Search found 657 matches
- Mon Apr 13, 2020 1:11 am
- Forum: Feature Requests and Suggestions
- Topic: new guild choice: The Locksmith's Guild
- Replies: 8
- Views: 3150
new guild choice: The Locksmith's Guild
If you wish to pick locks in game, currently you can only do it via a path of break-and-enter many times. I would like to propose that it be possible to role play someone who was trained in locksmithing, and only in that. Someone who went to a locksmithing institute such as are mentioned in the cert...
- Mon Apr 13, 2020 12:42 am
- Forum: Feature Requests and Suggestions
- Topic: Better name for chain mail foot armor.
- Replies: 4
- Views: 2134
Re: Better name for chain mail foot armor.
Sollerets sound more like scale armor based on the description. Should chain footwear even be a thing? I tried to find medaeval chain armor (for feet) on Google but can't say I located anything. Maybe you're right...maybe there shouldn't be chain footwear as there is no historical precedent. Perhap...
- Thu Apr 09, 2020 3:20 pm
- Forum: Feature Requests and Suggestions
- Topic: Better name for chain mail foot armor.
- Replies: 4
- Views: 2134
Better name for chain mail foot armor.
I bought some crafted chain mail foot armor from an artisan and it came out as 'steel chainmail boots'. As this game has been pretty good up until now as to using the Norman French-derived names for armor, I would like to suggest that this piece of mail be renamed to fit in with the rest of the piec...
- Fri Mar 27, 2020 9:06 pm
- Forum: Feature Requests and Suggestions
- Topic: The Masterful Conundrum
- Replies: 13
- Views: 4857
Re: The Masterful Conundrum
Historically, one of the primary function of real life guilds was to prevent members from underselling each other and blackballing anyone who didn't play along. The Artisans may have to get together and do what Locksmiths do already: set some standard prices and shun/beat the crap out of anyone who...
- Wed Jan 22, 2020 1:27 am
- Forum: Feature Requests and Suggestions
- Topic: CLOK Wolverine not really tough enough
- Replies: 6
- Views: 4427
- Wed Jan 22, 2020 1:26 am
- Forum: Feature Requests and Suggestions
- Topic: CLOK Wolverine not really tough enough
- Replies: 6
- Views: 4427
- Tue Jan 21, 2020 12:45 pm
- Forum: Feature Requests and Suggestions
- Topic: CLOK Wolverine not really tough enough
- Replies: 6
- Views: 4427
Re: CLOK Wolverine not really tough enough
What choo doin', Bryce dawg? You back, playa?
- Mon Jan 20, 2020 1:23 pm
- Forum: Feature Requests and Suggestions
- Topic: CLOK Wolverine not really tough enough
- Replies: 6
- Views: 4427
CLOK Wolverine not really tough enough
I've heard it said that a wolverine is almost as hard to kill irl as a bear three times it's size. The CLOK wolverine seems too much of a pushover. Solution 1: Increase the CLOK wolverine's hit points and attack damage by about 60% of it's current value. Solution 2: Keep the stats the same, but chan...
- Mon Jan 20, 2020 9:21 am
- Forum: Feature Requests and Suggestions
- Topic: Adding broadsword to light swords
- Replies: 0
- Views: 4141
Adding broadsword to light swords
With the addition of the 3-pound cutlass to the blades that can be used to riposte with, could we also add broadsword (also a 3 pounder) to this number, please? Right now, my character has a nice broadsword but he never uses it because he can never riposte with it, and so cutlass is chosen hands dow...
- Fri Oct 04, 2019 6:27 pm
- Forum: Feature Requests and Suggestions
- Topic: An alternate name for mithril?
- Replies: 5
- Views: 4053
- Fri Oct 04, 2019 6:19 pm
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 29878
Re: Death about to become more dangerous
I never knew of a creditor who made it so tough for a willing payee to tender the payment!
- Fri Oct 04, 2019 6:16 pm
- Forum: Feature Requests and Suggestions
- Topic: An alternate name for mithril?
- Replies: 5
- Views: 4053
An alternate name for mithril?
The mithril that was introduced recently is kind of a cool new thing, except the use of the name just doesn't sit right with me. When I see "mithril", I think more a Lord of the Rings game or a D & D MUD. Is there a way we could keep the metal but come up with an alternate name, so as ...
- Mon Sep 16, 2019 10:04 am
- Forum: Blacksmithing
- Topic: Repairing
- Replies: 22
- Views: 22302
Re: Repairing
Thank you, Kiyaani. I guess in general, people won't pay more than 1000 or so for an above-average (can't blame them, I guess I wouldn't either), even with cool customizations and even with the then-rare riversteel (it recently became more attainable, making my item now even more worthless). In CLOK...
