Search found 588 matches
- Fri Nov 22, 2024 3:25 pm
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 53
- Views: 3917
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
Interested in poking my head in, and seeing how this changes up mucking around. Nice to see such a large step taken towards fleshing out the combat side of things.
- Wed Sep 11, 2024 2:07 pm
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 53
- Views: 3917
- Mon Sep 02, 2024 1:23 pm
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 53
- Views: 3917
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
All very interesting to read. I am so torn on choices.
On one hand, Gudleifr's axe. On the other, Tower Shield.
On one hand, Gudleifr's axe. On the other, Tower Shield.
- Tue Aug 20, 2024 1:00 pm
- Forum: General Hunting and Combat
- Topic: Weight encumbrance now affects rerolls rather than die sides
- Replies: 15
- Views: 2595
Re: Weight encumbrance now affects rerolls rather than die sides
I'm still working over a few ideas, but in general I think as a whole Armor is in a bad place right now and that isn't specifically to do with the situation with rerolls. I tend to think this is due to the bastardization of both the original Clok and Cogg systems which despite similarities had compl...
- Mon Aug 19, 2024 2:32 pm
- Forum: Feature Requests and Suggestions
- Topic: Repair: Able to?
- Replies: 0
- Views: 286
Repair: Able to?
Might possibly be best as a flag, or a skill check when an item is examined if they have any blacksmithing skill, but just a recognition if whether a character is able to repair an item or not. IE: You don't have sufficient crafting recipe knowledge required to repair such an item beyond superficial...
- Thu Aug 15, 2024 2:13 pm
- Forum: Feature Requests and Suggestions
- Topic: Incorporeal Nethrim & Non-Ferrous Weapons
- Replies: 0
- Views: 468
Incorporeal Nethrim & Non-Ferrous Weapons
Unsure if intended, or some side-effect of changes in the background but while they've always been tough to deal with using Non-Ferrous weaponry they currently seem to be immune to damage from at least Bronze completely? Are Corvites & Tainted supposed to have another material to deal with them ...
- Sat Aug 10, 2024 5:17 pm
- Forum: General Discussion
- Topic: Mistral Lake: Vault and Bank - Reclaiming
- Replies: 0
- Views: 711
Mistral Lake: Vault and Bank - Reclaiming
Is there a specific procedure or anything to do with reclaiming items/riln that were in Mistral Lake? Gave a brief browse, and may have missed something relevant but is it simply an ongoing progress and just kind of wait for "surprise!".
- Sat Aug 10, 2024 5:13 pm
- Forum: Feature Requests and Suggestions
- Topic: Targetting multiple people with the @ symbol in Speech
- Replies: 2
- Views: 591
Re: Targetting multiple people with the @ symbol in Speech
Like the idea.
- Sat Aug 10, 2024 10:05 am
- Forum: Corvus Outpost
- Topic: Community Crate
- Replies: 0
- Views: 757
Community Crate
As much as I *loathe* community crates and how funky people get with them, any chance we can get one for the Outpost?
If there is already one present, and I've missed it, I do apologize. I realize there is the old clothing bin, I feel like that is very niche.
If there is already one present, and I've missed it, I do apologize. I realize there is the old clothing bin, I feel like that is very niche.
- Wed Aug 07, 2024 12:06 pm
- Forum: Feature Requests and Suggestions
- Topic: Inn Rooms: Renting Rooms
- Replies: 6
- Views: 1163
Re: Inn Rooms: Renting Rooms
Amazing, thank you for the update.
- Fri Aug 02, 2024 5:27 pm
- Forum: Feature Requests and Suggestions
- Topic: Inn Rooms: Renting Rooms
- Replies: 6
- Views: 1163
Re: Inn Rooms: Renting Rooms
Pretty much! You can only do one day at a time, and also can't do beyond the 7 days. I'd like to see the ability to rent multiple days at a time, but also have them stomp their foot down at beyond 7. Fluff it however you want. There should be some availability in game as to why you can't hire more, ...
- Fri Aug 02, 2024 3:01 pm
- Forum: Feature Requests and Suggestions
- Topic: Inn Rooms: Renting Rooms
- Replies: 6
- Views: 1163
Inn Rooms: Renting Rooms
Hello! Completely understand the reason why we're currently unable to rent rooms for multiple days, or for a duration beyond a point. My only suggestion is something in regards to when you rent to establish this fact for players without having to look towards outside sources. You are currently renti...
