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Armor
An armory (one which features only armor, not arms) has been placed on Brewery Row near the blacksmith and mine. This armory is temporary for testing purposes (as is most of the town, honestly). All types of armor are available and cost 1 riln. A different piece of armor must be bought for different...
- Tue Jun 29, 2010 11:27 am
- Forum: General Announcements
- Topic: Stealth Overhaul
- Replies: 2
- Views: 1760
- Mon Jun 28, 2010 8:49 pm
- Forum: General Hunting and Combat
- Topic: Aim your shots
- Replies: 2
- Views: 2070
Aim your shots
You can now use the AIM verb to choose which body location you wish to aim for by default when attacking. The chance to successfully hit the spot you aim for is dependent on your applicable skill for the weapon/spell you're using. I considered tying General Combat into it, too, but I don't want Gene...
- Mon Jun 28, 2010 8:45 pm
- Forum: Feature Requests and Suggestions
- Topic: Now is the time
- Replies: 12
- Views: 6413
Yeah, the numbers need some definite adjusting. I'll probably up the stealth skill gain a bit, but also add in some other checks that'll skill it up, like successfully ambushing and sniping without being seen. That way you can skill up in ways besides just hide, unhide, hide, unhide ... I'm sure tha...
- Fri Jun 25, 2010 5:01 pm
- Forum: General Announcements
- Topic: Hiatus
- Replies: 5
- Views: 2735
- Tue Jun 08, 2010 4:52 pm
- Forum: General Announcements
- Topic: Hiatus
- Replies: 5
- Views: 2735
Hiatus
Seeing as there's been little to no interest for a while now and I can't seem to get anyone to even be interested in development as small as leaving comments or suggestions, I'm putting this project on hiatus. I'll still code some things up when I come up with something I think is particularly neat,...
- Wed Jun 02, 2010 11:30 am
- Forum: General Announcements
- Topic: Elemental -mancy Flares
- Replies: 0
- Views: 1504
Elemental -mancy Flares
If you have a single element prepared and then attack, the attack will 'flare' with that element if it hits your target. You will then no longer have that element prepared. The basic damage potential of damaging flares (pyro, cryo, and geo) is 1 to 20. The maximum damage potential of the flare is de...
- Tue Jun 01, 2010 6:14 pm
- Forum: General Hunting and Combat
- Topic: Punch, kick and claw
- Replies: 0
- Views: 1614
Punch, kick and claw
Players can now use the PUNCH, KICK and, if their character is a Canim, CLAW verbs in combat. PUNCH is the same as using ATTACK while not holding a weapon, though in the case of the Canim, it guarantees a punch attack instead of being a random choice between punch and claw. PUNCH can be used to do a...
- Mon May 31, 2010 2:05 pm
- Forum: General Announcements
- Topic: Stealth Overhaul
- Replies: 2
- Views: 1760
There is now messaging indicating whether you successfully ambush a target from hiding and cause a TDR roll pushdown. att You emerge from hiding to attack! An animated training dummy is caught off-guard by the surprise attack! You swing a pair of closed fists at an animated training dummy! AAR(19): ...
- Sun May 30, 2010 9:59 pm
- Forum: General Announcements
- Topic: Worn items conceal features
- Replies: 6
- Views: 4228
Worn items conceal features
Certain worn items will conceal features: look Rias You see Rias. He is about seven feet tall and appears to be mature. He has shaggy mottled brown hair and squinty ice-blue eyes. His skin is fair and his body's build is wiry. You also notice he has pointed teeth and claw-tipped fingers. get helm Yo...
- Thu May 27, 2010 9:37 pm
- Forum: General Announcements
- Topic: Stealth Overhaul
- Replies: 2
- Views: 1760
Stealth Overhaul
The stealth system in general has received an overhaul today (so it actually works now!). You can skill up your Stealth skill by successfully hiding unobserved around critters or other player characters that have a fair chance of spotting you. On the flip side, successfully spotting someone in their...
- Thu May 27, 2010 11:30 am
- Forum: General Town & Outposts
- Topic: Postal Service
- Replies: 5
- Views: 2870
- Thu May 27, 2010 7:30 am
- Forum: Feature Requests and Suggestions
- Topic: Now is the time
- Replies: 12
- Views: 6413
- Wed May 26, 2010 9:42 pm
- Forum: General Announcements
- Topic: Campfires
- Replies: 0
- Views: 1551
Campfires
Certain items can be gathered into piles and lit to make campfires! [Wildernes, Conifer Forest] Coniferous trees dominate the area. Tall mountains rise abruptly to the south. The area is completely silent. Obvious paths: west, east, southwest. forage stick [Roll Result: 51] You forage around for a b...