- Mon Sep 16, 2019 9:47 am
- Forum: Blacksmithing
- Topic: Repairing
- Replies: 22
- Views: 22302
- Mon Sep 16, 2019 9:42 am
- Forum: Blacksmithing
- Topic: Repairing
- Replies: 22
- Views: 22302
Re: Repairing
As I mentioned more than once in chat and I think somewhere on this board as well, I had a riversteel rapier (on which I spent a lot of money and two customizations) degrade from Exquisite to Above-Average. To give you an idea of it's new current value: No one will buy it for even a third of what I ...
- Sat Sep 14, 2019 11:32 am
- Forum: Feature Requests and Suggestions
- Topic: Ability reset for paradigm change in Blacksmithing
- Replies: 0
- Views: 3935
Ability reset for paradigm change in Blacksmithing
Sure, there are plenty of excited new folks who believe they benefitted from the changes in Blacksmithing. Good. What about those players who were hard done by with these changes? They can now forge a shovel and a bucket, but they can no longer make a spear or a shortsword or similar things that wer...
- Sat Sep 14, 2019 9:45 am
- Forum: Feature Requests and Suggestions
- Topic: Making the abilities acquisition more beginner friendly
- Replies: 3
- Views: 2812
Re: Making the abilities acquisition more beginner friendly
I was actually halfway through working on something like this when you posted. It's not going to be automatic like that, unfortunately - too much work for now, but it will be far less ambiguous. Ok, that's the next best thing, so thank you. At least the newcomer will be now pointed in the right dir...
- Fri Sep 13, 2019 9:41 pm
- Forum: Feature Requests and Suggestions
- Topic: Blacksmithing adornment requests
- Replies: 2
- Views: 2313
Re: Blacksmithing adornment requests
Could we have 'burnished' as a quality option, and for masterfully crafted items, 'sharp", please?
- Fri Sep 13, 2019 8:23 pm
- Forum: Feature Requests and Suggestions
- Topic: Making the abilities acquisition more beginner friendly
- Replies: 3
- Views: 2812
Making the abilities acquisition more beginner friendly
My character in-game just now encountered a new player with an oft-repeated experience I am sure we have all run into. As the game is now, someone new will try to take up some trade like mining or blacksmithing, and they will get an unhelpful message to the effect of "You don't know the first t...
- Thu Sep 12, 2019 8:56 pm
- Forum: Feature Requests and Suggestions
- Topic: Making arrowheads out of softer metals
- Replies: 6
- Views: 4235
Re: Making arrowheads out of softer metals
Xanthe is correct too...however gold-plating a steel arrowhead goes beyond the complexity level of a mud, as good an idea it would be for a real life scenario.
- Thu Sep 12, 2019 9:47 am
- Forum: Feature Requests and Suggestions
- Topic: Making arrowheads out of softer metals
- Replies: 6
- Views: 4235
Re: Making arrowheads out of softer metals
Yes, for aethetics and variety. You make an argument based on the softness of those metals as it relates to real life, but to follow through with that argument, we should remove larger softer metal hilts and definitely all hafts (a silver or gold flail haft would be bent in no time and more useless ...
- Thu Sep 12, 2019 6:30 am
- Forum: Feature Requests and Suggestions
- Topic: Making arrowheads out of softer metals
- Replies: 6
- Views: 4235
Making arrowheads out of softer metals
I would like to request that arrowheads be able to be crafted from many types of metal, the same metals that hilts can be made from. We have darts in game already with brass tips. Shot is made from the softest of all metals, lead. We can make nails from all the softer metals that hilts can be made f...
- Wed Sep 11, 2019 10:06 pm
- Forum: General Discussion
- Topic: Poll: Ability Point Cap
- Replies: 13
- Views: 7881
Re: Poll: Ability Point Cap
There might be a couple other combineable abilities I haven't thought of as well. Dirty Tricks: Trip and Foot Stomp? Any other suggestions?
- Wed Sep 11, 2019 9:57 pm
- Forum: General Discussion
- Topic: Poll: Ability Point Cap
- Replies: 13
- Views: 7881
Re: Poll: Ability Point Cap
I would like to see at least two more ability slots added, please. Another angle I would like to see the matter tackled would be instead of adding slots, to combine some current abilities into one slot. For example, we have Leatherworking Leatherworking: Advanced (to make rigid leather) Leatherworki...
- Sat Aug 17, 2019 10:22 am
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 75
- Views: 41641