Search found 27 matches

by Karn
Tue Mar 26, 2013 3:53 pm
Forum: General Discussion
Topic: My mistake
Replies: 17
Views: 7319

Re: My mistake

The fun of playing in an environment with other developing, evolving, characters instead of static programmed NPCs. Sometimes you end up with things happening that weren't mention in the walkthrough.

Stick with it.
by Karn
Mon Mar 25, 2013 3:16 am
Forum: General Announcements
Topic: Cartography 101
Replies: 3
Views: 2603

Re: Cartography 101

Out of curiosity, what did you map this in? Losing track of places, figure it is about time I took a map and started noting all the places I find on it.
by Karn
Tue Mar 19, 2013 2:24 pm
Forum: General world discussion
Topic: Question on Quarantine
Replies: 28
Views: 11285

Spring lore! This is more generic, world lore!
by Karn
Tue Mar 19, 2013 1:41 pm
Forum: General world discussion
Topic: Question on Quarantine
Replies: 28
Views: 11285

Or just more ingame books! I'm sure there has been a lot of stuff that has turned up at events, or just NPC interaction, that isn't on the main pages that I imagine a lot of us would be very curious to know about.
by Karn
Tue Mar 19, 2013 1:29 pm
Forum: General world discussion
Topic: Question on Quarantine
Replies: 28
Views: 11285

I am! For some reason, I assumed they were. I suppose considering the mass of overgrown places, and infested creatures. You know I'm now just going to ask information on the plague right?
by Karn
Tue Mar 19, 2013 1:22 pm
Forum: General world discussion
Topic: Question on Quarantine
Replies: 28
Views: 11285

Well huh! I didn't realize the plague as such, was considered over. Burnt itself out, and just left the remains. If those within the west are generally immune, does that mean those born in the west end up being so also? And wouldn't those being sent into exile then be exceptionally vulnerable to the...
by Karn
Tue Mar 19, 2013 12:45 pm
Forum: General world discussion
Topic: Question on Quarantine
Replies: 28
Views: 11285

Sweet!
by Karn
Tue Mar 19, 2013 12:15 pm
Forum: General world discussion
Topic: Question on Quarantine
Replies: 28
Views: 11285

Awesome. Thank you Rias. So despite being within the quarantine zone, they're not suffering from it nearly as much as the Lost Lands.
by Karn
Tue Mar 19, 2013 11:40 am
Forum: General world discussion
Topic: Question on Quarantine
Replies: 28
Views: 11285

Do the Giganti live on the surface and below then? The blurb on the Mountain Father almost made them sound like stereotypical fantasy dwarves, living in a large underground kingdom and all but abandoning the surface.
by Karn
Tue Mar 19, 2013 10:09 am
Forum: General world discussion
Topic: Question on Quarantine
Replies: 28
Views: 11285

Hmph. That would be very cool. Are the caves and tunnels of Sirak Drauth heavily infested? If they're not, perhaps thieves and exiles are forbidden entrance and are forced to survive on the surface where the infestation is loose.
by Karn
Tue Mar 19, 2013 8:31 am
Forum: General Hunting and Combat
Topic: Energy loss when attacked
Replies: 1
Views: 2524

Perhaps the possibility of having the energy use dependant on tactics as well? If you're focused on a specific style, ignoring all others I'm not sure you should suffer as much energy penalty as you would if you were attempting a variety of defensive manoeuvres. Also, if you're using offense tactics...
by Karn
Sun Mar 17, 2013 1:10 pm
Forum: Feature Requests and Suggestions
Topic: Forging: Gauntlets
Replies: 3
Views: 1750

Spiked Shields? Spiked Helms? Spiked Gauntlets?
by Karn
Sun Mar 17, 2013 7:33 am
Forum: Technical Stuff
Topic: Official CLOK Mushclient Plugin
Replies: 44
Views: 17434

Two suggestions.. make that three?.. or four?

One, to have a separate Travel Time roundtime.
Two, to have the roundtimes go down to zero.
Three, a constant update as to what you have in your hands?

