Search found 19 matches

by Kenionatus
Mon Mar 18, 2013 1:29 am
Forum: Feature Requests and Suggestions
Topic: Repeat bandaging until you succeed
Replies: 10
Views: 4535

Yes, thank you.
by Kenionatus
Mon Mar 18, 2013 12:47 am
Forum: Feature Requests and Suggestions
Topic: Gather items into a container
Replies: 1
Views: 1297

I also think that there is need for a shortcut. I'd add the ground as a virtual container so you could 'transfer strip meat from ground to backpack'.
by Kenionatus
Wed Feb 20, 2013 7:01 am
Forum: Feature Requests and Suggestions
Topic: bundling herbs
Replies: 5
Views: 2886

Would you mind implementing:
a. Transfering from a container I'm not holding (e.g. a handcart).
b. Transfering from or to the ground.
This would be usefull for transfering ore to the furnace and picking up logs after chopping a tree.
by Kenionatus
Wed Feb 20, 2013 5:51 am
Forum: Feature Requests and Suggestions
Topic: bundling herbs
Replies: 5
Views: 2886

Thank you very much!
by Kenionatus
Sun Feb 17, 2013 7:50 am
Forum: Feature Requests and Suggestions
Topic: bundling herbs
Replies: 5
Views: 2886

bundling herbs

It is very anoying to move 26 comfreys from my backpack into the mortar. A lot of scroll and time would be saved if herbs would automaticly form bundles.
by Kenionatus
Sat Feb 16, 2013 6:47 am
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 9439

But doesn't the ability to use many different weapons make you able to always pick the right one against the mobs you are fighting? Therefore it would be right that tasks get more difficult if you train different weapon skills. If I am wrong, pleas don't worry to say it. I'm not that experienced wit...
by Kenionatus
Sat Feb 16, 2013 6:39 am
Forum: Woodworking
Topic: Wood blocks and tankards
Replies: 2
Views: 3895

I'm supporting the idea too. It is also good that then people who want to do woodworking but not carpentry don't have to leave trunks in the forest but can use the whole tree.
by Kenionatus
Wed Feb 13, 2013 7:35 am
Forum: General Announcements
Topic: Infirmary Healing
Replies: 114
Views: 39986

Thank you, Devs. The change gave me the motivation to try poultices. Let's look if I can get rich with it. :)
by Kenionatus
Sun Feb 10, 2013 5:48 am
Forum: Bug Reports
Topic: Faulty test of arrow weight
Replies: 2
Views: 2263

Faulty test of arrow weight

My arrows are heavier if they are in two bundles than in one. Very anoying when gathering. This also happened when I had much fewer arrows (around 20). ERng> gath ar None of your containers could possibly hold the weight of the resulting bundle. You gather 13 arrows into a single bundle on the groun...
by Kenionatus
Fri Feb 08, 2013 3:56 am
Forum: General Discussion
Topic: For Humor
Replies: 686
Views: 304716

[OOC - Faeren Stutters]: Hi people!
* Faeren has left the lands.
[OOC - Zafyr]: Hi.
[OOC - Danlin]: And...bye people?
[OOC - Zafyr]: Apparently.
by Kenionatus
Fri Feb 08, 2013 2:17 am
Forum: Feature Requests and Suggestions
Topic: Seeing how full a container is
Replies: 0
Views: 979

Seeing how full a container is

Right now, I can't know how much more I can put into my backpack. Would be nice to get an aproximate filling level with EXAMINE.
by Kenionatus
Fri Feb 08, 2013 2:01 am
Forum: Feature Requests and Suggestions
Topic: HUNT and lockblade traps
Replies: 2
Views: 1565

I hope noone minds if I awake the topic. My additional suggestin is bait. So deer etc. will walk into a trap if you put corn etc. next to it. Foxes etc. will eat meat.
by Kenionatus
Fri Feb 08, 2013 1:14 am
Forum: Feature Requests and Suggestions
Topic: perception from hunting
Replies: 5
Views: 2501

My idea to reduce the abuse potential and bring in Acarins view is to give perception xp for attacking hidden people. It seems strange, but the effect for not abusers would be the same as when they'd get the xp from the hunt command. And it includes all ways you detected the hiding player/mob.
by Kenionatus
Thu Feb 07, 2013 7:35 am
Forum: Feature Requests and Suggestions
Topic: perception from hunting
Replies: 5
Views: 2501

perception from hunting

I request that to HUNT succesfully gives perception xp.
Reason 1: It makes sense that you can train it without geting ambushed. (A silly way to train something.)
Reason 2: It just makes sense. (You are using all your senses to find animals)
by Kenionatus
Tue Feb 05, 2013 3:48 am
Forum: Logging
Topic: putting logs in handcart
Replies: 1
Views: 3332

putting logs in handcart

It does not make any sense to me that, when chopping a tree, branches are automatically placed in the handcart but logs are not. If nothing goes against it, I'd love if my logs would go into my handcart on their own.
by Kenionatus
Sat Jan 12, 2013 3:25 am
Forum: Feature Requests and Suggestions
Topic: Leaseable rooms in inns
Replies: 2
Views: 1658

Leaseable rooms in inns

For the people who are not (yet) in a guild, it would be nice to have a room in an inn. It would of course cost a bit, but you could deposit your stuff and sit there and craft a bit without being interrupted.
by Kenionatus
Sun Jan 06, 2013 2:54 am
Forum: Feature Requests and Suggestions
Topic: Trudging through water and mud
Replies: 5
Views: 2548

Would be funny:

Code: Select all

You see Evelyn.
...
You can't make out what she's wearing because of all the blood and gore she's covered with.
by Kenionatus
Sun Jan 06, 2013 2:49 am
Forum: Feature Requests and Suggestions
Topic: "Nickname" Command Idea
Replies: 3
Views: 1904

You actually can set "nicknames" with a lot of mud clients. Just filtering the input for certain words and replacing them isn't to difficult. And I don't think, a lot of people use the web client for very long. (Please correct me if wrong.) On the other hand, clients don't know what is a c...
by Kenionatus
Mon Dec 31, 2012 1:18 am
Forum: General Discussion
Topic: Requesting advice on writing a blacksmithing guidebook.
Replies: 8
Views: 4548

I'd be really interested in a guide to blacksmithing. But because I need the guide, I can't really give advice :(

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