Search found 587 matches

by Dorn
Tue Dec 02, 2014 5:36 pm
Forum: Corvus Outpost
Topic: Under new management - what do Corvites need?
Replies: 97
Views: 59659

Re: Under new management - what do Corvites need?

Oh man. Totally imaging a rotting corpse dressed up in an upper class waiter's outfit with bits of flesh occasionally dropping off.

"Waiter, there is one of your eyes in my soup!"
by Dorn
Tue Dec 02, 2014 4:59 pm
Forum: Feature Requests and Suggestions
Topic: Drink Containers - Emptying them
Replies: 2
Views: 1365

Drink Containers - Emptying them

Can we have a way to just... throw the dregs or remains of a drink away without tossing the container?
by Dorn
Tue Dec 02, 2014 4:46 pm
Forum: Corvus Outpost
Topic: Under new management - what do Corvites need?
Replies: 97
Views: 59659

Re: Under new management - what do Corvites need?

How aboooout a couple more drinks for Murky's? Rum or wine (both red) while nice, could be expanded upon!
by Dorn
Tue Dec 02, 2014 11:51 am
Forum: Feature Requests and Suggestions
Topic: banned bodies
Replies: 10
Views: 4036

Re: banned bodies

In this case, it was a player raise inside banned territory. Someone didn't know Dorn ain't welcome round some parts due to his award winning personality.
by Dorn
Tue Dec 02, 2014 11:47 am
Forum: Feature Requests and Suggestions
Topic: Tracking for Utasa
Replies: 9
Views: 3371

Re: Tracking for Utasa

You need to play again Lysse. Clok ain't right when I can mine in peace without a wild Lysse appearing.
by Dorn
Tue Dec 02, 2014 6:10 am
Forum: Feature Requests and Suggestions
Topic: Tracking for Utasa
Replies: 9
Views: 3371

Re: Tracking for Utasa

I don't really buy into the idea of straight up tracking in urban areas like one does in the wilderness. I always did think it would be neat to have some kind of similar purpose info-gathering ability, where you can ask the NPC crowd about who's passed through lately and they give you some general ...
by Dorn
Tue Dec 02, 2014 12:30 am
Forum: Feature Requests and Suggestions
Topic: ESP - Color Recognition
Replies: 6
Views: 2697

Re: ESP - Color Recognition

Fair enough.
by Dorn
Mon Dec 01, 2014 12:06 pm
Forum: Feature Requests and Suggestions
Topic: ESP - Emoting
Replies: 3
Views: 1567

Re: ESP - Emoting

I think even that would help a lot Rias.

Maybe I'm being pessimistic though, but if there is no option to emote than people are just going to keep on with *laugh* and such.
by Dorn
Sun Nov 30, 2014 4:57 pm
Forum: Corvus Outpost
Topic: Under new management - what do Corvites need?
Replies: 97
Views: 59659

Re: Under new management - what do Corvites need?

Figured that was going to be the reply, or it would already been in there. I'll stick to forging my own stuff I guess!
by Dorn
Sun Nov 30, 2014 2:56 pm
Forum: Corvus Outpost
Topic: Under new management - what do Corvites need?
Replies: 97
Views: 59659

Re: Under new management - what do Corvites need?

Any chance of some chain armor and a little more variety of weapons in the blacksmith?
by Dorn
Sun Nov 30, 2014 2:55 pm
Forum: Feature Requests and Suggestions
Topic: ESP - Color Recognition
Replies: 6
Views: 2697

ESP - Color Recognition

A way for individuals, in person, to sort of share their thoughts that allows them to change their respective Colors on ESP into the actual names. Has to be done in person, make it draining to energy. Also make it so you can remove it anywhere if you ever decide to, breaking the link. I'd say adding...
by Dorn
Sun Nov 30, 2014 2:46 pm
Forum: Feature Requests and Suggestions
Topic: ESP - Emoting
Replies: 3
Views: 1567

ESP - Emoting

I've notice a few people emoting on ESP. They do it in a way to try and work with the idea of ESP but would it be possible to actually put a syntax in for it? Either as a generic emote command, or allowing certain RP verbs to work with it. Cause, however well people do it... it still makes it seem.....
by Dorn
Thu Nov 27, 2014 9:06 pm
Forum: Locksmithing
Topic: Suggestion: Trash Barrels in Locksmith Shops
Replies: 7
Views: 11806

Re: Suggestion: Trash Barrels in Locksmith Shops

Well feh. How long has that been there?!?! Show's how observant I am.

