Search found 569 matches

by Dorn
Fri Nov 04, 2016 11:44 pm
Forum: Armor
Topic: Old bug with armor quality
Replies: 2
Views: 4446

Re: Old bug with armor quality

Yes! Finally! Whoot whoot! Awesome fix J.
by Dorn
Tue Oct 18, 2016 5:19 pm
Forum: Feature Requests and Suggestions
Topic: Stealth and Perception
Replies: 15
Views: 8353

Re: Stealth and Perception

preiman wrote:for some of us that is a normal day
Amen.
by Dorn
Sat Oct 15, 2016 11:06 am
Forum: Feature Requests and Suggestions
Topic: Stealth and Perception
Replies: 15
Views: 8353

Re: Stealth and Perception

Could you at least consider giving a paranoia bonus for people attacked by sniping instead of just melee attacks?
by Dorn
Tue Oct 11, 2016 7:40 am
Forum: Feature Requests and Suggestions
Topic: Charge
Replies: 2
Views: 4745

Re: Charge

Increase the difficulty of finding a chance to land strikes with the second hand? You're supposed to be making a pass, not sticking around long enough by your target to be going toe to toe. There's a reason heavier weapons were used from horseback, and why in the mechanics they see bigger benefits a...
by Dorn
Mon Oct 10, 2016 8:30 pm
Forum: Haiban (No Longer)
Topic: Haiban Feedback and Suggestions
Replies: 34
Views: 22801

Re: Haiban Feedback and Suggestions

Kiyaani, J put in a locksmith shop a while ago. Check out north Haiban.
by Dorn
Mon Oct 10, 2016 4:35 pm
Forum: General Announcements
Topic: CHAT changes, phase 1
Replies: 14
Views: 8767

Re: CHAT changes, phase 1

If the system was set up to assign your character name as your nickname instead of "guest" on creation and first log, and if you wanted it different you had to change it I imagine it would go a long way.
by Dorn
Thu Oct 06, 2016 8:25 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Team Resistance
Replies: 5
Views: 4023

Re: Team Resistance

Awesome guys, though it is all lies really. Good can't make a difference.

P.S. I'm really glad you guys got to come together and do something. Nothing more frustrating than feeling useless in the face of a situation.
by Dorn
Sat Sep 24, 2016 6:47 pm
Forum: Feature Requests and Suggestions
Topic: Request: More Regular Changelog Updates
Replies: 5
Views: 3082

Re: Request: More Regular Changelog Updates

If there's ever a change of that magnitude, it should be posted about on the BBS.. Agreed. There just hasn't been as much activity lately to warrant bi-weekly changelogs. If the bi-weekly changelog only has like two or three minor tweaks on it, then... that's just a waste IMO. I'm doing the job of ...
by Dorn
Sat Sep 24, 2016 2:53 pm
Forum: Feature Requests and Suggestions
Topic: Request: More Regular Changelog Updates
Replies: 5
Views: 3082

Re: Request: More Regular Changelog Updates

I especially feel like it is relevant when there are rather dramatic changes to the way existing abilities work with no notification that effect a lot of players (currently playing and not)
by Dorn
Fri Sep 23, 2016 2:53 am
Forum: Bug Reports
Topic: "bandage me" Issue
Replies: 6
Views: 4336

Re: "bandage me" Issue

Moderate injuries can only be bandaged with poultices. There are a few odd circumstances where a few can be healed down without. In general though, a moderate injury not being bandaged is not a bug.
by Dorn
Sat Sep 10, 2016 12:14 pm
Forum: Feature Requests and Suggestions
Topic: Stealth and Perception
Replies: 15
Views: 8353

Re: Stealth and Perception

I do wonder if there was a larger variety of mobs to train Perception with it wouldn't be such an issue. Even taking into all the mobs currently in game who you can use for training, for the average person I don't think there is a clear path of progress from 0 skill to 2500. That would be a person w...
by Dorn
Sat Aug 20, 2016 12:40 am
Forum: General Socialization
Topic: Sharing is Caring
Replies: 11
Views: 8717

Re: Sharing is Caring

I'm really curious to see if they release it with all the bugs again or if they at least make an effort to fix all the ones the unofficial patch fixes
by Dorn
Thu Aug 11, 2016 9:48 am
Forum: General Socialization
Topic: GUST-G Website, Development Log, and Livestream Archives
Replies: 5
Views: 4329

