Search found 21 matches

by Eraene
Tue Mar 19, 2013 6:03 pm
Forum: General Announcements
Topic: Overwhelmed!
Replies: 14
Views: 5834

I never buy any sort of fancy equipment because I prefer not to read a mile long description of what it is every time I look at my character. But for the record, I very much prefer the shop customization and do use it when I buy something for my characters, more often than not. It's the first time I...
by Eraene
Tue Mar 19, 2013 10:36 am
Forum: General Announcements
Topic: Grummer Spring Festival
Replies: 32
Views: 13317

[quote=Avedri]I disagree, I can get twitter updates on my smartphone. I can't always stop what I'm doing to check the updated threads on the forums. As much as I'd like to.[/quote]

You kids and your fandangled phones. Fine, point granted.

(I don't use Facebook either.)
by Eraene
Tue Mar 19, 2013 9:32 am
Forum: General Announcements
Topic: Grummer Spring Festival
Replies: 32
Views: 13317

[quote=Blitz][quote=Eraene]This isn't going to work well for those of us who don't access Twitter.[/quote] ... Obviously. And even though I resent Twitter and tweeting in general, the suggestion will help those who do use it, which may be considered a valid reason.[/quote] No need for snippy. My poi...
by Eraene
Tue Mar 19, 2013 8:38 am
Forum: General Announcements
Topic: Grummer Spring Festival
Replies: 32
Views: 13317

[quote=Kent]Maybe this would be a good opportunity to use the CLOK twitter account to tweet upcoming festival events approximately one hour before they start? This would help persons from different parts of the globe have the best chance of getting to those events, I think. twitter @contrarium[/quot...
by Eraene
Mon Mar 18, 2013 12:34 pm
Forum: Feature Requests and Suggestions
Topic: Professions that automatically take tools from containers
Replies: 4
Views: 2186

[quote=Blitz]Skinning does not, actually. Logging does.[/quote]

Ah, my bad. I was going by memory.

I can't name too many others, as I haven't tried a lot of crafts yet.
by Eraene
Mon Mar 18, 2013 9:48 am
Forum: Technical Stuff
Topic: Official CLOK Mushclient Plugin
Replies: 44
Views: 17434

[quote=Karn]Two suggestions.. make that three?.. or four? One, to have a separate Travel Time roundtime. Two, to have the roundtimes go down to zero. Three, a constant update as to what you have in your hands? Possible options for the pluginstats, to turn on/off what parts you actually want to use?[...
by Eraene
Mon Mar 18, 2013 9:45 am
Forum: Feature Requests and Suggestions
Topic: Professions that automatically take tools from containers
Replies: 4
Views: 2186

Sorry, I missed this reply somehow. Logging for example, and skinning both require that you separately retrieve your tool before you do anything with it.
by Eraene
Mon Mar 11, 2013 8:47 am
Forum: Feature Requests and Suggestions
Topic: Handcarts and roundtime
Replies: 0
Views: 850

Handcarts and roundtime

My second comment of the day... the roundtime of pulling a full handcart is exactly the same in wilderness or in towns. Since wilderness is much more spaced out, logically the roundtime would be longer there than it would be in towns. Can I ask that roundtime when pulling a full handcart in towns be...
by Eraene
Mon Mar 11, 2013 8:19 am
Forum: Feature Requests and Suggestions
Topic: Professions that automatically take tools from containers
Replies: 4
Views: 2186

Professions that automatically take tools from containers

I noticed some do this, some don't. Woodcarving requires that you have a tool in a container on your person. Others require that taking the tool and having it in hand as a separate action is required before starting to craft. I would like ALL crafts be consistent in this regard, so that all you need...
by Eraene
Fri Mar 08, 2013 7:51 am
Forum: General Announcements
Topic: Infirmary Healing
Replies: 114
Views: 37544

I imagine a lot of the response you'll get to this issue is to seek out Church healing ICly. Some people, like myself, play characters who aren't so keen on running to someone else every time they have booboos to be tended, you may or may not be one of them, but a little heads up, either way. As a s...
by Eraene
Thu Mar 07, 2013 3:42 pm
Forum: Feature Requests and Suggestions
Topic: Bloody trail
Replies: 3
Views: 1908

