Search found 517 matches

by KianTheArcher
Tue Nov 20, 2012 5:44 pm
Forum: Mining
Topic: Regional mineral/metal deposits
Replies: 7
Views: 5661

I'm mostly just a bit of a geek, and the rockhound/geology side of me would find it neat to go around and see the various geological differences in the Lost Lands.
by KianTheArcher
Tue Nov 20, 2012 1:48 pm
Forum: Utasa
Topic: Additional Stealth Abilities
Replies: 22
Views: 10740

I think Shadow Step would be in theme for the Utasa, it would just need to be reworked to be based around Wavebending. The ability allows the Claw of Shar to use illusions to make it easier to change positions in combat from avoid to engaged and vice versa. I believe when you use it to engage a targ...
by KianTheArcher
Tue Nov 20, 2012 1:45 pm
Forum: Mining
Topic: Regional mineral/metal deposits
Replies: 7
Views: 5661

I think it'd be neat if there was a wide enough range of minerals from site to site to make it so that PCs have to really put thought into where their mine is going to be. Settling right next to Mistral might net a whole lot of iron, but next to no copper or tin, something along those lines.
by KianTheArcher
Mon Nov 19, 2012 7:34 pm
Forum: Rook Parlour
Topic: Shadow Familiar appearance
Replies: 2
Views: 2427

It'd be nice if maybe a character had one chance after choosing the guild ability to choose one of a set number of appearances for the familiar. They would then, ideally, be unable to select again.
by KianTheArcher
Mon Nov 19, 2012 11:14 am
Forum: Mistral Lake
Topic: New things!
Replies: 12
Views: 6971

Yay! Now the MUD will smell better.
by KianTheArcher
Fri Nov 16, 2012 6:35 pm
Forum: General Magic Discussion
Topic: Cryomancy
Replies: 42
Views: 21551

You hurl a transluscent blue orb at a red fox. A transluscent blue orb surges toward a red fox. (R:101 vs D:250) 10 cold damage to the right hind leg! It's a blue orb, not actual ice. But the idea is hadesfire, is that instead of being an orb based projectile it could be a direct snap of cold at a ...
by KianTheArcher
Fri Nov 16, 2012 6:27 pm
Forum: General Magic Discussion
Topic: Cryomancy
Replies: 42
Views: 21551

[quote=hadesfire]How do you throw heat dispersion? I always thought it was a complicated form of cold, able to push heat away from it's radius of effect. If i'm wrong, then the character should have to form it at the location of attack.[/quote] The raw cast of Wavebending is similar to this. It's no...
by KianTheArcher
Fri Nov 16, 2012 5:40 pm
Forum: General Discussion
Topic: Fashion consulting
Replies: 3
Views: 2599

If you send mail IC to Kyskie with a general theme or idea (or even without!), she'll typically do a VERY good job. All I did was give a very vague color scheme idea and ask that it be good for forest wear and the like, and I was very pleased with the results!
by KianTheArcher
Fri Nov 16, 2012 3:04 pm
Forum: General Magic Discussion
Topic: Cryomancy
Replies: 42
Views: 21551

[quote=Isiaa]Would the intense cold produced by cryomancy not freeze blood and other bodily fluids within the body and cause frostbite? Plus touching cold stuff suddenly is somewhat painful. Not damagingly so but it would be perceived as physical damage on a low level no?[/quote] It would depend, I ...
by KianTheArcher
Fri Nov 16, 2012 12:42 pm
Forum: General Magic Discussion
Topic: Cryomancy
Replies: 42
Views: 21551

Cryomancy

I had a general idea for a change to cryomancy. Given that it's cold damage, how much of a stretch would it be for it to do pure energy/cold damage instead of physical damage like it does now? It could still cause more physical damage to a person when added to sorcery, but a raw cryomancy cast could...
by KianTheArcher
Thu Nov 15, 2012 12:24 pm
Forum: Feature Requests and Suggestions
Topic: Crafting ideas
Replies: 1
Views: 1154

[quote=Stranger]- Would it be possible for traders to sell some of their special recipes to non traders for a price or to buy them from the traders guild for a super high price?[/quote]

I think you'll have to ask a PC trader to sell you the recipe.
by KianTheArcher
Wed Nov 14, 2012 7:54 pm
Forum: General Announcements
Topic: Group Hunting and Challenge
Replies: 74
Views: 17079

No. The first few posts you made were perfectly fine, I think. But Landion has explained more than once the reasoning behind the decisions towards the loot system, and you're outright ignoring those arguments and saying it doesn't make sense regardless of what he says. That's the point in which it b...
by KianTheArcher
Wed Nov 14, 2012 7:35 pm
Forum: General Announcements
Topic: Group Hunting and Challenge
Replies: 74
Views: 17079

