Search found 29 matches

by Tenlaar
Fri Nov 16, 2012 10:21 pm
Forum: General Announcements
Topic: Group Hunting and Challenge
Replies: 74
Views: 21933

[quote=Nootau]If you wish for money, you could take up a profession.[/quote]

You keep repeating this. Not every player wants to work on trade skills, and not every character would do them. "You can do x, y, or z instead" is not a valid answer to the concerns presented in this thread.
by Tenlaar
Wed Nov 14, 2012 7:30 pm
Forum: General Announcements
Topic: Group Hunting and Challenge
Replies: 74
Views: 21933

[quote=Gad]My encouragement to move on is to gain more skill.[/quote] Agreed. I think easier kills vs. skill gain and unique loot/boxes is enough of a balance as it is. Making it so that things will eventually drop nothing at all seems to be forcing people's play to a greater degree than is necessar...
by Tenlaar
Tue Nov 13, 2012 11:38 pm
Forum: General Announcements
Topic: Group Hunting and Challenge
Replies: 74
Views: 21933

[quote=Landion] It's not complicated and it is perfectly logical.[/quote] How exactly is it perfectly logical that something will have an average of, say, 150 riln when player A kills it but only an average of 50 riln when player B kills it? It might be logical in your mind with extraneous details a...
by Tenlaar
Tue Nov 13, 2012 7:41 pm
Forum: Feature Requests and Suggestions
Topic: Independent TWC targets
Replies: 2
Views: 1634

I was talking more about aiming each hand's attack at a different body part, for example aim for the leg with a whip and the head/neck/eye with a dagger. But independent targets would also be a cool ability.
by Tenlaar
Sat Oct 20, 2012 5:34 pm
Forum: Feature Requests and Suggestions
Topic: reducing the Spam of Loading revolvers
Replies: 38
Views: 11113

[quote=Nootau]Tenlaar, first you argue that Speed Loaders should be added because the technology came about at the same time, it did not. What is done in the real world matters as you brought it in to try and justify speed-loaders.[/quote] I said no such thing and I did no such thing. I said the tec...
by Tenlaar
Sat Oct 20, 2012 3:24 pm
Forum: Feature Requests and Suggestions
Topic: reducing the Spam of Loading revolvers
Replies: 38
Views: 11113

I understand them wanting it to be realistic, I just have a problem with "it's not that way in real life" being used as justification for something in a game. I didn't bring this up, therefor at least one person who is not me considers the current loading mechanics to be a detriment. I'm j...
by Tenlaar
Sat Oct 20, 2012 2:17 pm
Forum: Feature Requests and Suggestions
Topic: reducing the Spam of Loading revolvers
Replies: 38
Views: 11113

[quote=Nootau]The Speedloader was only invented a hundred years after the revolver.. Seeing as the revolver is rather new in Clok, it wouldn't make sense for the speedloader to be invented any time soon.[/quote] And people can't use magic in the real world so it should be removed from the game. CLok...
by Tenlaar
Sat Oct 20, 2012 12:35 pm
Forum: Feature Requests and Suggestions
Topic: reducing the Spam of Loading revolvers
Replies: 38
Views: 11113

If the technology for a revolver exists, surely the technology for a speedloader does as well. You buy a few speedloaders, you load them up outside of combat with the full RT, and you can use them for quick reloads during combat. Bingo bango!
by Tenlaar
Mon Oct 15, 2012 10:01 pm
Forum: General Guild Discussion
Topic: Anti-Templar
Replies: 40
Views: 22540

[quote=Bryce]I don't think a single guild for generic paladins who then choose a patron would work, since a lot of them would be at odds based on their patrons. Too chaotic for a singular organization, not sure why they would have set up in the first place.[/quote] It doesn't have to all be together...
by Tenlaar
Mon Oct 15, 2012 5:56 pm
Forum: General Guild Discussion
Topic: Anti-Templar
Replies: 40
Views: 22540

That's a pretty awesome idea.
by Tenlaar
Mon Oct 15, 2012 9:31 am
Forum: General Guild Discussion
Topic: Anti-Templar
Replies: 40
Views: 22540

[quote=Bryce]more interesting than, say, Kefka wanting to become a god out of sheer megalomania and insanity.[/quote]

How dare you sir!

