Search found 3413 matches

by Rias
Fri Jul 02, 2010 3:40 pm
Forum: Armor
Topic: Armor
Replies: 15
Views: 8536

Armor

An armory (one which features only armor, not arms) has been placed on Brewery Row near the blacksmith and mine. This armory is temporary for testing purposes (as is most of the town, honestly). All types of armor are available and cost 1 riln. A different piece of armor must be bought for different...
by Rias
Tue Jun 29, 2010 11:27 am
Forum: General Announcements
Topic: Stealth Overhaul
Replies: 2
Views: 1760

Successfully ambushing or sniping (without being seen) will now increase your Stealth skill, provided your Stealth skill isn't so high over the observer's Perception skill that there would be no challenge.
by Rias
Mon Jun 28, 2010 8:49 pm
Forum: General Hunting and Combat
Topic: Aim your shots
Replies: 2
Views: 2070

Aim your shots

You can now use the AIM verb to choose which body location you wish to aim for by default when attacking. The chance to successfully hit the spot you aim for is dependent on your applicable skill for the weapon/spell you're using. I considered tying General Combat into it, too, but I don't want Gene...
by Rias
Mon Jun 28, 2010 8:45 pm
Forum: Feature Requests and Suggestions
Topic: Now is the time
Replies: 12
Views: 6413

Yeah, the numbers need some definite adjusting. I'll probably up the stealth skill gain a bit, but also add in some other checks that'll skill it up, like successfully ambushing and sniping without being seen. That way you can skill up in ways besides just hide, unhide, hide, unhide ... I'm sure tha...
by Rias
Fri Jun 25, 2010 5:01 pm
Forum: General Announcements
Topic: Hiatus
Replies: 5
Views: 2735

Good to hear. I've secretly been working on stuff anyway (can't kick the habit). I've updated/converted a massive amount of code, and the armor system is nearly complete.
by Rias
Tue Jun 08, 2010 4:52 pm
Forum: General Announcements
Topic: Hiatus
Replies: 5
Views: 2735

Hiatus

Seeing as there's been little to no interest for a while now and I can't seem to get anyone to even be interested in development as small as leaving comments or suggestions, I'm putting this project on hiatus. I'll still code some things up when I come up with something I think is particularly neat,...
by Rias
Wed Jun 02, 2010 11:30 am
Forum: General Announcements
Topic: Elemental -mancy Flares
Replies: 0
Views: 1504

Elemental -mancy Flares

If you have a single element prepared and then attack, the attack will 'flare' with that element if it hits your target. You will then no longer have that element prepared. The basic damage potential of damaging flares (pyro, cryo, and geo) is 1 to 20. The maximum damage potential of the flare is de...
by Rias
Tue Jun 01, 2010 6:14 pm
Forum: General Hunting and Combat
Topic: Punch, kick and claw
Replies: 0
Views: 1614

Punch, kick and claw

Players can now use the PUNCH, KICK and, if their character is a Canim, CLAW verbs in combat. PUNCH is the same as using ATTACK while not holding a weapon, though in the case of the Canim, it guarantees a punch attack instead of being a random choice between punch and claw. PUNCH can be used to do a...
by Rias
Mon May 31, 2010 2:05 pm
Forum: General Announcements
Topic: Stealth Overhaul
Replies: 2
Views: 1760

There is now messaging indicating whether you successfully ambush a target from hiding and cause a TDR roll pushdown. att You emerge from hiding to attack! An animated training dummy is caught off-guard by the surprise attack! You swing a pair of closed fists at an animated training dummy! AAR(19): ...
by Rias
Sun May 30, 2010 9:59 pm
Forum: General Announcements
Topic: Worn items conceal features
Replies: 6
Views: 4228

Worn items conceal features

Certain worn items will conceal features: look Rias You see Rias. He is about seven feet tall and appears to be mature. He has shaggy mottled brown hair and squinty ice-blue eyes. His skin is fair and his body's build is wiry. You also notice he has pointed teeth and claw-tipped fingers. get helm Yo...
by Rias
Thu May 27, 2010 9:37 pm
Forum: General Announcements
Topic: Stealth Overhaul
Replies: 2
Views: 1760

Stealth Overhaul

The stealth system in general has received an overhaul today (so it actually works now!). You can skill up your Stealth skill by successfully hiding unobserved around critters or other player characters that have a fair chance of spotting you. On the flip side, successfully spotting someone in their...
by Rias
Thu May 27, 2010 11:30 am
Forum: General Town & Outposts
Topic: Postal Service
Replies: 5
Views: 2870

If you have mail waiting for you at the post office, you'll be notified on login. If you happen to be in-game when the mail is sent to you, you'll receive a notification then, too.
by Rias
Thu May 27, 2010 7:30 am
Forum: Feature Requests and Suggestions
Topic: Now is the time
Replies: 12
Views: 6413

I'm working on a wounds system now, so armor will come in after that.

