[quote=Nootau]If you wish for money, you could take up a profession.[/quote]
You keep repeating this. Not every player wants to work on trade skills, and not every character would do them. "You can do x, y, or z instead" is not a valid answer to the concerns presented in this thread.
Search found 29 matches
- Fri Nov 16, 2012 10:21 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 21933
- Wed Nov 14, 2012 7:30 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 21933
[quote=Gad]My encouragement to move on is to gain more skill.[/quote] Agreed. I think easier kills vs. skill gain and unique loot/boxes is enough of a balance as it is. Making it so that things will eventually drop nothing at all seems to be forcing people's play to a greater degree than is necessar...
- Tue Nov 13, 2012 11:38 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 21933
[quote=Landion] It's not complicated and it is perfectly logical.[/quote] How exactly is it perfectly logical that something will have an average of, say, 150 riln when player A kills it but only an average of 50 riln when player B kills it? It might be logical in your mind with extraneous details a...
- Tue Nov 13, 2012 7:41 pm
- Forum: Feature Requests and Suggestions
- Topic: Independent TWC targets
- Replies: 2
- Views: 1634
- Sat Oct 20, 2012 5:34 pm
- Forum: Feature Requests and Suggestions
- Topic: reducing the Spam of Loading revolvers
- Replies: 38
- Views: 11113
[quote=Nootau]Tenlaar, first you argue that Speed Loaders should be added because the technology came about at the same time, it did not. What is done in the real world matters as you brought it in to try and justify speed-loaders.[/quote] I said no such thing and I did no such thing. I said the tec...
- Sat Oct 20, 2012 3:24 pm
- Forum: Feature Requests and Suggestions
- Topic: reducing the Spam of Loading revolvers
- Replies: 38
- Views: 11113
- Sat Oct 20, 2012 2:17 pm
- Forum: Feature Requests and Suggestions
- Topic: reducing the Spam of Loading revolvers
- Replies: 38
- Views: 11113
[quote=Nootau]The Speedloader was only invented a hundred years after the revolver.. Seeing as the revolver is rather new in Clok, it wouldn't make sense for the speedloader to be invented any time soon.[/quote] And people can't use magic in the real world so it should be removed from the game. CLok...
- Sat Oct 20, 2012 12:35 pm
- Forum: Feature Requests and Suggestions
- Topic: reducing the Spam of Loading revolvers
- Replies: 38
- Views: 11113
- Mon Oct 15, 2012 10:01 pm
- Forum: General Guild Discussion
- Topic: Anti-Templar
- Replies: 40
- Views: 22540
[quote=Bryce]I don't think a single guild for generic paladins who then choose a patron would work, since a lot of them would be at odds based on their patrons. Too chaotic for a singular organization, not sure why they would have set up in the first place.[/quote] It doesn't have to all be together...
- Mon Oct 15, 2012 5:56 pm
- Forum: General Guild Discussion
- Topic: Anti-Templar
- Replies: 40
- Views: 22540
- Mon Oct 15, 2012 9:31 am
- Forum: General Guild Discussion
- Topic: Anti-Templar
- Replies: 40
- Views: 22540
- Thu Oct 11, 2012 1:33 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 21933
- Thu Oct 11, 2012 10:39 am
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 21933
- Thu Oct 11, 2012 9:42 am
- Forum: Feature Requests and Suggestions
- Topic: Setting up certain institutions to receive donations.
- Replies: 9
- Views: 3650
[quote=Rias]NPC healers are intentionally inconvenient. I would recommend asking for a monk or an experienced herbalist with poultice bandages for help. If there's a monk around, you'll even get a few buffs from the healing if they know Spirit Augmentation.[/quote] I'm all for pushing the different ...
- Wed Oct 10, 2012 11:31 pm
- Forum: Feature Requests and Suggestions
- Topic: Setting up certain institutions to receive donations.
- Replies: 9
- Views: 3650
- Sun Oct 07, 2012 2:41 pm
- Forum: Mummers
- Topic: I joined the mummers, I told stories...
- Replies: 7
- Views: 4973
- Sun Oct 07, 2012 1:51 pm
- Forum: Mummers
- Topic: I joined the mummers, I told stories...
- Replies: 7
- Views: 4973
I would like to cast my vote for skill-based. It would allow much more depth to skills. Let's start with, say, Word of Wonder. Right now, and I mean this in the nicest way possible because I still like it and the character, it's pretty underwhelming for my first guild skill. It is helpful if I have ...
- Sun Oct 07, 2012 1:51 am
- Forum: Mummers
- Topic: I joined the mummers, I told stories...
- Replies: 7
- Views: 4973
- Sun Oct 07, 2012 1:40 am
- Forum: Mummers
- Topic: I joined the mummers, I told stories...
- Replies: 7
- Views: 4973
I joined the mummers, I told stories...
I finally got to rank 1 and learned Word of Wonder, and I was not even given a remote clue as to how to actually use it. Maybe I'm just missing something obvious, but it would be nice to actually be told how to use a new ability that is learned.
- Sat Oct 06, 2012 8:15 pm
- Forum: Feature Requests and Suggestions
- Topic: Independent TWC targets
- Replies: 2
- Views: 1634
Independent TWC targets
I mentioned it in the whip thread but thought it deserved it's own post. How crazy unrealistic would having independent targets for each hand be? I was thinking the ability to aim for the left hand target would be based off of Two-Weapon Combat, defaulting to the right hand target location (or rando...
- Sat Oct 06, 2012 9:26 am
- Forum: Weapons
- Topic: Whips are awesome.
- Replies: 6
- Views: 3854
- Fri Oct 05, 2012 8:40 pm
- Forum: Weapons
- Topic: Whips are awesome.
- Replies: 6
- Views: 3854
- Wed Oct 03, 2012 3:54 pm
- Forum: Feature Requests and Suggestions
- Topic: Tenlaar's Official Hurling Thread...OF DOOM!
- Replies: 0
- Views: 1034
Tenlaar's Official Hurling Thread...OF DOOM!
I figured I would make a thread to keep all of the hurling related stuff nice and neat. Round one! 1. Since bandoliers are coming, can it be made so that you can gather up the weapons with one command like (as I understand it) you can with arrows/bullets? 2. a. Would it be possible to make a command...
- Wed Oct 03, 2012 2:54 pm
- Forum: Feature Requests and Suggestions
- Topic: Tactics marksmanship does not appear to work with hurled weapons.
- Replies: 6
- Views: 2861
- Tue Oct 02, 2012 6:48 pm
- Forum: Feature Requests and Suggestions
- Topic: Tactics marksmanship does not appear to work with hurled weapons.
- Replies: 6
- Views: 2861