[quote=Tenlaar]Agreed. I think easier kills vs. skill gain and unique loot/boxes is enough of a balance as it is. Making it so that things will eventually drop nothing at all seems to be forcing people's play to a greater degree than is necessary. This system does not "encouraging" people ...
by KianTheArcher
Wed Nov 14, 2012 7:22 pm
Forum: General Announcements
Topic: Group Hunting and Challenge
Replies: 74
Views: 17079

You're being given less loot to encourage you to move on. Landion's stated the change applies to both riln and unique loot now. I'm not really sure how this is confusing. Less loot and less skill gains are encouragement to seek out mobs of your own challenge. You're acting very similar to Lemuel at ...
by KianTheArcher
Wed Nov 14, 2012 4:20 pm
Forum: General Announcements
Topic: Group Hunting and Challenge
Replies: 74
Views: 17079

[quote=Acarin] I don't understand this. What does "outfarming" newer characters mean and why exactly is it unfair. Also, even if more critters are spawning, he's going through them so quickly that it should impact another characters survivability. I also really doubt Gad is farming carrier...
by KianTheArcher
Tue Nov 13, 2012 7:29 pm
Forum: General Announcements
Topic: Group Hunting and Challenge
Replies: 74
Views: 17079

For starters, it's not fair to newer characters if you outfarm them. Similarly, if you're farming mobs in an area, more mobs will spawn. That could potentially lead to the lower skilled people getting killed from being swarmed from mobs. If you want to make a lot of riln, the various trade skills ar...
by KianTheArcher
Tue Nov 13, 2012 6:43 pm
Forum: Mistral Lake
Topic: New things!
Replies: 12
Views: 6971

Would it be possible for the incense sold in the candle shop to add a descriptor to a room when lit, describing it's smell?
by KianTheArcher
Tue Nov 13, 2012 2:02 pm
Forum: Rook Parlour
Topic: Skills Missing From Guildmasters
Replies: 0
Views: 1296

Skills Missing From Guildmasters

So, I've visited a few different Rook locations and I've noticed that there's some skills missing from all three I visited, as well as one missing from Sethious specifically. It'd be nice if you could train herbalism at any Rook trainer, since they are supposed to know a bit about herbs. First aid w...
by KianTheArcher
Sat Nov 10, 2012 7:54 pm
Forum: Stonecrafting
Topic: Carving, engraving, sculpting
Replies: 5
Views: 5132

I'd love something like this. More RP/Art related craft skills always seem neat to me. And I'm always up for adding new stones and minerals to the game. It'd be neat if a stonecrafting skill determined how well you can work with certain materials.
by KianTheArcher
Sat Nov 10, 2012 5:55 pm
Forum: Druidry
Topic: Totems - Druidry
Replies: 31
Views: 14449

No worries, Slaidh. That's why I stopped arguing with him. It's pointless.
by KianTheArcher
Sat Nov 10, 2012 4:06 pm
Forum: Druidry
Topic: Totems - Druidry
Replies: 31
Views: 14449

Could you please try to stick to constructive criticism or suggestions instead of making sarcastic remarks? I appreciate input, as I'm sure everyone does, but if you just don't like the idea and have nothing constructive or helpful to add, I'd just as soon the thread be locked so that it doesn't tur...
by KianTheArcher
Sat Nov 10, 2012 2:19 pm
Forum: General Hunting and Combat
Topic: Weaker wilderness animals
Replies: 18
Views: 7939

It'd be nice if you could hunt turtles in swamp areas, since there's swamp in the wilderness now. Maybe with a rare chance to spawn a large and aggressive snapping turtle.
by KianTheArcher
Sat Nov 10, 2012 12:57 pm
Forum: Druidry
Topic: Totems - Druidry
Replies: 31
Views: 14449

Tse Gaiyan is more about balance and using nature in moderation, instead of being purely against the cutting down of trees at all. The Gaea isn't, from what I gather, a peace loving hippy thing. But rather Nature itself. If a tall tree is cut down, it makes room for the smaller trees to grow, or pla...
by KianTheArcher
Sat Nov 10, 2012 12:07 pm
Forum: Druidry
Topic: Totems - Druidry
Replies: 31
Views: 14449

Well, I was thinking they wouldn't be able to be picked up at all, and instead if you want to move them, you have to literally drag them. In which case, it might be better to carve it out of a full tree instead of just a log. Perhaps when the final touches are put in (that turns it into a Totem, the...
by KianTheArcher
Sat Nov 10, 2012 11:42 am
Forum: Druidry
Topic: Totems - Druidry
Replies: 31
Views: 14449

Thank you for the constructive feedback Alexander, it's very much appreciated. To be honest, I wasn't totally happy with the way the Watcher's Sigil worked. It was just one of the few ideas I had for uses of the Totems. I like the idea of a Companionship one as well. I had a general idea of using th...

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