Search found 569 matches
- Fri Nov 04, 2016 11:44 pm
- Forum: Armor
- Topic: Old bug with armor quality
- Replies: 2
- Views: 4446
Re: Old bug with armor quality
Yes! Finally! Whoot whoot! Awesome fix J.
- Tue Oct 18, 2016 5:19 pm
- Forum: Feature Requests and Suggestions
- Topic: Stealth and Perception
- Replies: 15
- Views: 8353
Re: Stealth and Perception
Amen.preiman wrote:for some of us that is a normal day
- Sat Oct 15, 2016 11:06 am
- Forum: Feature Requests and Suggestions
- Topic: Stealth and Perception
- Replies: 15
- Views: 8353
Re: Stealth and Perception
Could you at least consider giving a paranoia bonus for people attacked by sniping instead of just melee attacks?
- Tue Oct 11, 2016 7:40 am
- Forum: Feature Requests and Suggestions
- Topic: Charge
- Replies: 2
- Views: 4745
Re: Charge
Increase the difficulty of finding a chance to land strikes with the second hand? You're supposed to be making a pass, not sticking around long enough by your target to be going toe to toe. There's a reason heavier weapons were used from horseback, and why in the mechanics they see bigger benefits a...
- Mon Oct 10, 2016 8:30 pm
- Forum: Haiban (No Longer)
- Topic: Haiban Feedback and Suggestions
- Replies: 34
- Views: 22801
Re: Haiban Feedback and Suggestions
Kiyaani, J put in a locksmith shop a while ago. Check out north Haiban.
- Mon Oct 10, 2016 4:35 pm
- Forum: General Announcements
- Topic: CHAT changes, phase 1
- Replies: 14
- Views: 8767
Re: CHAT changes, phase 1
If the system was set up to assign your character name as your nickname instead of "guest" on creation and first log, and if you wanted it different you had to change it I imagine it would go a long way.
- Thu Oct 06, 2016 8:25 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Team Resistance
- Replies: 5
- Views: 4023
Re: Team Resistance
Awesome guys, though it is all lies really. Good can't make a difference.
P.S. I'm really glad you guys got to come together and do something. Nothing more frustrating than feeling useless in the face of a situation.
P.S. I'm really glad you guys got to come together and do something. Nothing more frustrating than feeling useless in the face of a situation.
- Sat Sep 24, 2016 6:47 pm
- Forum: Feature Requests and Suggestions
- Topic: Request: More Regular Changelog Updates
- Replies: 5
- Views: 3082
Re: Request: More Regular Changelog Updates
If there's ever a change of that magnitude, it should be posted about on the BBS.. Agreed. There just hasn't been as much activity lately to warrant bi-weekly changelogs. If the bi-weekly changelog only has like two or three minor tweaks on it, then... that's just a waste IMO. I'm doing the job of ...
- Sat Sep 24, 2016 2:53 pm
- Forum: Feature Requests and Suggestions
- Topic: Request: More Regular Changelog Updates
- Replies: 5
- Views: 3082
Re: Request: More Regular Changelog Updates
I especially feel like it is relevant when there are rather dramatic changes to the way existing abilities work with no notification that effect a lot of players (currently playing and not)
- Fri Sep 23, 2016 2:53 am
- Forum: Bug Reports
- Topic: "bandage me" Issue
- Replies: 6
- Views: 4336
Re: "bandage me" Issue
Moderate injuries can only be bandaged with poultices. There are a few odd circumstances where a few can be healed down without. In general though, a moderate injury not being bandaged is not a bug.
- Sat Sep 10, 2016 12:14 pm
- Forum: Feature Requests and Suggestions
- Topic: Stealth and Perception
- Replies: 15
- Views: 8353
Re: Stealth and Perception
I do wonder if there was a larger variety of mobs to train Perception with it wouldn't be such an issue. Even taking into all the mobs currently in game who you can use for training, for the average person I don't think there is a clear path of progress from 0 skill to 2500. That would be a person w...
- Sat Aug 20, 2016 12:40 am
- Forum: General Socialization
- Topic: Sharing is Caring
- Replies: 11
- Views: 8717
Re: Sharing is Caring
I'm really curious to see if they release it with all the bugs again or if they at least make an effort to fix all the ones the unofficial patch fixes
- Thu Aug 11, 2016 9:48 am
- Forum: General Socialization
- Topic: GUST-G Website, Development Log, and Livestream Archives
- Replies: 5
- Views: 4329
Re: GUST-G Website, Development Log, and Livestream Archives
I'd like to think it's true for every player of Clok, but I'd like to think we all recognize the GMs have a life outside of Clok. Not just families, friends, jobs, but other things they like doing for fun and entertainment. We'd all love to see Clok continued to be developed both in terms of the cod...
