If they were stored in the later storage system of CLOK that went into storage crates and whatnot (similar to these lockers), those items haven't been imported yet.
Search found 3413 matches
- Mon May 27, 2024 5:11 pm
- Forum: General Announcements
- Topic: Bank storage lockers
- Replies: 2
- Views: 45
Re: Bank storage lockers
- Mon May 27, 2024 4:52 pm
- Forum: General Announcements
- Topic: Bank storage lockers
- Replies: 2
- Views: 45
Bank storage lockers
The banks of Shadgard and Corvus Outpost now provide storage lockers, rather than storing/retrieving items from the lobby. Simply GO LOCKER from the lobby area to access them! This should prevent a lot of headaches and funky situations that resulted from players having multiple ways they could poten...
- Fri May 24, 2024 10:26 am
- Forum: Feature Requests and Suggestions
- Topic: Don't Forget
- Replies: 5
- Views: 201
Re: Don't Forget
Thanks for the post, it's good advice! I've been having a blast bringing all this stuff back to life for everyone to experience, myself included.
- Fri May 24, 2024 10:22 am
- Forum: Technical Stuff
- Topic: Recovering accounts
- Replies: 2
- Views: 108
Re: Recovering accounts
Sorry for the delay! You should now have received a recovery password to the email you sent the recovery hash with.
- Tue May 21, 2024 2:08 pm
- Forum: General world discussion
- Topic: RP and Backstory Guidelines
- Replies: 18
- Views: 511
Re: RP and Backstory Guidelines
A lot of English is words evolved or appropriated from other languages! The words you referenced are words in common everyday use in the English language, so they're good. Use your best judgement to understand the intent of the request, and we'll poke anyone who might be stretching it a bit too far ...
- Tue May 21, 2024 1:38 pm
- Forum: General world discussion
- Topic: RP and Backstory Guidelines
- Replies: 18
- Views: 511
Re: RP and Backstory Guidelines
Q: What about language? I know for example that the Viali language isn't Italian. However, on Cogg, I wanted a word that Alia would use in specific situations with characters she was particularly close to from her own language. Instead of just making up a random word, I found an Italian one that fi...
- Tue May 21, 2024 12:27 pm
- Forum: General world discussion
- Topic: RP and Backstory Guidelines
- Replies: 18
- Views: 511
Re: RP and Backstory Guidelines
Q: Please correct me if what I am saying is wrong, but one thing I believe can be viable in regards to character backstory and setting it up in actual gameplay is writing up your backstory with the backstory command before properly delving into details ingame. this way, details from your past as a c...
- Tue May 21, 2024 8:39 am
- Forum: General world discussion
- Topic: RP and Backstory Guidelines
- Replies: 18
- Views: 511
RP and Backstory Guidelines
This post is going to come off as somewhat negative (a lot of "please don't do this") and I apologize for that. I want to address some issues that were becoming prevalent at various points in the past that I'd like to prevent from taking root now that we're in kind of an ideal refresh stat...
- Sun May 19, 2024 4:02 pm
- Forum: Feature Requests and Suggestions
- Topic: Shadgard's Hat Store
- Replies: 1
- Views: 86
Re: Shadgard's Hat Store
I think Shadgard needs a hat store for sure, but it might be a bit different from the one that existed before. That one seemed a bit too fancy and posh for a Shadgardian shop.
- Sun May 19, 2024 3:53 pm
- Forum: Feature Requests and Suggestions
- Topic: Loincloths and chest-wraps
- Replies: 2
- Views: 89
Re: Loincloths and chest-wraps
Loincloth and chest-wrap added to the clothing shops in Shadgard and Corvus. Underpants remain a Shadgard special for now, just because I think it's funny that they have a history of being such!
- Sun May 19, 2024 3:25 pm
- Forum: General Discussion
- Topic: Lighting update that's caused a few goofs
- Replies: 0
- Views: 52
Lighting update that's caused a few goofs
I recently removed a feature that was used to allow rooms to have their lighting affected by the lighting of adjacent rooms, or rooms through "out" exits and various windows or portals. It took up a fair amount of processing power for very little gain when the desired result lighting could...
- Sun May 19, 2024 3:19 pm
- Forum: Elemancy
- Topic: Elemancy Questions
- Replies: 3
- Views: 142
Re: Elemancy Questions
P.S. I also need to go over the rooms in the University and switch a few things up, like the heat-emitting diagrams to be replaced by pyrospheres, and luminous crystal light sources being replaced with mage candles.
- Sun May 19, 2024 3:15 pm
- Forum: Elemancy
- Topic: Elemancy Questions
- Replies: 3
- Views: 142
Re: Elemancy Questions
Are there going to be any kinds of lore changes to elemancy and how it works, as far as students at the University would understand it? Maybe some minor quibbling details, but nothing major. The idea of the "patterns" that has been used to describe what Elemancers user are essentially mem...