- Sun Jul 28, 2024 3:05 pm
- Forum: General Announcements
- Topic: Design Philosophy info
- Replies: 5
- Views: 1266
Re: Design Philosophy info
Been reading First Law lately or something? Not that I disagree with anything mentioned.
- Sun Jul 28, 2024 10:51 am
- Forum: General Hunting and Combat
- Topic: Weight encumbrance now affects rerolls rather than die sides
- Replies: 15
- Views: 2595
Re: Weight encumbrance now affects rerolls rather than die sides
Initial opinion is in agreement with the assessment that armor beyond the minimum is a hindrance more than anything right now, but I definitely need to take more time breaking it down. Critical damage vs Chipping away is always a hard balance to strike, but I feel like it is also prudent to mention ...
- Thu Jul 25, 2024 12:33 pm
- Forum: Corvus Outpost
- Topic: Combat skill trainers in the barracks
- Replies: 2
- Views: 878
Re: Combat skill trainers in the barracks
Pathos is definitely my fav.
- Thu Jul 25, 2024 12:30 pm
- Forum: Corvus Outpost
- Topic: Shields?
- Replies: 1
- Views: 749
Re: Shields?
Nevermind, found one. New spot I hadn't noticed!
- Wed Jul 24, 2024 3:42 am
- Forum: Corvus Outpost
- Topic: Shields?
- Replies: 1
- Views: 749
Shields?
Unless I'm mistaken, I'm not sure I can see a shield/buckler available for sale in the Outpost anywhere. At least not within the General Store/Workyard stores.
- Sat Jul 20, 2024 4:06 pm
- Forum: Corvus Outpost
- Topic: Rumors of Purpose
- Replies: 14
- Views: 2480
Re: Rumors of Purpose
Got it. Set fire to a hamlet, kill a few people.
- Sat Jul 20, 2024 1:56 pm
- Forum: Corvus Outpost
- Topic: Rumors of Purpose
- Replies: 14
- Views: 2480
Re: Rumors of Purpose
Is there any advice from those currently playing in regards to settling into the "new" Corvus?
- Thu Apr 29, 2021 11:14 am
- Forum: General Socialization
- Topic: Qent's Quest
- Replies: 3
- Views: 2759
Re: Qent's Quest
Definitely made me chuckle and brought back memories.
- Fri Mar 27, 2020 2:08 pm
- Forum: General Socialization
- Topic: Sound Off!
- Replies: 9
- Views: 6831
Re: Sound Off!
I'm tired but functioning. Part of the supply chain, and due to a variety of reasons I'm the last person on site for my department (planning) to function as a lynch pin with actual Production. Honestly in a pretty good place to weather it all, just have to keep kicking. Likely going to drop from str...
- Fri Mar 20, 2020 4:55 pm
- Forum: General Socialization
- Topic: Sound Off!
- Replies: 9
- Views: 6831
Sound Off!
So, times are not so fantastic as of late.
Some of us may or may not be wondering how the rest of us are doing considering we are a bit of a tight knit community.
So. Personally, I'd like to hear how folks are and how they're managing and if anyone needs help in case we can assist.
Dorn
Some of us may or may not be wondering how the rest of us are doing considering we are a bit of a tight knit community.
So. Personally, I'd like to hear how folks are and how they're managing and if anyone needs help in case we can assist.
Dorn
- Sat Aug 31, 2019 8:07 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: So long and thanks for all the fish
- Replies: 5
- Views: 5361
So long and thanks for all the fish
I'd just like to say a few words to the people who have made Clok amazing and comforting over the last few years, despite my only brief stints of appearance when you consider the grand scheme of things. Some of you may, or may not realize, but Clok has for a long period of time been the place I've r...
- Sat Aug 17, 2019 7:27 am
- Forum: Feature Requests and Suggestions
- Topic: Leatherworking: Haft-frogs
- Replies: 1
- Views: 1908
Leatherworking: Haft-frogs
Chained and hafted users are missing out.
- Thu Jul 11, 2019 3:12 pm
- Forum: General Socialization
- Topic: A fun game: Guess That CLOK Character
- Replies: 15
- Views: 15593
Re: A fun game: Guess That CLOK Character
That Kent one is great. I really should pull my finger out and post one I've thought of, just need to get around to actually doing.