Search found 55 matches
- Sat Sep 26, 2015 9:46 am
- Forum: General Announcements
- Topic: CLOK Survey
- Replies: 9
- Views: 4771
Re: CLOK Survey
I like the survey. I wish I had more time for Clok both so that I could play more and provide better feedback. I wish there was a say that casual gamers could get a leg up, perhaps the way GSIV did it-- where players get a weekly or monthly bonus to learning that diminishes after a few hours of game...
- Wed Sep 09, 2015 8:00 pm
- Forum: Player-Organized Events
- Topic: Feast and Fun!
- Replies: 3
- Views: 3707
Re: Feast and Fun!
I found out you can type "calendar" in the game!
- Mon Sep 07, 2015 4:50 pm
- Forum: Player-Organized Events
- Topic: Feast and Fun!
- Replies: 3
- Views: 3707
Re: Feast and Fun!
Can we post the OOC date and time on these kinds of announcements here and on the in-game boards? When I type "time" in the game I get the actual date in parentheses. Perhaps the forums and poster boards can do likewise?
- Mon Sep 07, 2015 8:05 am
- Forum: General Discussion
- Topic: Taking a step back.
- Replies: 1
- Views: 2385
Re: Taking a step back.
Hit the gym and take it out on the iron
- Mon Aug 31, 2015 6:46 pm
- Forum: Feature Requests and Suggestions
- Topic: Tambourines
- Replies: 7
- Views: 4699
Re: Tambourines
No. Just no.
Edit: unless they can be used as weapons
Edit: unless they can be used as weapons
- Fri Jul 24, 2015 10:10 pm
- Forum: General Socialization
- Topic: What does your char look like?
- Replies: 129
- Views: 98949
Re: What does your char look like?
Dactor and Alcheheymes.
- Sat Jul 11, 2015 11:38 am
- Forum: Feature Requests and Suggestions
- Topic: Prompt on Hit
- Replies: 3
- Views: 2220
Re: Prompt on Hit
I agree. I also wish the prompt had my tactic instead of my position. Or maybe both?
And maybe combining all filth effects (smelly, bloody, gory) into only one letter, that one letter generally representing uncleanliness.
What do you all think?
And maybe combining all filth effects (smelly, bloody, gory) into only one letter, that one letter generally representing uncleanliness.
What do you all think?
- Wed Jul 08, 2015 6:37 pm
- Forum: Feature Requests and Suggestions
- Topic: Thoughts on melee from a game design POV
- Replies: 19
- Views: 7742
Thoughts on melee from a game design POV
For what it's worth, I'd like to share my thoughts and suggestions on game design and martial combat. 1. Brawling, swords, polearms, and hafted weapons are not exactly separate systems of combat. For example, someone very skilled in swordsmanship is automatically skilled in hand to hand combat. A sw...
- Tue Jul 07, 2015 5:56 pm
- Forum: General Hunting and Combat
- Topic: Skill gain in offensive tactics
- Replies: 23
- Views: 16477
- Wed Jun 24, 2015 3:20 pm
- Forum: General Discussion
- Topic: For Humor
- Replies: 686
- Views: 304479
Re: For Humor
Dactor, has developed a professional medical theory (first aid level over 9000!) regarding the recent outbreak of eyesight disease in the lands. The most probable medical reason that everyone is suddenly wearing spectacles all at the same time, where none wore them merely weeks ago? Spores. Its gott...
- Mon Jun 01, 2015 8:58 pm
- Forum: General world & lore discussion
- Topic: List of all verb outputs
- Replies: 4
- Views: 6054
List of all verb outputs
I made a list of all verbs and how they look when other people see you do them in the room. Check it out in Google Sheets or download in Excel: https://docs.google.com/spreadsheets/d/1A5ZbZSj17yrefCKjizxSvXWI5cu2d0O_O_-kK6kdlQU/edit?usp=sharing Google will probably try to open it in the awful print ...
- Mon Jul 07, 2014 10:22 pm
- Forum: Feature Requests and Suggestions
- Topic: Eject Command
- Replies: 21
- Views: 6779
Re: Eject Command
I guess it is realistic to be unable to just bar someone from joining your group. If some drunken beggar just joins the group of wealthy looking adventurers, what else can you do but take him in a dark alley an bludgeon him if he won't leave? On the other hand, the combat implications of joining a g...
