Search found 3413 matches
- Thu May 30, 2019 8:30 am
- Forum: Feature Requests and Suggestions
- Topic: neckerchief masks - too thin to muffle one's voice
- Replies: 7
- Views: 4591
Re: neckerchief masks - too thin to muffle one's voice
Perfect! Case closed.
- Thu May 30, 2019 8:22 am
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 75
- Views: 41648
Re: Monks under review
I agree, more community togetherness would be fantastic. Both that and the ability to enjoy the game when numbers are low and people are doing their own thing are important pieces to overall gameplay enjoyment. From my perspective, monks already have some very good stuff to bring to the table in gro...
- Wed May 29, 2019 9:49 pm
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 75
- Views: 41648
Re: Monks under review
We should also ask 'What would you interact with a monk over?' I agree, but let's also try to give monks things to do that don't require them to have someone else being there with them. They're supposed to be helpers and supporters for sure, but there are also plenty of times when everyone else is ...
- Wed May 29, 2019 8:17 pm
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 75
- Views: 41648
Re: Monks under review
Brainstorm Prompt: What would be fun to do as a monk that doesn't specifically involve seeking out creatures to kill/destroy?
- Wed May 29, 2019 5:46 pm
- Forum: Feature Requests and Suggestions
- Topic: neckerchief masks - too thin to muffle one's voice
- Replies: 7
- Views: 4591
Re: neckerchief masks - too thin to muffle one's voice
Come on, Kent. If anyone has panache to spare, it's you.
Even so: Any ideas to make the bandana masks more obvious so they can afford to lose the muffle?
Even so: Any ideas to make the bandana masks more obvious so they can afford to lose the muffle?
- Wed May 29, 2019 4:54 pm
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 75
- Views: 41648
Re: Monks under review
It's interesting to note that of the three examples you provided, two left the Monastic Order, and the other had to abandon the combat-focused playstyle because it wasn't supported and got them into no small amount of trouble. That they were all given time to try and come into better alignment with ...
- Wed May 29, 2019 3:48 pm
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 75
- Views: 41648
Re: Monks under review
I remember when monks were combat oriented I think you're misremembering. Monks were originally encouraged to train unarmed combat in the interest of self defense (blade slap and arrow deflect were made just for them, so they could better avoid attacks without having to carry weapons) but were stil...
- Wed May 29, 2019 1:54 pm
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 75
- Views: 41648
Re: Monks under review
Monks do get a couple powerful anti-nethrim abilities, and there's never been an issue with monks using those when a situation demands. I've cheered as I've watched more than a few liches and wraiths be vaporized by blinding columns of light at the hands of monks. It'd be fun to see them get a few m...
- Wed May 29, 2019 7:01 am
- Forum: Feature Requests and Suggestions
- Topic: neckerchief masks - too thin to muffle one's voice
- Replies: 7
- Views: 4591
Re: neckerchief masks - too thin to muffle one's voice
Keep in mind that the main point of the muffle effect to begin with was to make it apparent to others that the speaker was was wearing just such a mask. You lose that panache if people don't even realize you're wearing that bandana mask.
- Sat May 25, 2019 2:35 pm
- Forum: General Events
- Topic: Tse Gaiyan 1219 yearly meeting
- Replies: 6
- Views: 5009
Re: Tse Gaiyan 1219 yearly meeting
Anyone willing to RSVP here? I think people are more likely to show up if they know others are also going to show up, so people chiming in here could be a good way to get some momentum going for this event.
- Tue May 21, 2019 9:54 am
- Forum: Sorcery
- Topic: Lore Questions
- Replies: 6
- Views: 7426
Re: Lore Questions
"1.Does Nether affect non-organic material. This would include things like stone/cobalt/lead, any kind of non-organic material." Yes it does, much like an acid would. "if so, does it affect ferrous material given there is enough nether?" Yes - you'll notice if you wear iron armo...
- Tue Jan 15, 2019 10:15 am
- Forum: Feature Requests and Suggestions
- Topic: A newbie critique on traveling, hunger, and cold
- Replies: 8
- Views: 4464
Re: A newbie critique on traveling, hunger, and cold
This post isn't meant to argue one way or another, but to just explain a little what the mindset was behind these mechanics when they were created. When I designed these systems, the thing at the fore of my mind was "would I want to play this game?" I always strove for a balance between re...
- Mon Jan 14, 2019 1:18 pm
- Forum: Sorcery
- Topic: injuries from nether
- Replies: 1
- Views: 2950
Re: injuries from nether
I say go for it. If you want to go over more particulars of how exactly they're troubling your character, feel free to send me a PM on the BBS here with more information about it so we don't get any more spoileriffic to the masses. I'd be happy to put some of your concerns to rest.