[quote=lin]It would make a lot of sense (and be pretty damn cool) if a char that is bleeding and moving around left a trail of blood behind him. Pursuers would have something to go by, the importance of first aid would increase and it would be a nice and fun way to make things more realistic. I'd im...
by Eraene
Sun Feb 24, 2013 6:46 pm
Forum: Feature Requests and Suggestions
Topic: Speech, tone and a Hidden Face.
Replies: 1
Views: 1167

I agree with this.
by Eraene
Wed Feb 20, 2013 9:50 am
Forum: Feature Requests and Suggestions
Topic: Item keywords
Replies: 5
Views: 2510

Let me clarify.

In a satchel, you have bitemoss (x1) and bloodwort (x1).

You type 'get herb from satchel' twice.

Which removes the bitemoss, then the bloodwort. Using the keyword 'herb' to refer to both. Is this clearer?
by Eraene
Wed Feb 20, 2013 9:31 am
Forum: Feature Requests and Suggestions
Topic: Item keywords
Replies: 5
Views: 2510

Item keywords

How would a way to blanket reference all items of a similar type be received? Things such as weapons, herbs, foods, all of these items of a similar type would have one additional keyword. 'Herb' for any herb, 'food' for any food item, 'weapon' for any weapon, 'armor' for any armor, and so on. I'm qu...
by Eraene
Sun Feb 17, 2013 5:44 pm
Forum: General Announcements
Topic: Infirmary Healing
Replies: 114
Views: 37544

[quote=Nootau] @Eraene The Order's Monk's job is to tend to the wounded, they are basically magical doctors who only get a promotion if they tend to the wounded. This is something known ICly, would this kind of information have your characters feel better about asking, 'Is there a doctor available' ...
by Eraene
Sun Feb 17, 2013 3:30 pm
Forum: General Announcements
Topic: Infirmary Healing
Replies: 114
Views: 37544

My characters don't ask for healing because they really don't know too many people. Neither of them are the sort to ask complete strangers for assistance with much more than maybe directions to a place. I imagine they'll run into enough people and get to know them, eventually, to a point where they'...
by Eraene
Sat Feb 16, 2013 7:53 am
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 8834

The gist of the issue is, the fact that melee learns up so much quicker compared to weapon skills is it punishes new players who are trying many different things, or want to try many different things without immediately picking one or two weapon styles. It seems to be a flaw in the system that does ...
by Eraene
Mon Feb 11, 2013 1:47 pm
Forum: Feature Requests and Suggestions
Topic: Bashing Boxes
Replies: 22
Views: 6994

Not at all saying you have. It's just a general statement brought on by my own experiences.
by Eraene
Mon Feb 11, 2013 1:28 pm
Forum: Feature Requests and Suggestions
Topic: Bashing Boxes
Replies: 22
Views: 6994

While not necessarily applicable to this scenario, I will say with regards to promoting character interaction, forcing it for mechanical reasons is not quite as fun as letting it happen because the player wanted roleplay to happen.
by Eraene
Mon Feb 11, 2013 1:21 pm
Forum: Feature Requests and Suggestions
Topic: RP Features/Commands
Replies: 23
Views: 7164

Then I'd settle for a more subtle way of noting that it is indeed a written emote. The parentheses give it an odd feel, as if it isn't really part of roleplay at all. I suppose because of the habit to put OOC comments in ((these)). Still, I suppose if you're just saying straight out no, then that's ...
by Eraene
Sun Feb 10, 2013 1:08 pm
Forum: Feature Requests and Suggestions
Topic: RP Features/Commands
Replies: 23
Views: 7164

I'd also like to see some kind of remember system, a room position (Eraene is here, leaning against a post.) and a "freemote" verb (Tapping her foot, Eraene waits impatiently.) As a sidenote, I don't understand why written emotes have to be in parentheses, unless there's some kind of skill...

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