- Wed Aug 10, 2016 6:18 am
- Forum: Feature Requests and Suggestions
- Topic: Update to Death Echo
- Replies: 18
- Views: 12524
Re: Update to Death Echo
Neat! Now to kill someone to try it out. Kidding. Wait for someone to die.
- Sat Aug 06, 2016 2:46 am
- Forum: Feature Requests and Suggestions
- Topic: Not so serious suggestions
- Replies: 27
- Views: 13084
Re: Not so serious suggestions
Caravans between cities! Group contentish. Make big trade runs, that have to be protected, or burned, whatever. This is actually something I've been wanting for a very long time, and even have some minor code work in place for already. Neat. I know it has been kicked around a few times on the board...
- Fri Aug 05, 2016 8:21 am
- Forum: Feature Requests and Suggestions
- Topic: Not so serious suggestions
- Replies: 27
- Views: 13084
Re: Not so serious suggestions
Considering how much effort it takes to train a horse, no horse death! I've already had a few killed anyway. Um. Fort Wagons. Where people can get inside them and shoot out of them with bows/guns. Caravans between cities! Group contentish. Make big trade runs, that have to be protected, or burned, w...
- Fri Aug 05, 2016 2:15 am
- Forum: General Discussion
- Topic: Character Concepts
- Replies: 7
- Views: 5071
Character Concepts
This thread is for all those character concepts that you want to play, but for whatever reason don't. Too many alts, don't do alts, not enough time, whatever. Let's hear some of those ideas! I'll go with two of mine to start. 1. A younger son of some landed household, not sure where. Make him a Mumm...
- Thu Aug 04, 2016 2:42 pm
- Forum: Feature Requests and Suggestions
- Topic: Update to Death Echo
- Replies: 18
- Views: 12524
Re: Update to Death Echo
Hmph. I've been working it away with my skills at normal (which is probably above the curve) so maybe I'm imagining stuff. Maybe it is factoring in some how anyway. And fair enough. Might be something going on. Rook/Familiars tend to glance at each other a lot, and at the current state it often seem...
- Thu Aug 04, 2016 2:35 pm
- Forum: Feature Requests and Suggestions
- Topic: Update to Death Echo
- Replies: 18
- Views: 12524
Re: Update to Death Echo
Funny, I considered that when looking at Noctere's. After all, there may be several corpses and so forth. But the general sentiment, I love. Sure it will change when death goes through final revamps and such, but for now, be great. While on the topic of death... any chance you can have a look at Roo...
- Thu Aug 04, 2016 1:07 am
- Forum: Monastic Order
- Topic: Staves and Monks
- Replies: 2
- Views: 5418
Staves and Monks
I'm not sure how entirely in line this would fall in with the lore but here goes... Gist of it, I know Monks aren't supposed to be fighters. They're not supposed to be out hurting people. Currently however, that's the only way to raise a weapon skill even if it is almost a purely defensive one such ...
- Tue Aug 02, 2016 8:33 am
- Forum: Feature Requests and Suggestions
- Topic: Update to Death Echo
- Replies: 18
- Views: 12524
Re: Update to Death Echo
Personally, I'd really love that. The established players all know about it all, but I imagine for new Players with no notes placed it can seem very vague unless someone ends up explaining in Question while they're dead. With the wait time for raises in Churches, chances of having someone actually l...
- Mon Aug 01, 2016 6:49 am
- Forum: Feature Requests and Suggestions
- Topic: Update to Death Echo
- Replies: 18
- Views: 12524
Re: Update to Death Echo
Hmph.
Perhaps just a helpfile for ESP Rescue with the # part commented in on in there, because I'm drawing a blank on how to make it sound decent and simple myself as well.
Perhaps just a helpfile for ESP Rescue with the # part commented in on in there, because I'm drawing a blank on how to make it sound decent and simple myself as well.
- Sun Jul 31, 2016 9:01 am
- Forum: General Announcements
- Topic: Event Flag: Let us know that you want to be involved
- Replies: 8
- Views: 5678
- Sat Jul 30, 2016 1:46 pm
- Forum: General Announcements
- Topic: Event Flag: Let us know that you want to be involved
- Replies: 8
- Views: 5678
Re: Event Flag: Let us know that you want to be involved
Any chance of making this an "opt-out" flag? I feel like it would be more in keeping with the chaos that is Clok, and if anything, one of the highlights of the game.
- Fri Jul 29, 2016 9:42 am
- Forum: Bug Reports
- Topic: Ranged Mobs and Disarm
- Replies: 0
- Views: 3837
Ranged Mobs and Disarm
Not sure if this is a bug, or intended.
Ranged mobs that end up being disarmed just stealth and then creep around doing nothing.
Ranged mobs that end up being disarmed just stealth and then creep around doing nothing.