- Sun May 19, 2024 3:05 pm
- Forum: General Discussion
- Topic: New Character?
- Replies: 6
- Views: 253
Re: New Character?
Okay, character creation should be working, but it gives some warnings about the game not being fully playable and that there me be some vestigial systems that have yet to be removed or other oddities. Knowing those things, feel free to hop in and play around! also wonder if we're getting race names...
- Sun May 19, 2024 12:33 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 8
- Views: 336
Re: Answers to some Clok revival FAQs
Answers to some more questions I'm seeing! Q: Will chat always be available in-game while logged into a character? A: It's on while we get things set up, but once everything's a bit more settled chat will only be available when logged out or on third-party bridged platforms like Discord. You can hav...
- Fri May 17, 2024 8:44 pm
- Forum: The Elemancers
- Topic: Mage Candle returns!
- Replies: 0
- Views: 69
Mage Candle returns!
Apprentice Pyromancers can cast the Mage Candle spell once again! While channeling pyromancy, type CAST MAGE_CANDLE (note the underscore). The candle's base duration is 15 minutes, and each skill rank of Pyromancy grants an additional 5 seconds. The Mage Candle can be dismissed with the DISMISS comm...
- Fri May 17, 2024 6:23 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 8
- Views: 336
Re: Answers to some Clok revival FAQs
Thanks, Zeldryn! The chat was a lot of fun. Sorry for getting a little sassy at times. I like to tease people I'm comfortable with, and in group settings like this sometimes I can end up teasing someone I'm not as familiar with and then I worry I've just made them uncomfortable. One thing I intended...
- Thu May 16, 2024 10:44 am
- Forum: General Discussion
- Topic: On bans and negative faction standings
- Replies: 0
- Views: 94
On bans and negative faction standings
There have been a few requests to have character/account bans or negative faction standings reconsidered now that the game is being restored, so I figured I'd make a public statement on the subject. Regarding bans: I may look over them at some point just so I've got as much information as possible o...
- Thu May 16, 2024 8:52 am
- Forum: Corvus Outpost
- Topic: Corvite Twilight Eye
- Replies: 1
- Views: 86
Re: Corvette Twilight Eye
Per the changelog: The Corvus Outpost now has a Twilight Eye office offering aura services and item registration, south of the bank within the Citadel.
- Thu May 16, 2024 6:51 am
- Forum: General Discussion
- Topic: Question on Bugged Equipment
- Replies: 1
- Views: 62
Re: Question on Bugged Equipment
Yes, please! Once per type of item, not per individual item. So if you had 2 crossbows, you wouldn't need to send a separate report upon trying each one. Just one report that crossbows in general don't seem to be functional.
- Tue May 14, 2024 5:57 pm
- Forum: General Discussion
- Topic: A few little things going with the mud
- Replies: 1
- Views: 101
Re: A few little things going with the mud
I may have to rework the entire soundpack You should be able to use most of what you've already worked on with the COGG pack, I think, since we're running on the updated code and not the old legacy CLOK code. how is tailoring done when the old system doesn't have animal husbandry and wool or rimeve...
- Tue May 14, 2024 7:53 am
- Forum: General Announcements
- Topic: CLOK Server Shut Down (Edit: Not anymore!)
- Replies: 1
- Views: 6193
Re: CLOK Server Shut Down (It's back!)
Hey look, is that a Monk casting Soul Beacon on CLOK? Or a Rook casting Soul Retrieval? Either way: CLOK is being restored, running on an updated codebase! It's still a work in progress, but it's moving right along and people can log in with their CLOK accounts and characters. Some stuff will be a l...
- Mon May 13, 2024 7:14 am
- Forum: Rook Parlour
- Topic: Return of Rook spells?
- Replies: 1
- Views: 98
Re: Return of Rook spells?
I can't think of any off the top of my head that shouldn't return! I'm working on Elemancer spells first, since Rooks have some spells that are a bit more involved code-wise.
- Mon Apr 26, 2021 11:30 am
- Forum: General Socialization
- Topic: Qent's Quest
- Replies: 3
- Views: 1477
Qent's Quest
I took a little time over the past couple days to play around with some graphical game design for once. I would like to present my first work: Qent's Quest: Savior of Kerth. It's a parody game whose setting should feel familiar to CLOK players. While the game is inspired by various true events, I sh...
- Thu Aug 27, 2020 9:43 am
- Forum: Dwaedn Wyr
- Topic: New pounce ability
- Replies: 6
- Views: 3732
Re: New pounce ability
Some players like their am smash goods. That's totally fine. But no guild has ever been one-size-fits-all. Right! It certainly works, I just wanted to clarify that not all Dwaedn Wyr are that way. Now I'm super tempted to log in as my Dwaedn I never got around to playing, just to try out this new a...