Search found 31 matches
- Sat Mar 02, 2013 10:27 am
- Forum: Metalworking
- Topic: Customization Options
- Replies: 3
- Views: 4779
- Sat Mar 02, 2013 9:38 am
- Forum: Feature Requests and Suggestions
- Topic: Forged Items Prices
- Replies: 0
- Views: 938
Forged Items Prices
Could the different types of forged armor have different prices when sold to the pawnshop?
Currently, a pair of gauntlets (requiring 4 pounds of ore) will sell for the same as a breastplate (requiring 24 pounds of ore) with the price only being a reflection of their quality.
Currently, a pair of gauntlets (requiring 4 pounds of ore) will sell for the same as a breastplate (requiring 24 pounds of ore) with the price only being a reflection of their quality.
- Fri Mar 01, 2013 2:23 am
- Forum: Mercenaries
- Topic: Group Abilities
- Replies: 3
- Views: 2808
Order: Marching Formation Requirements: Tactics Mastery, Adrenaline Rush When leading a group through the wilderness, the Mercenary organizes everyone into a marching formation and oversees everyone's condition. During this time, everyone gets hungry a little less quickly and has a small chance of r...
- Fri Feb 22, 2013 11:25 am
- Forum: Mercenaries
- Topic: Task Ideas
- Replies: 14
- Views: 10860
Was there ever any movement on these ideas? Couple other ideas beyond what was already posted here.. Protect the Store: A Merchant or other NPC hires the Mercenary to protect their stock, property, or some such after receiving threats/rumors that thieves would target it. Could spawn various NPCs tha...
- Thu Feb 21, 2013 9:02 am
- Forum: Mercenaries
- Topic: Group Abilities
- Replies: 3
- Views: 2808
Always an idea to try and branch the Mercenaries, like some of the Guild seems to be set up as. Those who follow the more martial aspect, and those who follow the more leadership aspect? Mercs truly do seem somewhat, while not underpowered, dull in terms of their abilities. Especially the first load...
- Thu Feb 21, 2013 8:06 am
- Forum: Mercenaries
- Topic: Group Abilities
- Replies: 3
- Views: 2808
Group Abilities
So, I overheard a conversation on OOC a while back as to why anyone would ever bother actually hiring a Mercenary. The gist of it, is why pay coin when you could either get a Templar to do it for free, who could not only heal you but also protect you better, or try and hire a Dwaedn who would just k...
- Wed Feb 20, 2013 9:50 am
- Forum: Feature Requests and Suggestions
- Topic: Item keywords
- Replies: 5
- Views: 2672
- Mon Feb 18, 2013 8:23 am
- Forum: Mercenaries
- Topic: Weapon Abilities
- Replies: 2
- Views: 2470
Weapon Abilities
What follows are a series of ideas regarding abilities, that would replace the basic Weapon Specialization abilities and work best with the removal of the "Basic Weapons Training". They way they're set up follows the idea that Mercenaries are not just the Master of a single weapon, but wor...
- Sat Feb 16, 2013 4:04 pm
- Forum: General world & lore discussion
- Topic: Question on Quarantine
- Replies: 28
- Views: 11833
- Sat Feb 16, 2013 11:08 am
- Forum: General world & lore discussion
- Topic: Question on Quarantine
- Replies: 28
- Views: 11833
Question on Quarantine
I've two simple questions on the Quarantine. How long has it been in effect? A century? Less? A year? And how much of Arad does it cover? Looking at the map, the Lost Lands, Lapis, Faedh Vil, and Sirak Drauth make sense due to the mountain range (maybe not Sirak Drauth as with their mountain range i...
- Sat Feb 16, 2013 9:46 am
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 9481
- Sat Feb 16, 2013 9:26 am
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 9481
Aside from any other situation outside of the task calculations, it isn't punishing. The question being asked, is should it be punishing in those calculations and if not what can be done about it. There are options to get around it, either by bringing others along more often than a person who focuse...
- Sat Feb 16, 2013 4:03 am
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 9481
- Fri Feb 15, 2013 6:35 pm
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 9481
I'm very well aware skills are more important than Guild rank. I also know as I said in my initial post, that with the current rate of advance of Ragn's skill if I ignore Melee now that I know that it is a bad idea to train it in another 200ish skill I can likely get my two weapon skills even with i...
- Fri Feb 15, 2013 4:41 pm
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 9481
- Fri Feb 15, 2013 9:42 am
- Forum: General Announcements
- Topic: Infirmary Healing
- Replies: 114
- Views: 40212
- Fri Feb 15, 2013 1:58 am
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 9481
I'm not sure what I'm trying to say is being understood if it is being boiled down to just complaining about being able to get Guild Rank. It is more about removing options, more than anything else. And that isn't comparable to being the best cook in Arad. That's time consuming, but doesn't mechanic...
- Thu Feb 14, 2013 3:53 pm
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 9481
[quote=Jaster]You want them to be difficult, but you don't?[/quote] No. I'd like it a little more forgiving to those new to the game, or those who wish to work different weapon styles instead of sticking to one while at the same time not being exploitable. [quote=Rithiel]For now, I'd suggest keeping...
- Thu Feb 14, 2013 12:37 pm
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 9481
- Thu Feb 14, 2013 6:25 am
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 9481
Skills for Tasks
As a new player, I like to play around with different things to find out what I'm going to be most comfortable with. Picking a Mercenary, I thought it would be a good idea to practice several different weapon styles. Right tool for the job and all that, and it seems like different weapon sets offer ...
- Tue Feb 12, 2013 9:58 am
- Forum: Feature Requests and Suggestions
- Topic: Weapons
- Replies: 5
- Views: 2326
- Tue Feb 12, 2013 9:43 am
- Forum: Feature Requests and Suggestions
- Topic: Weapons
- Replies: 5
- Views: 2326
- Tue Feb 12, 2013 3:27 am
- Forum: Feature Requests and Suggestions
- Topic: RP Features/Commands
- Replies: 23
- Views: 7738
[quote=Eraene]Then I'd settle for a more subtle way of noting that it is indeed a written emote. The parentheses give it an odd feel, as if it isn't really part of roleplay at all. I suppose because of the habit to put OOC comments in ((these)). Still, I suppose if you're just saying straight out no...
- Tue Feb 12, 2013 3:14 am
- Forum: Feature Requests and Suggestions
- Topic: Bashing Boxes
- Replies: 22
- Views: 7558
[quote=Lysse]Then let me rephrase. In your suggestion, the option to bash open a box is much better than the option to take them to an NPC locksmith. Unless there's a separate skill for it (such as Box Smashing), then it should not be a more attractive option than hiring a locksmith, even an NPC. Fi...
- Mon Feb 11, 2013 7:39 pm
- Forum: Feature Requests and Suggestions
- Topic: Weapons
- Replies: 5
- Views: 2326
Weapons
Any chance the "Weapons" command can show their condition like the "Armor" one?