Search found 183 matches
- Mon Mar 30, 2015 12:13 pm
- Forum: Rook Parlour
- Topic: Walking on water with cryomancy
- Replies: 14
- Views: 10971
Re: Walking on water with cryomancy
I misspoke, but yeah, the same concept. And unless the water was already frozen, the ice left behind would melt too quickly to be reused.
- Mon Mar 30, 2015 12:08 pm
- Forum: Rook Parlour
- Topic: Walking on water with cryomancy
- Replies: 14
- Views: 10971
Re: Walking on water with cryomancy
The original idea was the you'd just form the ice platform as you walked, so you'd have to move relatively quickly. You'd step and create (or extend) the platform and the pieces behind you would break away.
- Mon Mar 30, 2015 12:03 pm
- Forum: Rook Parlour
- Topic: Walking on water with cryomancy
- Replies: 14
- Views: 10971
Re: Walking on water with cryomancy
Oh, I see. Okay, that makes sense, thank you. That does seem like a massive energy drain. If anybody has any ideas on how this would work, please speak up, because I can't think of anything.
- Mon Mar 30, 2015 11:38 am
- Forum: Rook Parlour
- Topic: Walking on water with cryomancy
- Replies: 14
- Views: 10971
Re: Walking on water with cryomancy
I don't see why a cryomancer couldn't do that. From what I understand of buoyancy, there are two mains forces. Upwards (from pressure differential) and downwards (from gravity). Because pressure increases as depth increases, a piece of ice taller than it is wide would be more buoyant, correct? So ...
- Mon Mar 30, 2015 11:19 am
- Forum: Rook Parlour
- Topic: Walking on water with cryomancy
- Replies: 14
- Views: 10971
Re: Walking on water with cryomancy
What if you froze a thick but small piece of ice right under you? Kinda of like a mixture of the two. I imagine that a pillar to the bottom is a bit much, but a patch a couple feet into the water would work, right?
- Mon Mar 30, 2015 9:53 am
- Forum: Rook Parlour
- Topic: Walking on water with cryomancy
- Replies: 14
- Views: 10971
Walking on water with cryomancy
I haven't thought of a name, but it's exactly what it says on the tin. By maintaining one(?) cryomancy channel, the caster can walk around safely on deep water. Of course, once the channel is no longer maintained, the caster would fall into the water.
I don't know how this would extend to parties ...
I don't know how this would extend to parties ...
- Sat Mar 09, 2013 7:14 am
- Forum: General Discussion
- Topic: Death Warning
- Replies: 5
- Views: 3967
- Mon Mar 04, 2013 10:58 am
- Forum: Rook Parlour
- Topic: Familiar Ideas
- Replies: 8
- Views: 5790
Perhaps having the Rook themself able to change the appearance of the familiar based upon their skills? for example, the description is broken apart into several segments, each segments changing based on a certain skill, somebody with 10 melee would have a familiar with "small, insubstantial claws ...
- Sun Mar 03, 2013 2:14 pm
- Forum: General Combat
- Topic: Automatic Tactics option
- Replies: 5
- Views: 3567
- Sun Mar 03, 2013 10:15 am
- Forum: General Combat
- Topic: Automatic Tactics option
- Replies: 5
- Views: 3567
- Sun Feb 17, 2013 7:28 pm
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 10936
- Sun Feb 17, 2013 7:27 pm
- Forum: General Announcements
- Topic: Infirmary Healing
- Replies: 114
- Views: 46952
When I hunt I do my task, usually in dusklamp tunnels, I have to find the bloated guys and kill them. One thing to understand is that I constantly move to higher zones for my guild tasks, sure I could go someplace easier but that would be against my character's personality of wanting new challanges ...
- Sun Feb 17, 2013 2:13 pm
- Forum: General Announcements
- Topic: Infirmary Healing
- Replies: 114
- Views: 46952
- Fri Feb 15, 2013 7:47 am
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 10936
- Thu Feb 14, 2013 4:22 pm
- Forum: Feature Requests and Suggestions
- Topic: Skills for Tasks
- Replies: 25
- Views: 10936
- Thu Feb 14, 2013 4:19 am
- Forum: General Announcements
- Topic: Infirmary Healing
- Replies: 114
- Views: 46952
- Tue Feb 12, 2013 7:02 pm
- Forum: General Announcements
- Topic: Infirmary Healing
- Replies: 114
- Views: 46952
- Tue Feb 12, 2013 6:58 pm
- Forum: General Announcements
- Topic: Infirmary Healing
- Replies: 114
- Views: 46952
- Tue Feb 12, 2013 5:02 pm
- Forum: Mummers
- Topic: Mental Disruption
- Replies: 5
- Views: 5174
- Tue Feb 12, 2013 4:03 pm
- Forum: Mummers
- Topic: Mental Disruption
- Replies: 5
- Views: 5174
- Tue Feb 12, 2013 4:00 pm
- Forum: General Announcements
- Topic: Infirmary Healing
- Replies: 114
- Views: 46952
- Mon Feb 11, 2013 3:08 pm
- Forum: Feature Requests and Suggestions
- Topic: Bashing Boxes
- Replies: 22
- Views: 8944
- Sun Feb 10, 2013 3:21 pm
- Forum: Feature Requests and Suggestions
- Topic: Bashing Boxes
- Replies: 22
- Views: 8944
- Sun Feb 10, 2013 3:20 pm
- Forum: Feature Requests and Suggestions
- Topic: RP Features/Commands
- Replies: 23
- Views: 9135
- Sun Feb 10, 2013 11:32 am
- Forum: Feature Requests and Suggestions
- Topic: Skill Filter
- Replies: 10
- Views: 4711