There used to be a Favorite Skills command which allowed you to add/remove skills based on whatever you wanted, and when you used it, it would just show those currently on the list.
I loved it.
Search found 594 matches
- Sat Nov 30, 2024 1:36 pm
- Forum: Feature Requests and Suggestions
- Topic: Hiding skills?
- Replies: 4
- Views: 508
- Thu Nov 28, 2024 3:01 pm
- Forum: Feature Requests and Suggestions
- Topic: Skills (Level) & Abilities (Learned)
- Replies: 0
- Views: 142
Skills (Level) & Abilities (Learned)
Currently when you ask a trainer about what they teach, they list what they can currently offer in terms of skills, and abilities. A small QoL thing might be the following; Next to skills they offer to train, list in brackets the character's current skill in that skill, and if already training/pract...
- Sat Nov 23, 2024 10:52 am
- Forum: Player-Run Companies & Organizations
- Topic: GMs want to get in on the player character experience
- Replies: 20
- Views: 1549
Re: GMs want to get in on the player character experience
not even attempting on 2 and 3 because you're not playing it as PCs No sense in arguing semantics! I think we'll have a plenty valuable experience playing the game without any GM powers, with all the processes and grinds and progression and such that that entails, even if other people know we're do...
- Sat Nov 23, 2024 10:29 am
- Forum: Player-Run Companies & Organizations
- Topic: GMs want to get in on the player character experience
- Replies: 20
- Views: 1549
Re: GMs want to get in on the player character experience
if you truly want to experience what it is to be a player in your own game, it shouldn't have the fanfare and you guys should have just rolled up, formed an organization, and saw where it ended up. Sure, but this particular idea isn't to try and anonymously moonlight as players. We already do and h...
- Sat Nov 23, 2024 8:01 am
- Forum: Player-Run Companies & Organizations
- Topic: GMs want to get in on the player character experience
- Replies: 20
- Views: 1549
Re: GMs want to get in on the player character experience
While I hugely support the idea of GMs playing their own game, even if it is in brief surges of enthusiasm, (How else can creators appreciate/understand what they've created?), why make it so public? Even with the caveats you've mentioned, whatever happens it will always be "The GM group"...
- Sat Nov 23, 2024 7:49 am
- Forum: Player-Run Companies & Organizations
- Topic: GMs want to get in on the player character experience
- Replies: 20
- Views: 1549
Re: GMs want to get in on the player character experience
While I hugely support the idea of GMs playing their own game, even if it is in brief surges of enthusiasm, (How else can creators appreciate/understand what they've created?), why make it so public? Even with the caveats you've mentioned, whatever happens it will always be "The GM group",...
- Fri Nov 22, 2024 3:25 pm
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 70
- Views: 7794
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
Interested in poking my head in, and seeing how this changes up mucking around. Nice to see such a large step taken towards fleshing out the combat side of things.
- Wed Sep 11, 2024 2:07 pm
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 70
- Views: 7794
- Mon Sep 02, 2024 1:23 pm
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 70
- Views: 7794
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
All very interesting to read. I am so torn on choices.
On one hand, Gudleifr's axe. On the other, Tower Shield.
On one hand, Gudleifr's axe. On the other, Tower Shield.
- Tue Aug 20, 2024 1:00 pm
- Forum: General Hunting and Combat
- Topic: Weight encumbrance now affects rerolls rather than die sides
- Replies: 15
- Views: 3264
Re: Weight encumbrance now affects rerolls rather than die sides
I'm still working over a few ideas, but in general I think as a whole Armor is in a bad place right now and that isn't specifically to do with the situation with rerolls. I tend to think this is due to the bastardization of both the original Clok and Cogg systems which despite similarities had compl...
- Mon Aug 19, 2024 2:32 pm
- Forum: Feature Requests and Suggestions
- Topic: Repair: Able to?
- Replies: 0
- Views: 397
Repair: Able to?
Might possibly be best as a flag, or a skill check when an item is examined if they have any blacksmithing skill, but just a recognition if whether a character is able to repair an item or not. IE: You don't have sufficient crafting recipe knowledge required to repair such an item beyond superficial...
- Thu Aug 15, 2024 2:13 pm
- Forum: Feature Requests and Suggestions
- Topic: Incorporeal Nethrim & Non-Ferrous Weapons
- Replies: 0
- Views: 561
Incorporeal Nethrim & Non-Ferrous Weapons
Unsure if intended, or some side-effect of changes in the background but while they've always been tough to deal with using Non-Ferrous weaponry they currently seem to be immune to damage from at least Bronze completely? Are Corvites & Tainted supposed to have another material to deal with them ...
