Search found 239 matches

by Barius
Sat Mar 14, 2015 3:59 pm
Forum: Feature Requests and Suggestions
Topic: Emoting
Replies: 46
Views: 15565

Re: Emoting

I agree that too many pronouns and symbols may get confusing. A reason why certain RPI games never sat well with me. However, an option to put character names anywhere in the emote would be fantastic. So would possessive names.
by Barius
Sat Mar 14, 2015 11:14 am
Forum: Feature Requests and Suggestions
Topic: Emoting
Replies: 46
Views: 15565

Re: Emoting

I hesitate to make another post on this issue, but since the GMs have always seemed to prefer hearing feedback and opinions, I'll go ahead and say one more thing: The amount of roleplay encouragement and enforcement in CLOK, coupled with how intensive it can be, makes CLOK one of the most immersive ...
by Barius
Sat Mar 14, 2015 10:03 am
Forum: Feature Requests and Suggestions
Topic: Emoting
Replies: 46
Views: 15565

Re: Emoting

However, this will be discussed with the GM staff and if we feel that the emote system should be reassessed then I would be more than happy to plop in some more love for the emote system. As always thank you for the suggestion and please keep them coming. You must have missed that part. ...You're r...
by Barius
Sat Mar 14, 2015 9:56 am
Forum: Feature Requests and Suggestions
Topic: Emoting
Replies: 46
Views: 15565

Re: Emoting

The removal of parentheses around emotes is on the never list, which nobody has requested in this thread. True, however Noctere has seemed to suggest this will be on the never list soon enough, as well. Either way, I'm not debating it further, as a response that discouraging pretty much kills my de...
by Barius
Sat Mar 14, 2015 9:45 am
Forum: Feature Requests and Suggestions
Topic: Emoting
Replies: 46
Views: 15565

Re: Emoting

No point debating it further. What we're debating is on the Never list, after all. Let's just be happy we have an emote command at all.
by Barius
Fri Mar 13, 2015 11:44 pm
Forum: Feature Requests and Suggestions
Topic: Emoting
Replies: 46
Views: 15565

Re: Emoting

I also like this.
by Barius
Fri Mar 13, 2015 12:39 pm
Forum: Feature Requests and Suggestions
Topic: Updating "bandage me" to target worst wounds first
Replies: 6
Views: 2947

Re: Updating "bandage me" to target worst wounds first

When this happens can we also have it skip bad wounds that aren't bleeding if we don't have a treated bandage that will heal it? It'd get pretty annoying to have to target every single body part because bandage me only wants to target that one. This, except I'd rather it not automatically check for...
by Barius
Thu Mar 12, 2015 8:39 pm
Forum: Feature Requests and Suggestions
Topic: Text color of names of people in room
Replies: 8
Views: 3827

Re: Text color of names of people in room

Most clients have configurable colors so you can adjust each one individually to suit your needs. What client are you using?
by Barius
Wed Mar 11, 2015 9:10 am
Forum: Feature Requests and Suggestions
Topic: Dirty status indicator
Replies: 2
Views: 1361

Re: Dirty status indicator

Fantabulous.
by Barius
Wed Mar 11, 2015 7:22 am
Forum: Feature Requests and Suggestions
Topic: Dirty status indicator
Replies: 2
Views: 1361

Dirty status indicator

Could a dark yellow "Dt" be added into the status prompt for when the character is dirty, please?
by Barius
Tue Mar 10, 2015 11:50 am
Forum: General Areas
Topic: Work Areas
Replies: 1
Views: 3085

Re: Work Areas

I like this idea. I've wanted to find areas like this in towns myself. Out of the way spots that aren't streets or shops that a person can just set something up for a bit for crafting practice or whatever.

+1.
by Barius
Wed Mar 04, 2015 7:58 am
Forum: Farming
Topic: Weed [plot#]
Replies: 6
Views: 8270

Weed [plot#]

Could we please have this feature? It would be extremely helpful for when you only want to tend part of a field, not all of it at once.
by Barius
Mon Mar 02, 2015 4:57 pm
Forum: Haiban (No Longer)
Topic: A Tale of Two Bridges
Replies: 5
Views: 5975

Re: A Tale of Two Bridges

I'll be honest, I didn't like the forcing in of the footbridge exits there either. I've used the market road just about ever since. I can't stand it. I also feel like many go exits are arbitrary and there just for the sake of breaking up the area. It causes serious issues with people like me who nee...
by Barius
Sat Feb 28, 2015 9:10 am
Forum: Weapons
Topic: Repairing Firearms
Replies: 14
Views: 11319

Re: Repairing Firearms

I'm glad you see things my way.
by Barius
Sat Feb 28, 2015 8:45 am
Forum: Weapons
Topic: Repairing Firearms
Replies: 14
Views: 11319

Re: Repairing Firearms

...Seriously, why are gun users complaining again...?
by Barius
Fri Feb 27, 2015 9:48 pm
Forum: General Socialization
Topic: What does your char look like?
Replies: 129
Views: 98156

Re: What does your char look like?