Hiding shouldn't be too difficult to bring up to date, so I'll get that done. Any suggestions on what all hiding should entail? Anything in addition to being untargetable?
by Rias
Wed May 26, 2010 9:42 pm
Forum: General Announcements
Topic: Campfires
Replies: 0
Views: 1551

Campfires

Certain items can be gathered into piles and lit to make campfires! [Wildernes, Conifer Forest] Coniferous trees dominate the area. Tall mountains rise abruptly to the south. The area is completely silent. Obvious paths: west, east, southwest. forage stick [Roll Result: 51] You forage around for a b...
by Rias
Wed May 26, 2010 10:50 am
Forum: General Hunting and Combat
Topic: Archery!
Replies: 6
Views: 3924

Some improvements to ammo management: - You can now specify how many of a bundle you wish to get, i.e. GET 5 ARROWS. - PUTting ammo into a container that already has a bundle of that same type of ammo will automatically combine it all into a single bundle. Examples: l in back quiv In the back quiver...
by Rias
Tue May 25, 2010 7:59 pm
Forum: General Announcements
Topic: Elemental -mancy magical skills
Replies: 7
Views: 2859

Elemental -mancy magical skills

The elemental -mancy skills are now working. The 5 basic schools of elementalism are: Pyromancy (fire) Aeromancy (air) Hydromancy (water) Geomancy (earth) Cryomancy (cold) Cold is an element. We swear. Usage is as follows: aeromancy Your hands glow with dim light as you begin channeling the element ...
by Rias
Mon May 24, 2010 8:59 pm
Forum: General Announcements
Topic: Server Move
Replies: 1
Views: 1589

The server liveth again! And the site's working again. Yay.
by Rias
Sun May 16, 2010 5:01 pm
Forum: General Announcements
Topic: Server Move
Replies: 1
Views: 1589

Server Move

The server will be down Saturday and may be down for a few days.
by Rias
Sat May 15, 2010 11:09 pm
Forum: General Announcements
Topic: Skill Trainers
Replies: 1
Views: 1361

Skill Trainers

There are some skill trainers around town that'll help you increase your skills, for a price. You can usually identify which NPCs are skill trainers because their name will indicate their profession, followed by their proper name, like "the bard Jerromir" or "the rogue Molly."
by Rias
Sat May 08, 2010 4:08 pm
Forum: General Hunting and Combat
Topic: Archery!
Replies: 6
Views: 3924

Every archer's dream: [quote=The Game] get arr You remove an arrow from the weathered canvas duffle bag you are wearing. get fire You remove some firestones from the weathered canvas duffle bag you are wearing. light arr You strike some firestones together several times, producing a shower of sparks...
by Rias
Fri May 07, 2010 3:22 pm
Forum: General Hunting and Combat
Topic: Combat Targeting
Replies: 0
Views: 2105

Combat Targeting

You can now specify which target to default hostile actions against with the TARGET command. Any hostile actions (attacking, cas ting offensive spells, etc.) against a target will set them as your default target. TARGET can be used to target both players or critters - even those that are not -curren...
by Rias
Sat May 01, 2010 5:38 pm
Forum: General Announcements
Topic: Directed Speech
Replies: 0
Views: 1538

Directed Speech

Get tired of saying something and having everyone in the room wonder who you're talking to? Now you can direct your speech at people, critters or objects by using two colons followed by your intended target at the beginning of the speech commands. Examples: say ::Rias Ahoy, matey. Speaking to Rias, ...
by Rias
Sat Apr 24, 2010 9:59 pm
Forum: Feature Requests and Suggestions
Topic: Invasion of the Japanese seizure robots!!! (i.e. forum color scheme)
Replies: 3
Views: 2640

Hmm. It's appearing to me as a very light blue-white on black, and seems easy enough to read. Are you experiencing something different?

Not that I'm against having something to yell at Rithiel about.
by Rias
Sat Apr 24, 2010 1:10 pm
Forum: Hunting Areas
Topic: The Abandoned Farm
Replies: 4
Views: 2869

The Abandoned Farm

A couple notes about the Abandoned Farm area: - The farming tools the scarecrows wield aren't very effective weapons, so this is a pretty safe place to hunt. - If you end up needing to rest and don't want to hike back to town, you can rest safely in the barn loft. The scarecrows won't climb up there...
by Rias
Sat Apr 24, 2010 12:57 pm
Forum: Bug Reports
Topic: Longbow attack bug?
Replies: 1
Views: 1628

Longbow attack bug?

Rithiel, you reported a bug where you got disconnected when attacking with your longbow. Did you have anything else in your hands at the moment? You mean you used ATTACK and not FIRE, correct? I can't seem to reproduce this bug. I've fired and attacked with a longbow in my left and right hand, inclu...

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