*goes to tidy up after Skah*
by Dorn
Thu Nov 27, 2014 7:32 pm
Forum: Feature Requests and Suggestions
Topic: Skill Decay
Replies: 29
Views: 10200

Re: Skill Decay

I'm just thinking if there was caps and such put in, or if duration of zero gain had effects on how much you'd have to work a skill off and so forth. It would be interesting, at least. Though I do wonder just what sort of numbers in skills are considered "ridiculous/grandfathered" consider...
by Dorn
Thu Nov 27, 2014 7:18 pm
Forum: Feature Requests and Suggestions
Topic: Skill Decay
Replies: 29
Views: 10200

Re: Skill Decay

I think you're looking at it in a narrow way, Skah. Depending on implementation, it could also *ensure* that grandfathering never became an issue.
by Dorn
Thu Nov 27, 2014 7:03 pm
Forum: Feature Requests and Suggestions
Topic: Skill Decay
Replies: 29
Views: 10200

Re: Skill Decay

For whatever solution ends up being implemented, it's important to remember that there's nothing more discouraging for a newbie than to hear that there are old characters on the game who have achieved heights of power that are codedly no longer possible to get. I left my last MUD when the admins se...
by Dorn
Thu Nov 27, 2014 6:59 pm
Forum: Locksmithing
Topic: Suggestion: Trash Barrels in Locksmith Shops
Replies: 7
Views: 11806

Re: Suggestion: Trash Barrels in Locksmith Shops

Would be nice! Of course, the Outpost doesn't even have a locksmith. >.<

Which is probably for the best, or Skah would be littering up the place apparently.
by Dorn
Wed Nov 26, 2014 5:01 pm
Forum: Feature Requests and Suggestions
Topic: Skill Decay
Replies: 29
Views: 10200

Re: Skill Decay

Generalized? Horrible to deride the thread, but I'm curious what you mean by that.
by Dorn
Wed Nov 26, 2014 1:45 pm
Forum: Feature Requests and Suggestions
Topic: Skill Decay
Replies: 29
Views: 10200

Re: Skill Decay

So let's say you've been training swords like crazy and get it to 500. Then you decide hafted weapons could be cool, so you put your swords away and start focusing on hafted weapons. As you do so your swords skill gets rusty, and your skill rolls with swords would be reduced the rustier it got. Lat...
by Dorn
Wed Nov 26, 2014 11:41 am
Forum: Feature Requests and Suggestions
Topic: Skill Decay
Replies: 29
Views: 10200

Re: Skill Decay

I was actually thinking, if there was a skill cap or something put in place to represent a Master of all Trades, it would actually breath life into some very generic Abilities and could help with others. One that immediately springs to mind is a Mercenaries "Basic Weapon Training". Because...
by Dorn
Tue Nov 25, 2014 9:20 pm
Forum: Feature Requests and Suggestions
Topic: Skill Decay
Replies: 29
Views: 10200

Re: Skill Decay

Well thanks for the welcome. I've had a couple now. Makes me think the game is lacking disgruntled people with all the manners and politeness of a rusty spoon to the eye.
by Dorn
Tue Nov 25, 2014 8:01 pm
Forum: Feature Requests and Suggestions
Topic: Skill Decay
Replies: 29
Views: 10200

Re: Skill Decay

Well, that's an interesting reply to read Rias. I hope at some point you manage to figure out the issues around it to make it work.

I didn't even consider the possible problem of tasking that Skah pointed out in his post.
by Dorn
Tue Nov 25, 2014 7:04 pm
Forum: Feature Requests and Suggestions
Topic: Skill Decay
Replies: 29
Views: 10200

Re: Skill Decay

For balance, it would need a lot more thought put into it. I'd love to see a skill cap pool, so you can't have someone who is the bee's knees for everything. For roleplay, I think it would be useful just because some people never get good at something no matter how much they dabble at something. In ...
by Dorn
Tue Nov 25, 2014 6:54 pm
Forum: Feature Requests and Suggestions
Topic: Skill Decay
Replies: 29
Views: 10200

Skill Decay

This might have been brought up before, I really can't remember but here goes.

I know skill decay isn't in the plans, fair do.

Has selective, toggle, skill decay been considered? Or selective skill freeze?
by Dorn
Sat Aug 31, 2013 4:58 pm
Forum: General Discussion
Topic: Question re: masterfully forged stuff was broken
Replies: 1
Views: 1606

Re: Question re: masterfully forged stuff was broken

...color me amused if it has been bugged since I questioned about it months back.

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