Search found 3393 matches
- Tue May 14, 2024 5:57 pm
- Forum: General Discussion
- Topic: A few little things going with the mud
- Replies: 1
- Views: 37
Re: A few little things going with the mud
I may have to rework the entire soundpack You should be able to use most of what you've already worked on with the COGG pack, I think, since we're running on the updated code and not the old legacy CLOK code. how is tailoring done when the old system doesn't have animal husbandry and wool or rimeve...
- Tue May 14, 2024 7:53 am
- Forum: General Announcements
- Topic: CLOK Server Shut Down
- Replies: 1
- Views: 5785
Re: CLOK Server Shut Down
Hey look, is that a Monk casting Soul Beacon on CLOK? Or a Rook casting Soul Retrieval? Either way: CLOK is being restored, running on an updated codebase! It's still a work in progress, but it's moving right along and people can log in with their CLOK accounts and characters. Some stuff will be a l...
- Mon May 13, 2024 7:14 am
- Forum: Rook Parlour
- Topic: Return of Rook spells?
- Replies: 1
- Views: 17
Re: Return of Rook spells?
I can't think of any off the top of my head that shouldn't return! I'm working on Elemancer spells first, since Rooks have some spells that are a bit more involved code-wise.
- Mon Apr 26, 2021 11:30 am
- Forum: General Socialization
- Topic: Qent's Quest
- Replies: 3
- Views: 1445
Qent's Quest
I took a little time over the past couple days to play around with some graphical game design for once. I would like to present my first work: Qent's Quest: Savior of Kerth. It's a parody game whose setting should feel familiar to CLOK players. While the game is inspired by various true events, I sh...
- Thu Aug 27, 2020 9:43 am
- Forum: Dwaedn Wyr
- Topic: New pounce ability
- Replies: 6
- Views: 3666
Re: New pounce ability
Some players like their am smash goods. That's totally fine. But no guild has ever been one-size-fits-all. Right! It certainly works, I just wanted to clarify that not all Dwaedn Wyr are that way. Now I'm super tempted to log in as my Dwaedn I never got around to playing, just to try out this new a...
- Thu Aug 27, 2020 8:12 am
- Forum: Dwaedn Wyr
- Topic: New pounce ability
- Replies: 6
- Views: 3666
Re: New pounce ability
Not trying to be rude, but I believe CLOK and the Dwaedn class were not at all improved by this change. It can be rough when your idea of something is shaken up, for sure. Hopefully I can help assuage some of your concerns. As the creator of the Dwaedn Wyr, I'm actually excited for this addition! I...
- Mon Aug 17, 2020 9:30 pm
- Forum: The Elemancers
- Topic: Mage Candle and Fire Sphere
- Replies: 1
- Views: 1893
Re: Mage Candle and Fire Sphere
Is there a lore reason for the difference between these two? Or is it an oversight or low priority change? I was asked ICly why, and I'm not sure how to answer. One is a tiny little candle flame that provides a slight amount of light, the other is a big bright ball of fire that provides a large amo...
- Mon Aug 17, 2020 8:55 pm
- Forum: Shadgard
- Topic: Shadgard Orphanage: Nasty or Nice?
- Replies: 0
- Views: 1492
Shadgard Orphanage: Nasty or Nice?
I was made aware of some speculation a little while back about nasty nuns treating children badly in the Shadgard Orphanage, so I wrote up a little blurb to clarify things and got Jirato's approval to post it. ========== The Shadgard Orphanage is a modest facility on the south end of Shadgard where ...
- Mon Aug 17, 2020 8:33 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Cache of questions
- Replies: 37
- Views: 25677
Re: Cache of questions
1. The mummer abilities, is it implied that anyone can learn it... no genetic quirks like elemancy or something? Lorewise, it's something that people just have varying levels of natural affinity for, like many other skills or talents. PCs who join up are assumed to have a good knack for it, though ...
- Wed Apr 22, 2020 11:20 am
- Forum: General world discussion
- Topic: A Dreaded List of Questions Thread
- Replies: 5
- Views: 6489
Re: A Dreaded List of Questions Thread
cultures and religion: Q: Why do Rhuidim speak Nuum? A: Likely because Rhun was originally a Nuumic Old Gods traditionalist. I'd say the Rhuidim technically have their own dialect at least, but mechanically having it the same as Nuum makes an amount of sense. Q: Do the Nuum use druidry? A: Anyone c...
- Wed Apr 22, 2020 9:46 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Cache of questions
- Replies: 37
- Views: 25677
Re: Cache of questions
A GM pointed me here, so I'll do my best to shed some light: 1. Are there settlements, around the lands that aren't hamlets but just a collection of homes that are isolated? There are bound to be a few little homes or tiny solitary communities tucked away out there in places that have gone unnoticed...
- Sun Apr 05, 2020 7:48 pm
- Forum: General world discussion
- Topic: Briar's List of Probably Dumb Game Questions
- Replies: 11
- Views: 4764
Re: Briar's List of Probably Dumb Game Questions
Elemancy works the classical elements of fire, earth, air, and water. Sorcery has to do with cold goopy inky-black stuff. Thaumaturgy is warm glowy golden light that gives you warm fuzzies (unless you're tainted, in which case it burns like the dickens). Druidry primarily has to do with plants and a...
