Search found 239 matches
- Sat Mar 14, 2015 3:59 pm
- Forum: Feature Requests and Suggestions
- Topic: Emoting
- Replies: 46
- Views: 15565
Re: Emoting
I agree that too many pronouns and symbols may get confusing. A reason why certain RPI games never sat well with me. However, an option to put character names anywhere in the emote would be fantastic. So would possessive names.
- Sat Mar 14, 2015 11:14 am
- Forum: Feature Requests and Suggestions
- Topic: Emoting
- Replies: 46
- Views: 15565
Re: Emoting
I hesitate to make another post on this issue, but since the GMs have always seemed to prefer hearing feedback and opinions, I'll go ahead and say one more thing: The amount of roleplay encouragement and enforcement in CLOK, coupled with how intensive it can be, makes CLOK one of the most immersive ...
- Sat Mar 14, 2015 10:03 am
- Forum: Feature Requests and Suggestions
- Topic: Emoting
- Replies: 46
- Views: 15565
Re: Emoting
However, this will be discussed with the GM staff and if we feel that the emote system should be reassessed then I would be more than happy to plop in some more love for the emote system. As always thank you for the suggestion and please keep them coming. You must have missed that part. ...You're r...
- Sat Mar 14, 2015 9:56 am
- Forum: Feature Requests and Suggestions
- Topic: Emoting
- Replies: 46
- Views: 15565
Re: Emoting
The removal of parentheses around emotes is on the never list, which nobody has requested in this thread. True, however Noctere has seemed to suggest this will be on the never list soon enough, as well. Either way, I'm not debating it further, as a response that discouraging pretty much kills my de...
- Sat Mar 14, 2015 9:45 am
- Forum: Feature Requests and Suggestions
- Topic: Emoting
- Replies: 46
- Views: 15565
Re: Emoting
No point debating it further. What we're debating is on the Never list, after all. Let's just be happy we have an emote command at all.
- Fri Mar 13, 2015 11:44 pm
- Forum: Feature Requests and Suggestions
- Topic: Emoting
- Replies: 46
- Views: 15565
Re: Emoting
I also like this.
- Fri Mar 13, 2015 12:39 pm
- Forum: Feature Requests and Suggestions
- Topic: Updating "bandage me" to target worst wounds first
- Replies: 6
- Views: 2947
Re: Updating "bandage me" to target worst wounds first
When this happens can we also have it skip bad wounds that aren't bleeding if we don't have a treated bandage that will heal it? It'd get pretty annoying to have to target every single body part because bandage me only wants to target that one. This, except I'd rather it not automatically check for...
- Thu Mar 12, 2015 8:39 pm
- Forum: Feature Requests and Suggestions
- Topic: Text color of names of people in room
- Replies: 8
- Views: 3827
Re: Text color of names of people in room
Most clients have configurable colors so you can adjust each one individually to suit your needs. What client are you using?
- Wed Mar 11, 2015 9:10 am
- Forum: Feature Requests and Suggestions
- Topic: Dirty status indicator
- Replies: 2
- Views: 1361
Re: Dirty status indicator
Fantabulous.
- Wed Mar 11, 2015 7:22 am
- Forum: Feature Requests and Suggestions
- Topic: Dirty status indicator
- Replies: 2
- Views: 1361
Dirty status indicator
Could a dark yellow "Dt" be added into the status prompt for when the character is dirty, please?
- Tue Mar 10, 2015 11:50 am
- Forum: General Areas
- Topic: Work Areas
- Replies: 1
- Views: 3085
Re: Work Areas
I like this idea. I've wanted to find areas like this in towns myself. Out of the way spots that aren't streets or shops that a person can just set something up for a bit for crafting practice or whatever.
+1.
+1.
- Wed Mar 04, 2015 7:58 am
- Forum: Farming
- Topic: Weed [plot#]
- Replies: 6
- Views: 8270
Weed [plot#]
Could we please have this feature? It would be extremely helpful for when you only want to tend part of a field, not all of it at once.
- Mon Mar 02, 2015 4:57 pm
- Forum: Haiban (No Longer)
- Topic: A Tale of Two Bridges
- Replies: 5
- Views: 5975
Re: A Tale of Two Bridges
I'll be honest, I didn't like the forcing in of the footbridge exits there either. I've used the market road just about ever since. I can't stand it. I also feel like many go exits are arbitrary and there just for the sake of breaking up the area. It causes serious issues with people like me who nee...
