Search found 614 matches
- Mon Jul 29, 2024 4:33 am
- Forum: Sorcery
- Topic: Let us write on vials (please!)
- Replies: 1
- Views: 1088
Let us write on vials (please!)
It would be awesome if there was a 20 character label baked into every vial so I don't have to wonder whose blood I am grabbing. Thanks!
- Sun Jul 28, 2024 4:05 pm
- Forum: Character Stories & Histories
- Topic: Hanlon's razor moment
- Replies: 0
- Views: 1354
Hanlon's razor moment
A collection of short stories highlighting some moments of sheer silliness that nobody saw, that will never happen again! Hanlon's razor is an adage or rule of thumb that states:[1] Never attribute to malice that which is adequately explained by stupidity. 1. Panic at the Dusklamp The jet-haired man...
- Sun Jul 28, 2024 3:14 pm
- Forum: General Announcements
- Topic: Design Philosophy info
- Replies: 5
- Views: 1223
Re: Design Philosophy info
I think everything aligns with my expectations for the world of Arad already. That being said, with the design philosophy so stated, should we anticipate to kind of always be one step behind in terms of player power on an individual basis versus the common foe (like with the current ability implemen...
- Sat Jul 27, 2024 9:52 am
- Forum: General Hunting and Combat
- Topic: Weight encumbrance now affects rerolls rather than die sides
- Replies: 15
- Views: 2462
Re: Weight encumbrance now affects rerolls rather than die sides
Yup! Of course I don't want to judge the state of armor while it's still clearly work in progress, but I did run into my odd situation and just wanted to provide feedback or to get some clarity on the specific situation. Rias did say things were still fiddly with numbers after all. It just felt a li...
- Sat Jul 27, 2024 7:58 am
- Forum: General Hunting and Combat
- Topic: Weight encumbrance now affects rerolls rather than die sides
- Replies: 15
- Views: 2462
Re: Weight encumbrance now affects rerolls rather than die sides
Hi! I've been doing a lot of combat training recently and I noticed that full leather armor can penalize dodge with half to 1.5x reroll penalties. Since the new battle system demands that we wear armor or die, it would be nice if the reroll reduction was given a bit more flex so we can at least wear...
- Sun Jul 21, 2024 1:37 pm
- Forum: Rook Parlour
- Topic: Sorcerous Aid
- Replies: 3
- Views: 4194
Re: Sorcerous Aid
Necrobump! I would love to get sorcerous aid back so I can maintain the nethrim I command and run into in the world as a weird sorcerer. Thanks!
- Mon Jul 01, 2024 2:27 pm
- Forum: Crackpot Theories
- Topic: Sceptus Corvus lives!!1!
- Replies: 3
- Views: 1296
Sceptus Corvus lives!!1!
Sceptus Corvus is not dead - nay, he is recovering his power as we speak. Why do you think they never renamed the Corvus Outpost? No, his minions scheme even still, gathering power so when he returns he will ascend once again to claim dominion over the lands. We never saw his body - he isn't dead! T...
- Mon Mar 08, 2021 7:10 pm
- Forum: General Discussion
- Topic: Fireboards and spindles
- Replies: 3
- Views: 2878
Re: Fireboards and spindles
I believe you need a spindle, a fireboard, and tinder in your backpack. Then you use the light verb as you would as if it were a firestones.
- Mon Feb 15, 2021 7:07 am
- Forum: General Discussion
- Topic: i cannot connect to my account with /login --login or the connect command
- Replies: 2
- Views: 1613
Re: i cannot connect to my account with /login --login or the connect command
There's a new account system. You need to create a unique account to associate with you. You can retrieve legacy characters inside your newly created account. An account is NOT your character, you can think of it like a folder with your characters being files inside.
- Sun Feb 07, 2021 10:26 am
- Forum: Feature Requests and Suggestions
- Topic: Craftmarks on poultices
- Replies: 1
- Views: 967
Craftmarks on poultices
We're running into a bit of a small problem in game where people are selling useless poultices as if they were actual poultices. And I have no problems with that, but it would help us develop an economy/branding system if poultices had craftmarks to identify who made them. Would it be possible to en...
- Tue Feb 02, 2021 7:14 pm
- Forum: Rook Parlour
- Topic: Animate minion commands suggestion
- Replies: 6
- Views: 3017
Re: Animate minion commands suggestion
I appreciate the response, Noctere! That is a fascinating behind the scenes tidbit, and I was thinking that it might be too much power to the player for the potential for abuse as well. Still, I figured asking didn't hurt! I do appreciate the recent changes in regards to love a lot, and I know there...
- Tue Feb 02, 2021 7:10 pm
- Forum: The Church of Light
- Topic: Joining the Church of Light
- Replies: 2
- Views: 7029
Re: Joining the Church of Light
I've been hearing about a strong amount of interest from players that I talk to since returning, so I am bumping this stickied post so people are aware of what to do to join the Church of Light or to get on Jirato's radar.
