Search found 21 matches
- Tue Mar 19, 2013 6:03 pm
- Forum: General Announcements
- Topic: Overwhelmed!
- Replies: 14
- Views: 6147
I never buy any sort of fancy equipment because I prefer not to read a mile long description of what it is every time I look at my character. But for the record, I very much prefer the shop customization and do use it when I buy something for my characters, more often than not. It's the first time I...
- Tue Mar 19, 2013 10:36 am
- Forum: General Announcements
- Topic: Grummer Spring Festival
- Replies: 32
- Views: 13997
- Tue Mar 19, 2013 9:32 am
- Forum: General Announcements
- Topic: Grummer Spring Festival
- Replies: 32
- Views: 13997
[quote=Blitz][quote=Eraene]This isn't going to work well for those of us who don't access Twitter.[/quote] ... Obviously. And even though I resent Twitter and tweeting in general, the suggestion will help those who do use it, which may be considered a valid reason.[/quote] No need for snippy. My poi...
- Tue Mar 19, 2013 8:38 am
- Forum: General Announcements
- Topic: Grummer Spring Festival
- Replies: 32
- Views: 13997
[quote=Kent]Maybe this would be a good opportunity to use the CLOK twitter account to tweet upcoming festival events approximately one hour before they start? This would help persons from different parts of the globe have the best chance of getting to those events, I think. twitter @contrarium[/quot...
- Mon Mar 18, 2013 12:34 pm
- Forum: Feature Requests and Suggestions
- Topic: Professions that automatically take tools from containers
- Replies: 4
- Views: 2306
- Mon Mar 18, 2013 9:48 am
- Forum: Technical Stuff
- Topic: Official CLOK Mushclient Plugin
- Replies: 44
- Views: 18109
[quote=Karn]Two suggestions.. make that three?.. or four? One, to have a separate Travel Time roundtime. Two, to have the roundtimes go down to zero. Three, a constant update as to what you have in your hands? Possible options for the pluginstats, to turn on/off what parts you actually want to use?[...
- Mon Mar 18, 2013 9:45 am
- Forum: Feature Requests and Suggestions
- Topic: Professions that automatically take tools from containers
- Replies: 4
- Views: 2306
- Mon Mar 11, 2013 8:47 am
- Forum: Feature Requests and Suggestions
- Topic: Handcarts and roundtime
- Replies: 0
- Views: 895
Handcarts and roundtime
My second comment of the day... the roundtime of pulling a full handcart is exactly the same in wilderness or in towns. Since wilderness is much more spaced out, logically the roundtime would be longer there than it would be in towns. Can I ask that roundtime when pulling a full handcart in towns be...
- Mon Mar 11, 2013 8:19 am
- Forum: Feature Requests and Suggestions
- Topic: Professions that automatically take tools from containers
- Replies: 4
- Views: 2306
Professions that automatically take tools from containers
I noticed some do this, some don't. Woodcarving requires that you have a tool in a container on your person. Others require that taking the tool and having it in hand as a separate action is required before starting to craft. I would like ALL crafts be consistent in this regard, so that all you need...
- Fri Mar 08, 2013 7:51 am
- Forum: General Announcements
- Topic: Infirmary Healing
- Replies: 114
- Views: 40071
I imagine a lot of the response you'll get to this issue is to seek out Church healing ICly. Some people, like myself, play characters who aren't so keen on running to someone else every time they have booboos to be tended, you may or may not be one of them, but a little heads up, either way. As a s...
- Thu Mar 07, 2013 3:42 pm
- Forum: Feature Requests and Suggestions
- Topic: Bloody trail
- Replies: 3
- Views: 2003
[quote=lin]It would make a lot of sense (and be pretty damn cool) if a char that is bleeding and moving around left a trail of blood behind him. Pursuers would have something to go by, the importance of first aid would increase and it would be a nice and fun way to make things more realistic. I'd im...
- Sun Feb 24, 2013 6:46 pm
- Forum: Feature Requests and Suggestions
- Topic: Speech, tone and a Hidden Face.
- Replies: 1
- Views: 1272
- Wed Feb 20, 2013 9:50 am
- Forum: Feature Requests and Suggestions
- Topic: Item keywords
- Replies: 5
- Views: 2656
- Wed Feb 20, 2013 9:31 am
- Forum: Feature Requests and Suggestions
- Topic: Item keywords
- Replies: 5
- Views: 2656
Item keywords
How would a way to blanket reference all items of a similar type be received? Things such as weapons, herbs, foods, all of these items of a similar type would have one additional keyword. 'Herb' for any herb, 'food' for any food item, 'weapon' for any weapon, 'armor' for any armor, and so on. I'm qu...
- Sun Feb 17, 2013 5:44 pm
- Forum: General Announcements
- Topic: Infirmary Healing
- Replies: 114
- Views: 40071
[quote=Nootau] @Eraene The Order's Monk's job is to tend to the wounded, they are basically magical doctors who only get a promotion if they tend to the wounded. This is something known ICly, would this kind of information have your characters feel better about asking, 'Is there a doctor available' ...
- Sun Feb 17, 2013 3:30 pm
- Forum: General Announcements
- Topic: Infirmary Healing
- Replies: 114
- Views: 40071
My characters don't ask for healing because they really don't know too many people. Neither of them are the sort to ask complete strangers for assistance with much more than maybe directions to a place. I imagine they'll run into enough people and get to know them, eventually, to a point where they'...
- Sat Feb 16, 2013 7:53 am
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 9444
The gist of the issue is, the fact that melee learns up so much quicker compared to weapon skills is it punishes new players who are trying many different things, or want to try many different things without immediately picking one or two weapon styles. It seems to be a flaw in the system that does ...
- Mon Feb 11, 2013 1:47 pm
- Forum: Feature Requests and Suggestions
- Topic: Bashing Boxes
- Replies: 22
- Views: 7529
- Mon Feb 11, 2013 1:28 pm
- Forum: Feature Requests and Suggestions
- Topic: Bashing Boxes
- Replies: 22
- Views: 7529
- Mon Feb 11, 2013 1:21 pm
- Forum: Feature Requests and Suggestions
- Topic: RP Features/Commands
- Replies: 23
- Views: 7705
Then I'd settle for a more subtle way of noting that it is indeed a written emote. The parentheses give it an odd feel, as if it isn't really part of roleplay at all. I suppose because of the habit to put OOC comments in ((these)). Still, I suppose if you're just saying straight out no, then that's ...
- Sun Feb 10, 2013 1:08 pm
- Forum: Feature Requests and Suggestions
- Topic: RP Features/Commands
- Replies: 23
- Views: 7705