Re: GUST-G Website, Development Log, and Livestream Archives

I'd like to think it's true for every player of Clok, but I'd like to think we all recognize the GMs have a life outside of Clok. Not just families, friends, jobs, but other things they like doing for fun and entertainment. We'd all love to see Clok continued to be developed both in terms of the cod...
by Dorn
Wed Aug 10, 2016 6:18 am
Forum: Feature Requests and Suggestions
Topic: Update to Death Echo
Replies: 18
Views: 12524

Re: Update to Death Echo

Neat! Now to kill someone to try it out. Kidding. Wait for someone to die.
by Dorn
Sat Aug 06, 2016 2:46 am
Forum: Feature Requests and Suggestions
Topic: Not so serious suggestions
Replies: 27
Views: 13084

Re: Not so serious suggestions

Caravans between cities! Group contentish. Make big trade runs, that have to be protected, or burned, whatever. This is actually something I've been wanting for a very long time, and even have some minor code work in place for already. Neat. I know it has been kicked around a few times on the board...
by Dorn
Fri Aug 05, 2016 8:21 am
Forum: Feature Requests and Suggestions
Topic: Not so serious suggestions
Replies: 27
Views: 13084

Re: Not so serious suggestions

Considering how much effort it takes to train a horse, no horse death! I've already had a few killed anyway. Um. Fort Wagons. Where people can get inside them and shoot out of them with bows/guns. Caravans between cities! Group contentish. Make big trade runs, that have to be protected, or burned, w...
by Dorn
Fri Aug 05, 2016 2:15 am
Forum: General Discussion
Topic: Character Concepts
Replies: 7
Views: 5071

Character Concepts

This thread is for all those character concepts that you want to play, but for whatever reason don't. Too many alts, don't do alts, not enough time, whatever. Let's hear some of those ideas! I'll go with two of mine to start. 1. A younger son of some landed household, not sure where. Make him a Mumm...
by Dorn
Thu Aug 04, 2016 2:42 pm
Forum: Feature Requests and Suggestions
Topic: Update to Death Echo
Replies: 18
Views: 12524

Re: Update to Death Echo

Hmph. I've been working it away with my skills at normal (which is probably above the curve) so maybe I'm imagining stuff. Maybe it is factoring in some how anyway. And fair enough. Might be something going on. Rook/Familiars tend to glance at each other a lot, and at the current state it often seem...
by Dorn
Thu Aug 04, 2016 2:35 pm
Forum: Feature Requests and Suggestions
Topic: Update to Death Echo
Replies: 18
Views: 12524

Re: Update to Death Echo

Funny, I considered that when looking at Noctere's. After all, there may be several corpses and so forth. But the general sentiment, I love. Sure it will change when death goes through final revamps and such, but for now, be great. While on the topic of death... any chance you can have a look at Roo...
by Dorn
Thu Aug 04, 2016 1:07 am
Forum: Monastic Order
Topic: Staves and Monks
Replies: 2
Views: 5418

Staves and Monks

I'm not sure how entirely in line this would fall in with the lore but here goes... Gist of it, I know Monks aren't supposed to be fighters. They're not supposed to be out hurting people. Currently however, that's the only way to raise a weapon skill even if it is almost a purely defensive one such ...
by Dorn
Tue Aug 02, 2016 8:33 am
Forum: Feature Requests and Suggestions
Topic: Update to Death Echo
Replies: 18
Views: 12524

Re: Update to Death Echo

Personally, I'd really love that. The established players all know about it all, but I imagine for new Players with no notes placed it can seem very vague unless someone ends up explaining in Question while they're dead. With the wait time for raises in Churches, chances of having someone actually l...
by Dorn
Mon Aug 01, 2016 6:49 am
Forum: Feature Requests and Suggestions
Topic: Update to Death Echo
Replies: 18
Views: 12524

Re: Update to Death Echo

Hmph.

Perhaps just a helpfile for ESP Rescue with the # part commented in on in there, because I'm drawing a blank on how to make it sound decent and simple myself as well.
by Dorn
Sat Jul 30, 2016 1:46 pm
Forum: General Announcements
Topic: Event Flag: Let us know that you want to be involved
Replies: 8
Views: 5678

Re: Event Flag: Let us know that you want to be involved

Any chance of making this an "opt-out" flag? I feel like it would be more in keeping with the chaos that is Clok, and if anything, one of the highlights of the game.
by Dorn
Fri Jul 29, 2016 9:42 am
Forum: Bug Reports
Topic: Ranged Mobs and Disarm
Replies: 0
Views: 3837

Ranged Mobs and Disarm

Not sure if this is a bug, or intended.

Ranged mobs that end up being disarmed just stealth and then creep around doing nothing.

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