Search found 3405 matches
- Sun May 19, 2024 4:02 pm
- Forum: Feature Requests and Suggestions
- Topic: Shadgard's Hat Store
- Replies: 1
- Views: 37
Re: Shadgard's Hat Store
I think Shadgard needs a hat store for sure, but it might be a bit different from the one that existed before. That one seemed a bit too fancy and posh for a Shadgardian shop.
- Sun May 19, 2024 3:53 pm
- Forum: Feature Requests and Suggestions
- Topic: Loincloths and chest-wraps
- Replies: 2
- Views: 55
Re: Loincloths and chest-wraps
Loincloth and chest-wrap added to the clothing shops in Shadgard and Corvus. Underpants remain a Shadgard special for now, just because I think it's funny that they have a history of being such!
- Sun May 19, 2024 3:25 pm
- Forum: General Discussion
- Topic: Lighting update that's caused a few goofs
- Replies: 0
- Views: 24
Lighting update that's caused a few goofs
I recently removed a feature that was used to allow rooms to have their lighting affected by the lighting of adjacent rooms, or rooms through "out" exits and various windows or portals. It took up a fair amount of processing power for very little gain when the desired result lighting could...
- Sun May 19, 2024 3:19 pm
- Forum: Elemancy
- Topic: Elemancy Questions
- Replies: 3
- Views: 51
Re: Elemancy Questions
P.S. I also need to go over the rooms in the University and switch a few things up, like the heat-emitting diagrams to be replaced by pyrospheres, and luminous crystal light sources being replaced with mage candles.
- Sun May 19, 2024 3:15 pm
- Forum: Elemancy
- Topic: Elemancy Questions
- Replies: 3
- Views: 51
Re: Elemancy Questions
Are there going to be any kinds of lore changes to elemancy and how it works, as far as students at the University would understand it? Maybe some minor quibbling details, but nothing major. The idea of the "patterns" that has been used to describe what Elemancers user are essentially mem...
- Sun May 19, 2024 3:05 pm
- Forum: General Discussion
- Topic: New Character?
- Replies: 3
- Views: 99
Re: New Character?
Okay, character creation should be working, but it gives some warnings about the game not being fully playable and that there me be some vestigial systems that have yet to be removed or other oddities. Knowing those things, feel free to hop in and play around! also wonder if we're getting race names...
- Sun May 19, 2024 12:33 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 9
- Views: 172
Re: Answers to some Clok revival FAQs
Answers to some more questions I'm seeing! Q: Will chat always be available in-game while logged into a character? A: It's on while we get things set up, but once everything's a bit more settled chat will only be available when logged out or on third-party bridged platforms like Discord. You can hav...
- Fri May 17, 2024 8:44 pm
- Forum: The Elemancers
- Topic: Mage Candle returns!
- Replies: 0
- Views: 29
Mage Candle returns!
Apprentice Pyromancers can cast the Mage Candle spell once again! While channeling pyromancy, type CAST MAGE_CANDLE (note the underscore). The candle's base duration is 15 minutes, and each skill rank of Pyromancy grants an additional 5 seconds. The Mage Candle can be dismissed with the DISMISS comm...
- Fri May 17, 2024 6:23 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 9
- Views: 172
Re: Answers to some Clok revival FAQs
Thanks, Zeldryn! The chat was a lot of fun. Sorry for getting a little sassy at times. I like to tease people I'm comfortable with, and in group settings like this sometimes I can end up teasing someone I'm not as familiar with and then I worry I've just made them uncomfortable. One thing I intended...
- Thu May 16, 2024 10:44 am
- Forum: General Discussion
- Topic: On bans and negative faction standings
- Replies: 0
- Views: 69
On bans and negative faction standings
There have been a few requests to have character/account bans or negative faction standings reconsidered now that the game is being restored, so I figured I'd make a public statement on the subject. Regarding bans: I may look over them at some point just so I've got as much information as possible o...
- Thu May 16, 2024 8:52 am
- Forum: Corvus Outpost
- Topic: Corvite Twilight Eye
- Replies: 1
- Views: 50
Re: Corvette Twilight Eye
Per the changelog: The Corvus Outpost now has a Twilight Eye office offering aura services and item registration, south of the bank within the Citadel.
- Thu May 16, 2024 6:51 am
- Forum: General Discussion
- Topic: Question on Bugged Equipment
- Replies: 1
- Views: 41
Re: Question on Bugged Equipment
Yes, please! Once per type of item, not per individual item. So if you had 2 crossbows, you wouldn't need to send a separate report upon trying each one. Just one report that crossbows in general don't seem to be functional.
- Tue May 14, 2024 5:57 pm
- Forum: General Discussion
- Topic: A few little things going with the mud
- Replies: 1
- Views: 69
Re: A few little things going with the mud
I may have to rework the entire soundpack You should be able to use most of what you've already worked on with the COGG pack, I think, since we're running on the updated code and not the old legacy CLOK code. how is tailoring done when the old system doesn't have animal husbandry and wool or rimeve...