Possible options for the pluginstats, to turn on/off what parts you actually want to use?
by Karn
Sat Mar 16, 2013 6:18 pm
Forum: General Announcements
Topic: Grummer Spring Festival
Replies: 32
Views: 13314

What times do events usually end up being held?
by Karn
Sat Mar 16, 2013 10:42 am
Forum: Feature Requests and Suggestions
Topic: Forging: Gauntlets
Replies: 3
Views: 1750

Forging: Gauntlets

Any chance Traders, or Armor Smiths in general, could have the options to add claws/talons to plate gauntlets? Somewhat like the Dwaedn bear-claws. Maybe less effective or some such if you want to keep them unique.. but something of a boon to people who like to brawl but aren't part of the brawling ...
by Karn
Fri Mar 15, 2013 3:40 pm
Forum: Feature Requests and Suggestions
Topic: Crafting Suggestions: Knapping/Woodworking
Replies: 6
Views: 2744

My idea about the mattock was basically following the principle of how stone clubs were made. Why not get a stouter, larger, haft and use a slightly bigger stone. And I'm not sure a halberd would work, a halberd head is a rather complex affair. I said Glaive for the simple fact that it is a one-edge...
by Karn
Fri Mar 15, 2013 9:40 am
Forum: Feature Requests and Suggestions
Topic: Crafting Suggestions: Knapping/Woodworking
Replies: 6
Views: 2744

Stone weapons are already like that so.. I see nothing different from what you've said compared to the handaxes and spears. Seems fine to me.
by Karn
Fri Mar 15, 2013 3:42 am
Forum: Feature Requests and Suggestions
Topic: Crafting Suggestions: Knapping/Woodworking
Replies: 6
Views: 2744

Crafting Suggestions: Knapping/Woodworking

Woodworking: Clubs Walking Sticks Knapping: Swords Mace/Mattock Glaive For the knapped swords, I'm thinking of along the lines of this ( http://en.wikipedia.org/wiki/Macuahuitl ). Of course, it would probably involve making the basic weapon with woodworking. If you wanted to go simple, it could simp...
by Karn
Thu Mar 14, 2013 6:33 pm
Forum: Feature Requests and Suggestions
Topic: Forging: Blunt
Replies: 0
Views: 862

Forging: Blunt

There's a sledgehammer on the weapon list, but no mattock

Figured it would be a good one to add, as some people prefer to use them for mining instead of pickaxes.

Also, maybe blacksmith's hammer and tongs? Could give a bonus to general blacksmithing when using the superior ones.
by Karn
Wed Mar 13, 2013 6:14 am
Forum: General Discussion
Topic: Sucking up to the DEVs
Replies: 2
Views: 2013

It is definitely a far cry from what I'm used to in terms of muds.
by Karn
Tue Mar 12, 2013 1:50 am
Forum: Feature Requests and Suggestions
Topic: Crafting Tools
Replies: 3
Views: 1675

Dankejewel!

Going to wander down there and take a look at the new tools!
by Karn
Tue Mar 12, 2013 1:34 am
Forum: Bug Reports
Topic: Forging Update
Replies: 2
Views: 1920

Not going to use it myself! Just quality controlling the update. >.<

Hilt/haft removal on the other hand.. *hint hint hint*
by Karn
Tue Mar 12, 2013 1:15 am
Forum: Bug Reports
Topic: Forging Update
Replies: 2
Views: 1920

Forging Update

FORGE [item] QUALITY has been updated and a few new options have been added, including the option to remove the quality type of what was crafted for average and better items... Not seeing anything different regarding the removal. Just made a brand new exquisite greatsword, and had the same old optio...
by Karn
Sat Mar 09, 2013 10:50 am
Forum: Feature Requests and Suggestions
Topic: Forged Weapons: Hide Hilts/Hafts
Replies: 1
Views: 1045

Forged Weapons: Hide Hilts/Hafts

Any chance of having the ability to remove the appearance of a weapon's hilt/haft from it's description? Have it under the customization options perhaps? Just so you could change.. an exquisite copper longsword with a copper hilt To.. an exquisite copper longsword Still need the hilt/haft and everyt...
by Karn
Sat Mar 09, 2013 10:38 am
Forum: Feature Requests and Suggestions
Topic: Crafting Tools
Replies: 3
Views: 1675

It is. Except, Blacksmith's Hammers, Tongs, and gem Chisels are not.

They're either steel, or iron. (Shadgard has steel or iron, and then Mistral Lake has the other metal.)

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