- Sun Apr 05, 2020 6:29 pm
- Forum: General world discussion
- Topic: Briar's List of Probably Dumb Game Questions
- Replies: 11
- Views: 4764
Re: Briar's List of Probably Dumb Game Questions
Briar has had a glimpse of the future, when the Hillfolk of Karnath have risen up to take over all of Arad and renamed it Kharad.
- Sun Apr 05, 2020 3:32 pm
- Forum: Immortals
- Topic: Religious Text and Artifacts
- Replies: 4
- Views: 3068
Re: Religious Text and Artifacts
Lord Hermit Pssst, that D is supposed to be an E. And now a fun fact: Monks and Templar aren't particularly religious in the typical sense. While they're affiliated with the confusingly-named Church of Light, said Church is more about espousing the general philosophies of compassion, charity, self-...
- Thu Apr 02, 2020 2:08 pm
- Forum: Wyrvardn
- Topic: Regarding Wyrvardn and the "Knight" term
- Replies: 3
- Views: 2344
Regarding Wyrvardn and the "Knight" term
(This seems to come up somewhat frequently, so I'm posting this right here in the Wyrvardn boards so it can be easily found and referenced in the future.) Unofficially, anyone can call themselves a "knight" and most people will get what they mean: a warrior who gets all armored up and prob...
- Tue Mar 10, 2020 2:32 pm
- Forum: Races
- Topic: About those Faewyr
- Replies: 2
- Views: 3111
About those Faewyr
Hey look, the Faewyr have the beginnings of a real wiki article now: https://clok.contrarium.net/index.php?title=Faewyr It's lacking a lot still, particularly in history/mythology which I really want to add but haven't gotten all smoothed out on paper yet. I'll run any updates by Jirato and post if ...
- Mon Mar 09, 2020 8:34 am
- Forum: Sorcery
- Topic: Sorcery manipulation
- Replies: 3
- Views: 5161
Re: Sorcery manipulation
I'll give an overall point of advice about all channeling first, and say that if you don't have an ability that specifically says you can do a particular thing, then it's likely you can't do that particular thing. This applies to all types of channeling, not just sorcery. Channeling in this world is...
- Wed Sep 18, 2019 6:48 pm
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 29730
Re: Death about to become more dangerous
/risefromthesands
Fun fact: Some may recall that one of the charmseeking (trick-or-treating) items you can get at Octum is a tiny iron pyramid. This has been a thing since the very first CLOK Octum in days of yore!
/descendintothesands
Fun fact: Some may recall that one of the charmseeking (trick-or-treating) items you can get at Octum is a tiny iron pyramid. This has been a thing since the very first CLOK Octum in days of yore!
/descendintothesands
- Thu Sep 12, 2019 2:41 pm
- Forum: Stonecrafting
- Topic: Carved haft termination
- Replies: 4
- Views: 7481
Re: Carved haft termination
Does that mean that woodworkers just make a "stave" item now instead of a specific type of haft, and the stave works as a wooden haft for any weapon head so the old specific-type hafts are obsolete?Noctere wrote: woodworkers are encouraged to supply carved staves for blacksmiths instead.
- Thu Sep 12, 2019 10:32 am
- Forum: Feature Requests and Suggestions
- Topic: Making arrowheads out of softer metals
- Replies: 6
- Views: 4207
Re: Making arrowheads out of softer metals
we should remove larger softer metal hilts and definitely all hafts (a silver or gold flail haft would be bent in no time and more useless than a silver or gold arrowhead) and we should make lead shot un-reusable. Most arrows should break upon use anyway, if not the head, then the shaft. Nails: har...
- Tue Aug 27, 2019 10:59 am
- Forum: Feature Requests and Suggestions
- Topic: Shadgard blacksmith pricing tweak
- Replies: 2
- Views: 2457
Re: Shadgard blacksmith pricing tweak
(Speaking to the original intent.) IC reason: Iron isn't found in the Shadgard region, so it's mostly imported from Mistral Lake, where iron is abundant. Mistral Lake exporters, caravan traders, and Shadgardian merchants all take advantage of this, so prices for iron goods are pretty crazy high in S...
- Fri Aug 23, 2019 12:04 pm
- Forum: Mummers
- Topic: Telepathy and you (Feature Request)
- Replies: 10
- Views: 9742
Re: Telepathy and you (Feature Request)
It seems to be an issue specific with words; the targeting syntax works for copies in anything else--elemancy and melee combat--and targeting or re-targeting with the words seemed to work, but only when they were not the same creature. If there is a hound and a laborer, then she was capable of slee...
- Fri Aug 23, 2019 11:04 am
- Forum: Mummers
- Topic: Telepathy and you (Feature Request)
- Replies: 10
- Views: 9742
Re: Telepathy and you (Feature Request)
While the syntax definitely needs to be updated to allow for more intuitively targeting others, Sneaky is correct: You can first enter TARGET 2 CARRIER, then CAST WONDER and it will target the second carrier instead of the first, since you previously established the second as your default target wit...
- Fri Aug 16, 2019 8:38 pm
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 75
- Views: 41320
Re: Monks under review
Suggestions within the parameters established by Jirato, though. Remember?
Suggestions would be super helpful.
Suggestions would be super helpful.
- Wed Aug 14, 2019 12:48 pm
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 75
- Views: 41320
Re: Monks under review
P.S. My recap mostly included stuff I recalled off the top of my head (which was mostly my own stuff). If anyone suggested something I didn't mention, post it again so it's easily visible to Jirato.