- Sat Aug 10, 2024 5:17 pm
- Forum: General Discussion
- Topic: Mistral Lake: Vault and Bank - Reclaiming
- Replies: 0
- Views: 793
Mistral Lake: Vault and Bank - Reclaiming
Is there a specific procedure or anything to do with reclaiming items/riln that were in Mistral Lake? Gave a brief browse, and may have missed something relevant but is it simply an ongoing progress and just kind of wait for "surprise!".
- Sat Aug 10, 2024 5:13 pm
- Forum: Feature Requests and Suggestions
- Topic: Targetting multiple people with the @ symbol in Speech
- Replies: 2
- Views: 719
Re: Targetting multiple people with the @ symbol in Speech
Like the idea.
- Sat Aug 10, 2024 10:05 am
- Forum: Corvus Outpost
- Topic: Community Crate
- Replies: 0
- Views: 870
Community Crate
As much as I *loathe* community crates and how funky people get with them, any chance we can get one for the Outpost?
If there is already one present, and I've missed it, I do apologize. I realize there is the old clothing bin, I feel like that is very niche.
If there is already one present, and I've missed it, I do apologize. I realize there is the old clothing bin, I feel like that is very niche.
- Wed Aug 07, 2024 12:06 pm
- Forum: Feature Requests and Suggestions
- Topic: Inn Rooms: Renting Rooms
- Replies: 6
- Views: 1361
Re: Inn Rooms: Renting Rooms
Amazing, thank you for the update.
- Fri Aug 02, 2024 5:27 pm
- Forum: Feature Requests and Suggestions
- Topic: Inn Rooms: Renting Rooms
- Replies: 6
- Views: 1361
Re: Inn Rooms: Renting Rooms
Pretty much! You can only do one day at a time, and also can't do beyond the 7 days. I'd like to see the ability to rent multiple days at a time, but also have them stomp their foot down at beyond 7. Fluff it however you want. There should be some availability in game as to why you can't hire more, ...
- Fri Aug 02, 2024 3:01 pm
- Forum: Feature Requests and Suggestions
- Topic: Inn Rooms: Renting Rooms
- Replies: 6
- Views: 1361
Inn Rooms: Renting Rooms
Hello! Completely understand the reason why we're currently unable to rent rooms for multiple days, or for a duration beyond a point. My only suggestion is something in regards to when you rent to establish this fact for players without having to look towards outside sources. You are currently renti...
- Sun Jul 28, 2024 3:05 pm
- Forum: General Announcements
- Topic: Design Philosophy info
- Replies: 5
- Views: 1531
Re: Design Philosophy info
Been reading First Law lately or something? Not that I disagree with anything mentioned.
- Sun Jul 28, 2024 10:51 am
- Forum: General Hunting and Combat
- Topic: Weight encumbrance now affects rerolls rather than die sides
- Replies: 15
- Views: 3264
Re: Weight encumbrance now affects rerolls rather than die sides
Initial opinion is in agreement with the assessment that armor beyond the minimum is a hindrance more than anything right now, but I definitely need to take more time breaking it down. Critical damage vs Chipping away is always a hard balance to strike, but I feel like it is also prudent to mention ...
- Thu Jul 25, 2024 12:33 pm
- Forum: Corvus Outpost
- Topic: Combat skill trainers in the barracks
- Replies: 2
- Views: 1012
Re: Combat skill trainers in the barracks
Pathos is definitely my fav.
- Thu Jul 25, 2024 12:30 pm
- Forum: Corvus Outpost
- Topic: Shields?
- Replies: 1
- Views: 852
Re: Shields?
Nevermind, found one. New spot I hadn't noticed!
- Wed Jul 24, 2024 3:42 am
- Forum: Corvus Outpost
- Topic: Shields?
- Replies: 1
- Views: 852
Shields?
Unless I'm mistaken, I'm not sure I can see a shield/buckler available for sale in the Outpost anywhere. At least not within the General Store/Workyard stores.
- Sat Jul 20, 2024 4:06 pm
- Forum: Corvus Outpost
- Topic: Rumors of Purpose
- Replies: 14
- Views: 2993
Re: Rumors of Purpose
Got it. Set fire to a hamlet, kill a few people.
- Sat Jul 20, 2024 1:56 pm
- Forum: Corvus Outpost
- Topic: Rumors of Purpose
- Replies: 14
- Views: 2993
Re: Rumors of Purpose
Is there any advice from those currently playing in regards to settling into the "new" Corvus?