Image
by Tenlaar
Thu Oct 11, 2012 1:33 pm
Forum: General Announcements
Topic: Group Hunting and Challenge
Replies: 74
Views: 21933

Thanks guys. After so many years of Gemstone it's nice to ask a question and get a direct response about mechanics.
by Tenlaar
Thu Oct 11, 2012 10:39 am
Forum: General Announcements
Topic: Group Hunting and Challenge
Replies: 74
Views: 21933

Do only the skills used in combat go into figuring a challenge level, or all known skills? For example, if I could be using daggers (say, M:300 vs D:100) but I instead use my underdeveloped brawling skill (M:100 vs D:100), how would challenge be calculated?
by Tenlaar
Thu Oct 11, 2012 9:42 am
Forum: Feature Requests and Suggestions
Topic: Setting up certain institutions to receive donations.
Replies: 9
Views: 3650

[quote=Rias]NPC healers are intentionally inconvenient. I would recommend asking for a monk or an experienced herbalist with poultice bandages for help. If there's a monk around, you'll even get a few buffs from the healing if they know Spirit Augmentation.[/quote] I'm all for pushing the different ...
by Tenlaar
Wed Oct 10, 2012 11:31 pm
Forum: Feature Requests and Suggestions
Topic: Setting up certain institutions to receive donations.
Replies: 9
Views: 3650

Forget donations, I want pay the infirmary a free for a week of "VIP" service, knock off 20 or 25% of the healing time. I seem to be getting a lot of 4 to 5 minute timers.
by Tenlaar
Sun Oct 07, 2012 2:41 pm
Forum: Mummers
Topic: I joined the mummers, I told stories...
Replies: 7
Views: 4973

I understand being support base. I also think that if guild skills don't have anywhere to "go" as you play, it will lose an important aspect to me - the feeling of power with character growth. Also, to be frank, I log in and see 1-5 people playing. I don't think that it is prudent for guil...
by Tenlaar
Sun Oct 07, 2012 1:51 pm
Forum: Mummers
Topic: I joined the mummers, I told stories...
Replies: 7
Views: 4973

I would like to cast my vote for skill-based. It would allow much more depth to skills. Let's start with, say, Word of Wonder. Right now, and I mean this in the nicest way possible because I still like it and the character, it's pretty underwhelming for my first guild skill. It is helpful if I have ...
by Tenlaar
Sun Oct 07, 2012 1:51 am
Forum: Mummers
Topic: I joined the mummers, I told stories...
Replies: 7
Views: 4973

I should add that I eventually figured it out, but it was frustrating for somebody who has never cast a spell before.

Also, I see that the guild skills are not listed with the actual skills that increase with use, so how do you make them better?
by Tenlaar
Sun Oct 07, 2012 1:40 am
Forum: Mummers
Topic: I joined the mummers, I told stories...
Replies: 7
Views: 4973

I joined the mummers, I told stories...

I finally got to rank 1 and learned Word of Wonder, and I was not even given a remote clue as to how to actually use it. Maybe I'm just missing something obvious, but it would be nice to actually be told how to use a new ability that is learned.
by Tenlaar
Sat Oct 06, 2012 8:15 pm
Forum: Feature Requests and Suggestions
Topic: Independent TWC targets
Replies: 2
Views: 1634

Independent TWC targets

I mentioned it in the whip thread but thought it deserved it's own post. How crazy unrealistic would having independent targets for each hand be? I was thinking the ability to aim for the left hand target would be based off of Two-Weapon Combat, defaulting to the right hand target location (or rando...
by Tenlaar
Sat Oct 06, 2012 9:26 am
Forum: Weapons
Topic: Whips are awesome.
Replies: 6
Views: 3854

Good to know. If only there was a way to set separate aim locations for each hand my whip/throwing dagger combo would some day be the envy of all!
by Tenlaar
Fri Oct 05, 2012 8:40 pm
Forum: Weapons
Topic: Whips are awesome.
Replies: 6
Views: 3854

Little bit of a necro here, but do you have to do anything to get whips to do that or just keep raising the skill?
by Tenlaar
Wed Oct 03, 2012 3:54 pm
Forum: Feature Requests and Suggestions
Topic: Tenlaar's Official Hurling Thread...OF DOOM!
Replies: 0
Views: 1034

Tenlaar's Official Hurling Thread...OF DOOM!

I figured I would make a thread to keep all of the hurling related stuff nice and neat. Round one! 1. Since bandoliers are coming, can it be made so that you can gather up the weapons with one command like (as I understand it) you can with arrows/bullets? 2. a. Would it be possible to make a command...
by Tenlaar
Wed Oct 03, 2012 2:54 pm
Forum: Feature Requests and Suggestions
Topic: Tactics marksmanship does not appear to work with hurled weapons.
Replies: 6
Views: 2861

Ah, yeah, I'm betting it was that Udemi thing that I read about. Shame.

Anyway, I think it's time for a new thread coming real soon! Buaha.
by Tenlaar
Tue Oct 02, 2012 6:48 pm
Forum: Feature Requests and Suggestions
Topic: Tactics marksmanship does not appear to work with hurled weapons.
Replies: 6
Views: 2861

Fantastic! Now if I could just get some time to sit down and play again.

Also, am I imagining things, or did I read that you can train off the added two seconds from marksmanship? If so, I am curious what kind of skill I will be looking at to do that.

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