- Wed Jul 02, 2014 9:34 pm
- Forum: Feature Requests and Suggestions
- Topic: Attack Crowd
- Replies: 14
- Views: 5214
Re: Attack Crowd
How about a bar fight command? Or a bar flirt command? :-)
- Tue Jul 01, 2014 6:39 am
- Forum: Feature Requests and Suggestions
- Topic: laundry
- Replies: 8
- Views: 3315
Re: laundry
Survival games (zombies or not) are all the rage right now.
- Sun Jun 29, 2014 4:17 pm
- Forum: Corvus Outpost
- Topic: Under new management - what do Corvites need?
- Replies: 97
- Views: 59932
Re: Under new management - what do Corvites need?
I think a suicide booth would be fitting.
Preiman! Hot Topic? LOLz 4 ever!
Preiman! Hot Topic? LOLz 4 ever!
- Wed Jun 18, 2014 9:23 pm
- Forum: Feature Requests and Suggestions
- Topic: Drakolin Bone/Chitin Armor
- Replies: 9
- Views: 3852
Re: Drakolin Bone/Chitin Armor
I like turtles
(for armor made of shell for wizards)
(for armor made of shell for wizards)
- Sat Jun 07, 2014 6:42 pm
- Forum: Feature Requests and Suggestions
- Topic: Grouping
- Replies: 27
- Views: 9545
Re: Grouping
A thought I had is having various formations for groups, and also that the group leader assigns roles instead of people jockeying for position.
- Thu Jun 05, 2014 9:42 pm
- Forum: Feature Requests and Suggestions
- Topic: Players playing catchup
- Replies: 16
- Views: 5810
Re: Players playing catchup
That does sound like a fun game for hardcore RPers Shutting down the cities for a week or two in Clok might make for an interesting event. Come up with an ingame excuse... a curse, a disease, a mass hysteria against anyone suspected of being Undying. Shut em out and see if they survive, and how. Now...
- Thu Jun 05, 2014 1:41 pm
- Forum: Feature Requests and Suggestions
- Topic: Players playing catchup
- Replies: 16
- Views: 5810
Re: Players playing catchup
Regarding Ki's appeal to fairness, if everyone gets the buff for their first (for example) 10 hours per week, doesn't that make it fair for everyone? I will also say that being a newb with no skills sucks when you want to RP with a veteran who will wipe the floor with you, i.e. Ki vs. Dactor in a kn...
- Wed Jun 04, 2014 2:53 pm
- Forum: Feature Requests and Suggestions
- Topic: Players playing catchup
- Replies: 16
- Views: 5810
Re: Players playing catchup
What do you think aout using tutor for this purpose?
- Sun Jun 01, 2014 9:29 am
- Forum: Feature Requests and Suggestions
- Topic: Swimming with a log
- Replies: 9
- Views: 3790
Re: Swimming with a log
A buoyancy mechanic involving a buoyancy rating for every object in the game? Or just for logs? Different buoyancies for different species of wood?
- Sat May 24, 2014 1:42 pm
- Forum: Bug Reports
- Topic: Poultice 104 not healing severe wounds
- Replies: 6
- Views: 3626
Re: Poultice 104 not healing severe wounds
Great response. What do. You think aout the economics of poultices and healing? It seems very strange to me. What takes hours and miles upon miles to forage for an herbalist is sold for 10 to 40 riln at the infirmary. Do you think something is weird here? What ways do you think herbalism and first a...
- Sat May 24, 2014 7:53 am
- Forum: Bug Reports
- Topic: Poultice 104 not healing severe wounds
- Replies: 6
- Views: 3626
Re: Poultice 104 not healing severe wounds
Today I found out the hard way that a 104 doesn't heal severe wounds, but then I tried a 102 and that only reduced it to "bad". So it went from a -6 bleeder to a -5 bleeder with a 102. Is this a bug? 102 usually heals bleeders to moderate. And I also find it odd that the only poultice that...
- Sat May 24, 2014 6:34 am
- Forum: Feature Requests and Suggestions
- Topic: ESP Pendant Channels
- Replies: 3
- Views: 1861
Re: ESP Pendant Channels
I always thought a good use for crystals would be for tactical comms: Dactor: ESP we're raiding the local rogues gallery, who's in? (Everyone shows up) (Dactor taps everyone's crystals with a tuning refocusing tool, everyone is now on same channel) (Mission goes forward on Dactor's channel) If there...
Re: Spears
I like the updates to the heavy-hitter poles today. They have set spears and halbreds further apart, which is good news. Polehammers, poleaxes, and those heavy hitters are truly devastating weapons designed for defeating/damaging plate armor and armored heavy cavalry. They're poor for parrying light...