Search found 517 matches

by KianTheArcher
Wed Aug 24, 2011 8:20 pm
Forum: Udemi
Topic: Ideas for New Udemi Abilities
Replies: 64
Views: 31647

Another idea I had for the Udemi. The ability to add a special flag to weapons that does extra damage to the infected. Would apply to ranged AND melee weapons.
by KianTheArcher
Wed Aug 24, 2011 7:17 pm
Forum: Artisans
Topic: Merchant's Guild
Replies: 32
Views: 11188

I like the idea of two separate guilds. "Merchant Guild" or even "Mercantile Guild" doesn't really make me think of crafters, as much as, well... Merchants. People that have access to more money, materials, shops, and land, as well as fairly mundane crafting. But "Artificer ...
by KianTheArcher
Wed Aug 24, 2011 5:10 pm
Forum: Artisans
Topic: Merchant's Guild
Replies: 32
Views: 11188

I like the idea of anyone being able to do any crafting to at least a basic degree, but the Merchant Guild being able to access more complex "recipes", tools, and facilities.
by KianTheArcher
Wed Aug 24, 2011 4:20 pm
Forum: Udemi
Topic: Sacred Grove
Replies: 7
Views: 4371

I thought it was a good idea. And different woods could do different things. Like maybe springier wood decreases damage a bit, but can allow you to fire faster, that sort of stuff. But the general idea was that the wood would have "near magic" properties, hence Sacred Trees. Though I suppo...
by KianTheArcher
Wed Aug 24, 2011 4:00 pm
Forum: Udemi
Topic: Sacred Grove
Replies: 7
Views: 4371

Sacred Grove

Essentially, this would be implemented when different trees are in the game. However, it would be a Guild Service for both the Udemi and the Utasa. Essentially, it would be a grove of trees only they can access. The Sacred Grove would be an area of wilderness with trees that, when used for wood work...
by KianTheArcher
Wed Aug 24, 2011 3:52 pm
Forum: Utasa
Topic: What's this?
Replies: 9
Views: 5287

His name will be Genesis Parsley Smith.
by KianTheArcher
Wed Aug 24, 2011 1:37 pm
Forum: Utasa
Topic: What's this?
Replies: 9
Views: 5287

Omg they sound awesome.


Can I play it as a drum circle hippy?
by KianTheArcher
Tue Aug 23, 2011 5:11 pm
Forum: Knights Templar
Topic: Templar Abilities
Replies: 7
Views: 3444

Would it only affect melee weapons only, or ranged? I'd like it if it worked on both.
by KianTheArcher
Tue Aug 23, 2011 3:44 pm
Forum: Udemi
Topic: Ideas for New Udemi Abilities
Replies: 64
Views: 31647

Just a quick idea I had.


I'm not sure what skills it would fall under, but the ability to gain 'night vision' would be nice.

Thought I should elaborate. Basically, it'd allow the udemi to see in the dark without a torch, thus allowing them to sneak up on things in the dark.
by KianTheArcher
Tue Aug 23, 2011 2:09 pm
Forum: Feature Requests and Suggestions
Topic: Mining/Metallurgy/Blackpowder Oh my!
Replies: 22
Views: 6236

Well, I personally assumed firestones was just another term for 'flint' on CLOK. And I'd certainly be able to help when you plan on implementing a more complex mining/forging system. The best way to get in contact with me would be my e-mail. I'll send one to you. And in the meantime, I'll (in the ne...
by KianTheArcher
Tue Aug 23, 2011 1:16 pm
Forum: General Discussion
Topic: New Craftskill
Replies: 1
Views: 1817

New Craftskill

Liquid Gold


Click it. And all will become clear.
by KianTheArcher
Tue Aug 23, 2011 1:08 pm
Forum: Feature Requests and Suggestions
Topic: Mining/Metallurgy/Blackpowder Oh my!
Replies: 22
Views: 6236

IRON Typically, iron is found in hematite (rusty red rocks) and magnetite (black metallic rocks), and in banded formations. Iron can be smelted with coke to form Pig Iron, which can be used for wrought iron objects, or for creating steel by adding a flux such as Limestone. However, steel is quite l...
by KianTheArcher
Tue Aug 23, 2011 1:00 pm
Forum: Feature Requests and Suggestions
Topic: Mining/Metallurgy/Blackpowder Oh my!
Replies: 22
Views: 6236

Okay! Prefacing my post with the following: It's a long, somewhat detailed post. I tried to keep it as simple as possible, but left in some 'technical' terms (sulfides, oxides, etc.), as well as naming the minerals as well. A sulfide is just a mineral with sulfur in it. An oxide is a mineral with ox...
by KianTheArcher
Mon Aug 22, 2011 9:02 pm
Forum: Artisans
Topic: Merchant's Guild
Replies: 32
Views: 11188

I like the idea of there being a Merchant Guild, and then there being an Artificer Guild, a guild dedicated purely to building things like clockworks, weapons, (maybe) magical items, guns, etc.
by KianTheArcher
Mon Aug 22, 2011 8:59 pm
Forum: Feature Requests and Suggestions
Topic: Mining/Metallurgy/Blackpowder Oh my!
Replies: 22
Views: 6236

I'm still being lazy about the ores, guys, sorry. It turns out a lot of ore extraction requires chemical (alchemical for CLOK?) processes.
by KianTheArcher
Fri Aug 19, 2011 8:33 pm
Forum: Feature Requests and Suggestions
Topic: Mining/Metallurgy/Blackpowder Oh my!
Replies: 22
Views: 6236

I'm working on a list of ores, their common uses and extraction methods, and the like currently! I'll post it when I'm done! :)
by KianTheArcher
Fri Aug 19, 2011 10:03 am
Forum: Feature Requests and Suggestions
Topic: Mining/Metallurgy/Blackpowder Oh my!
Replies: 22
Views: 6236

Ooh. I like this idea. if you don't mind, I'll be posting some suggestions of my own to make this mesh with real world mineralogy and gemology (I'ma geology major!) later on.

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