Feature Requests and Suggestions
- Topic: May we have digging back please
- Replies: 3
- Views: 2718
Re: May we have digging back please
you may be thinking of mining. Digging doesn't cause cave ins as far as I've ever seen. It's used for clearing cave ins.
- Fri Apr 05, 2019 5:43 am
- Forum: Haiban (No Longer)
- Topic: Water issues in Haiban
- Replies: 5
- Views: 9485
Re: Water issues in Haiban
in this particular time frame it was not uncommon for people to do exactly that. Wash up in the river I mean. The fact that most people didn't bathe but whenever specifically told to or when it rained was not uncommon as well. Also keep in mind at this point in time it was also not uncommon for peop...
- Wed Feb 13, 2019 12:02 pm
- Forum: Feature Requests and Suggestions
- Topic: May we have digging back please
- Replies: 3
- Views: 2718
May we have digging back please
So I completely get making logging, mining, fishing, and all that require an ability. I am in no way criticizes that change. I have however encountered several things where simple digging has gotten in the way of progressing an activity I was trying to do. Could digging perhaps be modified so that a...
- Sat Feb 09, 2019 9:12 am
- Forum: General Discussion
- Topic: Hiatus
- Replies: 12
- Views: 6855
Re: Hiatus
get well soon and best wishes
- Mon Feb 04, 2019 7:14 pm
- Forum: Leathercrafting
- Topic: Hafted holders?
- Replies: 6
- Views: 9245
Re: Hafted holders?
so far as I know slings are not player craftable, even by artisans. I do agree though, please slings and haft-frogs or even belt loops for hafted weapons. Please and thank you oh might mighty GM's
- Fri Feb 01, 2019 5:25 am
- Forum: General Socialization
- Topic: Character Voice!
- Replies: 5
- Views: 6086
Re: Character Voice!
I'm not going to go into all of my characters but some notable ones are Xavier doesn't have a voice. well he does, but nobody has ever heard it. He gets his point across through sign and hours of RP has been generated because of it. So much so, that we got told off by a church acolyte once. Zarh was...
- Tue Jan 15, 2019 7:23 am
- Forum: Feature Requests and Suggestions
- Topic: A newbie critique on traveling, hunger, and cold
- Replies: 8
- Views: 5182
Re: A newbie critique on traveling, hunger, and cold
another completely legitimate thing you have to take into account when talking about things like this is tasks run and processing requirements for calculations. While admittedly it isn't an extreme amount for this particular thing. It would add up quick with each thing being done for each person on ...