After a bit of looking, I finally found something rather fitting.

Add a few age lines, and this is just about perfect. All he's missing is his lumberjack shirt.

Image
by Barius
Fri Feb 27, 2015 7:43 pm
Forum: General Socialization
Topic: What does your char look like?
Replies: 129
Views: 98156

Re: What does your char look like?

I couldn't find a really fitting representation. Here's the next best thing.

Image
by Barius
Fri Feb 27, 2015 9:15 am
Forum: Feature Requests and Suggestions
Topic: guilds and guild recruiters
Replies: 32
Views: 12446

Re: guilds and guild recruiters

What if the RP locked guild you're trying to join is barely populated and you can't find anyone to tell you about it? That might be something you want to e-mail the staff about, then, I'd imagine. well that is kind of the point. so a guild isn't populated enough to have people help you does that me...
by Barius
Fri Feb 27, 2015 8:46 am
Forum: Feature Requests and Suggestions
Topic: guilds and guild recruiters
Replies: 32
Views: 12446

Re: guilds and guild recruiters

What if the RP locked guild you're trying to join is barely populated and you can't find anyone to tell you about it?
by Barius
Wed Feb 25, 2015 12:40 pm
Forum: General Discussion
Topic: wiki updating
Replies: 24
Views: 9771

Re: wiki updating

http://wiki.contrarium.net/index.php?title=Cooking This page heavily references the Tools of the Trade wagon which no longer exists. ===Stuffing=== *You can core tomatoes, squash, apples, and pears. *Once hollowed-out, you can stuff these with a variety of yummies available in the Tools of the Trade...
by Barius
Wed Feb 25, 2015 10:41 am
Forum: Feature Requests and Suggestions
Topic: Inventory slots and related issues
Replies: 8
Views: 3895

Re: Inventory slots and related issues

Apologies for the misunderstanding. From the responses we got from you, I at least didn't seem to gather that you were okay with the three slots despite the disappearance of back, and it seemed to spiral on from that. If you clarified that you were okay with it and it was just missed in the discussi...
by Barius
Wed Feb 25, 2015 9:35 am
Forum: Feature Requests and Suggestions
Topic: Inventory slots and related issues
Replies: 8
Views: 3895

Inventory slots and related issues

Prompted by a conversation in chat, we decided to compile a few things for the BBS for GMs to look at regarding various inventory issues. The newest feature (INVENTORY SLOTS) prompted a small discussion on whether there should be three shoulderworn inventory slots as there are presently, or two beca...
by Barius
Tue Feb 24, 2015 12:06 am
Forum: Feature Requests and Suggestions
Topic: Carpentry 'finish/detail' work options
Replies: 6
Views: 2560

Re: Carpentry 'finish/detail' work options

Fayne wrote:Hey, if this gets done, I at least want carved flatbows and staffs to get this ability too. I want my high-quality bows (once I can make them) to be beautiful and amazing, not just "Yup, that's a wooden bow alright."
Image
by Barius
Mon Feb 23, 2015 12:25 pm
Forum: Feature Requests and Suggestions
Topic: Carpentry 'finish/detail' work options
Replies: 6
Views: 2560

Re: Carpentry 'finish/detail' work options

Yes! Give us reasons to buy furniture from Artisans over shopkeepers. All they've got going for them right now is item quality and material variety.
by Barius
Sat Feb 21, 2015 3:44 pm
Forum: Artisans
Topic: The mine is falling, the mine is falling!
Replies: 21
Views: 12974

Re: The mine is falling, the mine is falling!

It wasn't my intent to sound obnoxious. And maybe the fact that the game is declared in Alpha negates everything I've said, but in my defense it doesn't really play as an Alpha stage game. It feels much more complete than that. That aside, from a mechanics point of view, such a major feature of the ...

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