- Wed May 26, 2010 10:50 am
- Forum: General Hunting and Combat
- Topic: Archery!
- Replies: 6
- Views: 3924
Some improvements to ammo management: - You can now specify how many of a bundle you wish to get, i.e. GET 5 ARROWS. - PUTting ammo into a container that already has a bundle of that same type of ammo will automatically combine it all into a single bundle. Examples: l in back quiv In the back quiver...
- Tue May 25, 2010 7:59 pm
- Forum: General Announcements
- Topic: Elemental -mancy magical skills
- Replies: 7
- Views: 2859
Elemental -mancy magical skills
The elemental -mancy skills are now working. The 5 basic schools of elementalism are: Pyromancy (fire) Aeromancy (air) Hydromancy (water) Geomancy (earth) Cryomancy (cold) Cold is an element. We swear. Usage is as follows: aeromancy Your hands glow with dim light as you begin channeling the element ...
- Mon May 24, 2010 8:59 pm
- Forum: General Announcements
- Topic: Server Move
- Replies: 1
- Views: 1589
- Sun May 16, 2010 5:01 pm
- Forum: General Announcements
- Topic: Server Move
- Replies: 1
- Views: 1589
Server Move
The server will be down Saturday and may be down for a few days.
- Sat May 15, 2010 11:09 pm
- Forum: General Announcements
- Topic: Skill Trainers
- Replies: 1
- Views: 1361
Skill Trainers
There are some skill trainers around town that'll help you increase your skills, for a price. You can usually identify which NPCs are skill trainers because their name will indicate their profession, followed by their proper name, like "the bard Jerromir" or "the rogue Molly."
- Sat May 08, 2010 4:08 pm
- Forum: General Hunting and Combat
- Topic: Archery!
- Replies: 6
- Views: 3924
Every archer's dream: [quote=The Game] get arr You remove an arrow from the weathered canvas duffle bag you are wearing. get fire You remove some firestones from the weathered canvas duffle bag you are wearing. light arr You strike some firestones together several times, producing a shower of sparks...
- Fri May 07, 2010 3:22 pm
- Forum: General Hunting and Combat
- Topic: Combat Targeting
- Replies: 0
- Views: 2105
Combat Targeting
You can now specify which target to default hostile actions against with the TARGET command. Any hostile actions (attacking, cas ting offensive spells, etc.) against a target will set them as your default target. TARGET can be used to target both players or critters - even those that are not -curren...
- Sat May 01, 2010 5:38 pm
- Forum: General Announcements
- Topic: Directed Speech
- Replies: 0
- Views: 1538
Directed Speech
Get tired of saying something and having everyone in the room wonder who you're talking to? Now you can direct your speech at people, critters or objects by using two colons followed by your intended target at the beginning of the speech commands. Examples: say ::Rias Ahoy, matey. Speaking to Rias, ...
- Sat Apr 24, 2010 9:59 pm
- Forum: Feature Requests and Suggestions
- Topic: Invasion of the Japanese seizure robots!!! (i.e. forum color scheme)
- Replies: 3
- Views: 2640
- Sat Apr 24, 2010 1:10 pm
- Forum: Hunting Areas
- Topic: The Abandoned Farm
- Replies: 4
- Views: 2869
The Abandoned Farm
A couple notes about the Abandoned Farm area: - The farming tools the scarecrows wield aren't very effective weapons, so this is a pretty safe place to hunt. - If you end up needing to rest and don't want to hike back to town, you can rest safely in the barn loft. The scarecrows won't climb up there...
- Sat Apr 24, 2010 12:57 pm
- Forum: Bug Reports
- Topic: Longbow attack bug?
- Replies: 1
- Views: 1628
Longbow attack bug?
Rithiel, you reported a bug where you got disconnected when attacking with your longbow. Did you have anything else in your hands at the moment? You mean you used ATTACK and not FIRE, correct? I can't seem to reproduce this bug. I've fired and attacked with a longbow in my left and right hand, inclu...