- Sat Jan 30, 2021 11:55 am
- Forum: General Discussion
- Topic: For Humor
- Replies: 686
- Views: 304355
Re: For Humor
Brandt springs from hiding to attack! Brandt attacks a small ornery peccary with his gorgeous riversteel flamberge with a bronze hilt! flamberge (+*****) (M:1728 vs D:412) 136 hack damage - (body) Loud *CRACK* as the spine is hacked in two. A small ornery peccary has been defeated. A glossy black qu...
- Tue Jan 26, 2021 8:45 am
- Forum: Feature Requests and Suggestions
- Topic: Treefelling related accidents
- Replies: 0
- Views: 931
Treefelling related accidents
Hi y'all, I wanted to ask if treefelling accident rates be reviewed. I've got over 1000 logging and all 3 artisanal lumbering abilities, but one in every 5 trees falls down and hits me or an ally in the room. I'm not sure if it's because RNG hates me or not, but it's distressing to say the least. Wi...
- Mon Jan 25, 2021 5:20 pm
- Forum: Feature Requests and Suggestions
- Topic: examine age of trees
- Replies: 1
- Views: 1028
examine age of trees
It would be nice if survey plants or a new command was put together to allow a player to examine a grove of trees for the oldest tree so we could gather some information in advance of felling a tree. At the moment the only way to determine tree size is to fell it, I think.
- Sun Jan 24, 2021 7:42 pm
- Forum: Feature Requests and Suggestions
- Topic: hiresword washing
- Replies: 0
- Views: 822
hiresword washing
I'm not allowed into certain establishments because the artisan's hiresword can't be cleaned. It would be nice if we had a way to clean our expensive hireswords so we can go into eating establishments.
- Sat Jan 23, 2021 1:26 pm
- Forum: Udemi
- Topic: Minor Taming feedback and requests
- Replies: 0
- Views: 2399
Minor Taming feedback and requests
Hi y'all, just wanted to give some feedback on a favorite spell of mine, the druidry spell Minor Taming. There are some limitations built into the spell and I thought that with recent changes to another follower AI that I'd bring up some minor feedback about the spell. 1. Tamed creatures will not fo...
- Sat Jan 23, 2021 8:45 am
- Forum: Feature Requests and Suggestions
- Topic: Combat Brief
- Replies: 1
- Views: 965
Combat Brief
Some time ago in the options shuffle we lost options combat brief, a game-sided way to reduce wordiness of combat. Is there any chance we could get that back?
- Fri Jan 22, 2021 4:36 pm
- Forum: Rook Parlour
- Topic: Animate minion commands suggestion
- Replies: 6
- Views: 3017
Re: Animate minion commands suggestion
If starting any syntax with 'minion' returned information as if you were issuing the command from within the minion. E.G. 'minion glance' would return information about what's in the minions hands, 'minion swap' would swap the minions hands around. It might be too much flexibility but it was a thoug...
- Fri Jan 22, 2021 4:32 pm
- Forum: Rook Parlour
- Topic: Animate minion commands suggestion
- Replies: 6
- Views: 3017
Re: Animate minion commands suggestion
Piggybacking the animate minion commands suggestion thread, If it wouldn't be too much trouble, being able to parse commands through "minion" as if we were doing it from the minion perspective would be nice.
- Tue Jan 19, 2021 7:41 am
- Forum: Rook Parlour
- Topic: Appreciation post
- Replies: 0
- Views: 1456
Appreciation post
I just wanted to appreciate all the work put into Rook Parlour recently. To add more variety and options to Rook Animates the formula used to calculate their skills upon animation has been completely redone. Now Rooks can give a portion of their knowledge to their creation to enhance their skills, m...
- Sat Jan 16, 2021 10:53 am
- Forum: Rook Parlour
- Topic: Can we get a lift?
- Replies: 0
- Views: 1456
Can we get a lift?
It would be nice if we could take a lift to move handcarts up to the second floor of Mistral so we can more directly get to the laboratory. Can we get a lift? I don't mind paying for use.
- Wed Apr 22, 2020 7:51 am
- Forum: Feature Requests and Suggestions
- Topic: wear armor rack
- Replies: 2
- Views: 1779
wear armor rack
It would be a cool functionality of armor racks if we could "wear armor rack" to equip the armor on the rack quickly instead of typing it all at once, like a reverse strip.
- Sat Apr 18, 2020 7:49 pm
- Forum: Snowpine Lodge
- Topic: Improvised bandages
- Replies: 10
- Views: 11034
Re: Improvised bandages
Bumping an old topic where bushcraft: first aid was discussed as a potential ability. I think it'd be really cool, any updates on this?
- Sat Apr 18, 2020 5:33 pm
- Forum: Rook Parlour
- Topic: Ice barb suggestion
- Replies: 2
- Views: 2704
Re: Ice barb suggestion
I'll preface this with "I'm just really glad to have the ability back, at all." after having finally achieved the necessary requirements to get it. I do think that the ability to cast it on a persons worn armor all at once would be nice. I'd also appreciate if we could target others as wel...