Search found 20 matches

by lin
Mon Oct 19, 2015 10:44 am
Forum: Udemi
Topic: New Ability: Chameleon
Replies: 26
Views: 20335

Re: New Ability: Chameleon

by lin
Thu Oct 15, 2015 7:47 am
Forum: General Town & Outposts
Topic: Housing Discussion
Replies: 42
Views: 25054

Re: Housing Discussion

Or if the people do "use" them, they just use them to dump all their stuff in like a glorified storage vault. What if alongside houses we had generic storage spaces one can buy/rent? That could potentially relief the demand for houses. Houses with nice descs and stuffs would then be more ...
by lin
Wed Oct 14, 2015 10:19 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: When stuff happens because of players
Replies: 1
Views: 2822

When stuff happens because of GMs

This is kind of a specific shout-out. A shout-out to the GMs who pick up on stuff players initiate, and do cool things with it - not necessarily because it was encouraged by a GM event, but because they went and thought, "Oh, this player is doing stuff of their own initiative that could be cool...
by lin
Wed Oct 14, 2015 9:14 am
Forum: Corvus Outpost
Topic: Seems the citizens don't follow their own rules
Replies: 5
Views: 5416

Re: Seems the citizens don't follow their own rules

Rias wrote:It's their way of discouraging people from coming to their house and bothering them for silly, annoying traditions. Kind of like those people who give out sugar-free "candy" or pennies to trick-or-treaters.
I can see that.
by lin
Wed Oct 14, 2015 7:50 am
Forum: Corvus Outpost
Topic: Seems the citizens don't follow their own rules
Replies: 5
Views: 5416

Re: Seems the citizens don't follow their own rules

I'm not sure I agree. I think iron is kind of a big deal in the Outpost. Having a bit of it in possession is one thing, but gifting some random Corvite with it seems like asking for the bad kind of trouble - something that most anyone would probably avoid.
by lin
Wed Oct 14, 2015 3:06 am
Forum: Corvus Outpost
Topic: Seems the citizens don't follow their own rules
Replies: 5
Views: 5416

Re: Seems the citizens don't follow their own rules

I think this was supposed to be a trick rather than treat.
by lin
Sun Oct 11, 2015 12:06 pm
Forum: General Discussion
Topic: For Humor
Replies: 647
Views: 247733

Re: For Humor

(Type stop to stop auto-logging.) You continue chopping at a yew tree with your logging axe. A small yew tree falls to the ground with a loud crash! ** Suddenly you realize the tree is falling directly toward A patch of stygian voidgrass. TIMBER! 9 crush damage --! A patch of stygian voidgrass trie...
by lin
Wed Oct 07, 2015 10:48 am
Forum: General Town & Outposts
Topic: Housing Discussion
Replies: 42
Views: 25054

Re: Housing Discussion

I'm not planning on adding big, unique homes in any significant numbers. They take a ton of effort and creative juice, when more likely than not, someone will buy them and never use them, but refuse to give them up for people who would actually utilize them. Or if the people do "use" them...
by lin
Sat Sep 19, 2015 5:09 pm
Forum: General Announcements
Topic: Wiki Offline
Replies: 3
Views: 2968

Re: Wiki Offline

The wilderness map doesn't load.
by lin
Mon Jan 26, 2015 8:13 am
Forum: Technical Stuff
Topic: Workaround for emote parantheses
Replies: 4
Views: 4140

Re: Workaround for emote parantheses

Noctere wrote:you should not take them seriously if someone emotes something such as, "em now becomes a GOD and controls your mind with his super evil rune powers of death and destruction!".
I take it this happens often?
by lin
Tue Nov 19, 2013 1:48 pm
Forum: General Announcements
Topic: Staff Appreciation
Replies: 4
Views: 3122

Re: Staff Appreciation

Barius the Ass-kisser. On a serious note, though, I fully agree. I've seen my share of text games and my share of administrative staff. This is as good as it gets. You guys communicate, support, constantly listen to ideas and bug reports, tell us what's happening and what's going to happen with the ...
by lin
Wed Nov 13, 2013 6:32 am
Forum: Bug Reports
Topic: Healing Priorities
Replies: 6
Views: 3192

Re: Healing Priorities

Actually, now that I'm thinking about this, what I may end up doing is adding in some check of energy that would give a slight bump in priority if somebody is tired or worse. Would it be possible to make NPCs randomly come in tired, maybe? I know it probably sounds like a pretty unimportant change,...
by lin
Tue Nov 12, 2013 8:59 am
Forum: Bug Reports
Topic: Healing Priorities
Replies: 6
Views: 3192

Re: Healing Priorities

So, the healer should prioritize Kiyaani over the kid because Kiyaani is a PC and the kid is an NPC? That's a completely OOC reason. A mechanic like that would take away from immersion. I'm not sure I'd want that. Though on the other hand, I don't know what happens when a player passes out in the in...
by lin
Tue Nov 12, 2013 5:25 am
Forum: General Discussion
Topic: General Roleplay Thread
Replies: 54
Views: 19238

Re: General Roleplay Thread

A pet peeve of mine is bringing the guild system into your RP too much. That probably sounds vague, so here's an example: The other day I found a PC being stealthy around Mistral. I called them out, since sneaking about the streets of a town is really suspicious. I suggested the person is probably u...
by lin
Sat Apr 20, 2013 4:09 am
Forum: Corvus Outpost
Topic: Under new management - what do Corvites need?
Replies: 97
Views: 51115

Re: Under new management - what do Corvites need?

A fletching and bowyering trainer!

Pretty please?
by lin
Thu Mar 28, 2013 5:58 am
Forum: Woodworking
Topic: Farm fences
Replies: 4
Views: 4715

Re: Farm fences

What about building farm fences with carpentry? You could build a fence around your farm and it could keep creatures away and prevent them from eating your crops while you're away. I don't know if that happens now but at least it would be useful for practicing carpentry if nothing else. Harvest Moo...
by lin
Thu Mar 21, 2013 8:38 am
Forum: Feature Requests and Suggestions
Topic: RP Features/Commands
Replies: 23
Views: 6025

I too think the parentheses look awful, and would like to suggest something. We could make the name of the char who's emoting bold. Lin does this and that. With a few expert motions and a piece of cloth, Lin attempts to gag Kent right as the old man says "eh" again. It'd look much, much be...
by lin
Thu Mar 14, 2013 12:28 pm
Forum: Bowyering/Fletching
Topic: Bowyering difficult to train
Replies: 4
Views: 5147

Bowyering difficult to train

Fletching and woodworking are pretty easy to train - if you chop down a tree, you get enough small and medium branches to finish about two lessons in both skills - just got to sit down and keep crafting arrow shafts. Now, when it comes to bowyering, my only option is crafting flatbows. I need large ...
by lin
Thu Mar 07, 2013 2:11 pm
Forum: Feature Requests and Suggestions
Topic: Bloody trail
Replies: 3
Views: 1879

Bloody trail

It would make a lot of sense (and be pretty damn cool) if a char that is bleeding and moving around left a trail of blood behind him. Pursuers would have something to go by, the importance of first aid would increase and it would be a nice and fun way to make things more realistic. I'd imagine it mo...

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