- Sat Feb 28, 2015 9:10 am
- Forum: Weapons
- Topic: Repairing Firearms
- Replies: 14
- Views: 11319
Re: Repairing Firearms
I'm glad you see things my way.
- Sat Feb 28, 2015 8:45 am
- Forum: Weapons
- Topic: Repairing Firearms
- Replies: 14
- Views: 11319
Re: Repairing Firearms
...Seriously, why are gun users complaining again...?
- Fri Feb 27, 2015 9:48 pm
- Forum: General Socialization
- Topic: What does your char look like?
- Replies: 129
- Views: 98156
Re: What does your char look like?
After a bit of looking, I finally found something rather fitting.
Add a few age lines, and this is just about perfect. All he's missing is his lumberjack shirt.
Add a few age lines, and this is just about perfect. All he's missing is his lumberjack shirt.
- Fri Feb 27, 2015 7:43 pm
- Forum: General Socialization
- Topic: What does your char look like?
- Replies: 129
- Views: 98156
Re: What does your char look like?
I couldn't find a really fitting representation. Here's the next best thing.
- Fri Feb 27, 2015 9:15 am
- Forum: Feature Requests and Suggestions
- Topic: guilds and guild recruiters
- Replies: 32
- Views: 12446
Re: guilds and guild recruiters
What if the RP locked guild you're trying to join is barely populated and you can't find anyone to tell you about it? That might be something you want to e-mail the staff about, then, I'd imagine. well that is kind of the point. so a guild isn't populated enough to have people help you does that me...
- Fri Feb 27, 2015 8:46 am
- Forum: Feature Requests and Suggestions
- Topic: guilds and guild recruiters
- Replies: 32
- Views: 12446
Re: guilds and guild recruiters
What if the RP locked guild you're trying to join is barely populated and you can't find anyone to tell you about it?
- Wed Feb 25, 2015 12:40 pm
- Forum: General Discussion
- Topic: wiki updating
- Replies: 24
- Views: 9771
Re: wiki updating
http://wiki.contrarium.net/index.php?title=Cooking This page heavily references the Tools of the Trade wagon which no longer exists. ===Stuffing=== *You can core tomatoes, squash, apples, and pears. *Once hollowed-out, you can stuff these with a variety of yummies available in the Tools of the Trade...
- Wed Feb 25, 2015 10:41 am
- Forum: Feature Requests and Suggestions
- Topic: Inventory slots and related issues
- Replies: 8
- Views: 3895
Re: Inventory slots and related issues
Apologies for the misunderstanding. From the responses we got from you, I at least didn't seem to gather that you were okay with the three slots despite the disappearance of back, and it seemed to spiral on from that. If you clarified that you were okay with it and it was just missed in the discussi...
- Wed Feb 25, 2015 9:35 am
- Forum: Feature Requests and Suggestions
- Topic: Inventory slots and related issues
- Replies: 8
- Views: 3895
Inventory slots and related issues
Prompted by a conversation in chat, we decided to compile a few things for the BBS for GMs to look at regarding various inventory issues. The newest feature (INVENTORY SLOTS) prompted a small discussion on whether there should be three shoulderworn inventory slots as there are presently, or two beca...
- Tue Feb 24, 2015 12:06 am
- Forum: Feature Requests and Suggestions
- Topic: Carpentry 'finish/detail' work options
- Replies: 6
- Views: 2560
Re: Carpentry 'finish/detail' work options
Fayne wrote:Hey, if this gets done, I at least want carved flatbows and staffs to get this ability too. I want my high-quality bows (once I can make them) to be beautiful and amazing, not just "Yup, that's a wooden bow alright."
- Mon Feb 23, 2015 12:25 pm
- Forum: Feature Requests and Suggestions
- Topic: Carpentry 'finish/detail' work options
- Replies: 6
- Views: 2560
Re: Carpentry 'finish/detail' work options
Yes! Give us reasons to buy furniture from Artisans over shopkeepers. All they've got going for them right now is item quality and material variety.
- Sat Feb 21, 2015 3:44 pm
- Forum: Artisans
- Topic: The mine is falling, the mine is falling!
- Replies: 21
- Views: 12974
Re: The mine is falling, the mine is falling!
It wasn't my intent to sound obnoxious. And maybe the fact that the game is declared in Alpha negates everything I've said, but in my defense it doesn't really play as an Alpha stage game. It feels much more complete than that. That aside, from a mechanics point of view, such a major feature of the ...