- Tue May 14, 2024 7:53 am
- Forum: General Announcements
- Topic: CLOK Server Shut Down
- Replies: 1
- Views: 5912
Re: CLOK Server Shut Down (It's back!)
Hey look, is that a Monk casting Soul Beacon on CLOK? Or a Rook casting Soul Retrieval? Either way: CLOK is being restored, running on an updated codebase! It's still a work in progress, but it's moving right along and people can log in with their CLOK accounts and characters. Some stuff will be a l...
- Mon May 13, 2024 7:14 am
- Forum: Rook Parlour
- Topic: Return of Rook spells?
- Replies: 1
- Views: 51
Re: Return of Rook spells?
I can't think of any off the top of my head that shouldn't return! I'm working on Elemancer spells first, since Rooks have some spells that are a bit more involved code-wise.
- Mon Apr 26, 2021 11:30 am
- Forum: General Socialization
- Topic: Qent's Quest
- Replies: 3
- Views: 1453
Qent's Quest
I took a little time over the past couple days to play around with some graphical game design for once. I would like to present my first work: Qent's Quest: Savior of Kerth. It's a parody game whose setting should feel familiar to CLOK players. While the game is inspired by various true events, I sh...
- Thu Aug 27, 2020 9:43 am
- Forum: Dwaedn Wyr
- Topic: New pounce ability
- Replies: 6
- Views: 3678
Re: New pounce ability
Some players like their am smash goods. That's totally fine. But no guild has ever been one-size-fits-all. Right! It certainly works, I just wanted to clarify that not all Dwaedn Wyr are that way. Now I'm super tempted to log in as my Dwaedn I never got around to playing, just to try out this new a...
- Thu Aug 27, 2020 8:12 am
- Forum: Dwaedn Wyr
- Topic: New pounce ability
- Replies: 6
- Views: 3678
Re: New pounce ability
Not trying to be rude, but I believe CLOK and the Dwaedn class were not at all improved by this change. It can be rough when your idea of something is shaken up, for sure. Hopefully I can help assuage some of your concerns. As the creator of the Dwaedn Wyr, I'm actually excited for this addition! I...
- Mon Aug 17, 2020 9:30 pm
- Forum: The Elemancers
- Topic: Mage Candle and Fire Sphere
- Replies: 1
- Views: 1902
Re: Mage Candle and Fire Sphere
Is there a lore reason for the difference between these two? Or is it an oversight or low priority change? I was asked ICly why, and I'm not sure how to answer. One is a tiny little candle flame that provides a slight amount of light, the other is a big bright ball of fire that provides a large amo...
- Mon Aug 17, 2020 8:55 pm
- Forum: Shadgard
- Topic: Shadgard Orphanage: Nasty or Nice?
- Replies: 0
- Views: 1498
Shadgard Orphanage: Nasty or Nice?
I was made aware of some speculation a little while back about nasty nuns treating children badly in the Shadgard Orphanage, so I wrote up a little blurb to clarify things and got Jirato's approval to post it. ========== The Shadgard Orphanage is a modest facility on the south end of Shadgard where ...
- Mon Aug 17, 2020 8:33 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Cache of questions
- Replies: 37
- Views: 25702
Re: Cache of questions
1. The mummer abilities, is it implied that anyone can learn it... no genetic quirks like elemancy or something? Lorewise, it's something that people just have varying levels of natural affinity for, like many other skills or talents. PCs who join up are assumed to have a good knack for it, though ...
- Wed Apr 22, 2020 11:20 am
- Forum: General world discussion
- Topic: A Dreaded List of Questions Thread
- Replies: 5
- Views: 6499
Re: A Dreaded List of Questions Thread
cultures and religion: Q: Why do Rhuidim speak Nuum? A: Likely because Rhun was originally a Nuumic Old Gods traditionalist. I'd say the Rhuidim technically have their own dialect at least, but mechanically having it the same as Nuum makes an amount of sense. Q: Do the Nuum use druidry? A: Anyone c...
- Wed Apr 22, 2020 9:46 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Cache of questions
- Replies: 37
- Views: 25702
Re: Cache of questions
A GM pointed me here, so I'll do my best to shed some light: 1. Are there settlements, around the lands that aren't hamlets but just a collection of homes that are isolated? There are bound to be a few little homes or tiny solitary communities tucked away out there in places that have gone unnoticed...
- Sun Apr 05, 2020 7:48 pm
- Forum: General world discussion
- Topic: Briar's List of Probably Dumb Game Questions
- Replies: 11
- Views: 4775
Re: Briar's List of Probably Dumb Game Questions
Elemancy works the classical elements of fire, earth, air, and water. Sorcery has to do with cold goopy inky-black stuff. Thaumaturgy is warm glowy golden light that gives you warm fuzzies (unless you're tainted, in which case it burns like the dickens). Druidry primarily has to do with plants and a...
- Sun Apr 05, 2020 6:29 pm
- Forum: General world discussion
- Topic: Briar's List of Probably Dumb Game Questions
- Replies: 11
- Views: 4775
Re: Briar's List of Probably Dumb Game Questions
Briar has had a glimpse of the future, when the Hillfolk of Karnath have risen up to take over all of Arad and renamed it Kharad.