- Mon Jan 14, 2019 1:04 pm
- Forum: General Events
- Topic: Unmarked Grave
- Replies: 2
- Views: 2713
Re: Unmarked Grave
I didn't take part, but I got numerous messages from people saying how much they were enjoying this as it went on and they tried to puzzle things out. Now I'm wishing I had played!
- Mon Jan 14, 2019 1:01 pm
- Forum: Character Stories & Histories
- Topic: A Lonely Ride
- Replies: 6
- Views: 5185
Re: A Lonely Ride
This was an awesome read! Ruin really is the best horse. I'd love to read more stuff like this, both from Dorn and other players. It's great to enjoy the writer's talent and see a glimpse of their characters through their own writing, and a bit more selfishly, I just love seeing people appreciate th...
- Fri Jan 04, 2019 3:59 pm
- Forum: Races
- Topic: Viali dueling
- Replies: 6
- Views: 7147
- Fri Jan 04, 2019 10:22 am
- Forum: Races
- Topic: Marriage traditions
- Replies: 9
- Views: 6905
Re: Marriage traditions
Oooh, I'm curious to see what people think as well!
- Sat May 26, 2018 8:10 am
- Forum: Feature Requests and Suggestions
- Topic: adjustment to Templar abilities?
- Replies: 4
- Views: 2833
Re: adjustment to Templar abilities?
Taking one or both of the Quickchannel abilities can also reduce channel drop woes, in that it takes less roundtime to open channels.
- Fri May 25, 2018 4:11 pm
- Forum: Feature Requests and Suggestions
- Topic: adjustment to Templar abilities?
- Replies: 4
- Views: 2833
Re: adjustment to Templar abilities?
Thaumaturgy already has a very significant advantage just by nature of being thaumaturgy, when it comes to channel drop rates due to armor - it's much less likely to drop than other types of channeling, even without the Serafina's Blessing ability. No ability required. That said, it's still troubles...
- Sun May 20, 2018 11:23 am
- Forum: Rook Parlour
- Topic: Minor Animation functioning on nethrim
- Replies: 3
- Views: 5170
Re: Minor Animation functioning on nethrim
Minor Animation is essentially jump-starting a human corpse that is still fit for normal, organic life, with all its organs and systems still intact. That's why the target can't have sustained any vital wounds - the body's as alive and biologically functioning as it ever was, the natural biology tak...
- Wed May 16, 2018 9:40 pm
- Forum: Creatures
- Topic: More animals affected by druidry
- Replies: 0
- Views: 2916
More animals affected by druidry
The recently-released animals, and a few older animals that were omitted by mistake, are now affected by druidry abilities. If you notice any other creatures that are unaffected by druidry but feel like they should be, let us know.
Thanks to Noccy for handling the codey side of this update.
Thanks to Noccy for handling the codey side of this update.
- Fri May 11, 2018 1:13 pm
- Forum: Feature Requests and Suggestions
- Topic: Dwaedn Weapon Alterations
- Replies: 3
- Views: 2147
Re: Dwaedn Weapon Alterations
Rooms that perform repairs will have something next to the room name. In this case, it says (paid metal repairs). The syntax should be: REPAIR MY <WEAPON> or for example, REPAIR MY WARSWORD
- Fri May 11, 2018 11:30 am
- Forum: Feature Requests and Suggestions
- Topic: Dwaedn Weapon Alterations
- Replies: 3
- Views: 2147
Re: Dwaedn Weapon Alterations
It looks like Haurlief will repair your stuff for you. And apparently it's been that way for a while, because when checking for repairs he handed me a repaired knife I had forgotten I gave him to repair years ago.
- Fri May 11, 2018 11:22 am
- Forum: Hunting Areas
- Topic: Beware the Rakkan!
- Replies: 1
- Views: 3153
Re: Beware the Rakkan!
P.P.S. It turns out this is actually in the Wyrewood forest, not Vaelgraten. Back in MY day, Vaelgraten was huge and covered a wide area and blah blah blah ...
P.P.P.S.Original post updated to give the correct area.
P.P.P.S.Original post updated to give the correct area.
- Tue May 08, 2018 11:33 am
- Forum: Hunting Areas
- Topic: Beware the Rakkan!
- Replies: 1
- Views: 3153
Beware the Rakkan!
In a strange recent fad, many people have been sporting apparel made of what is being called "rakkan fur" - a fine, deep brown fur. Rumors have been circulating that these "rakkan" can be found in the mountains deep in the Wyrewood Forest, though the frequency of the phrase "...