I miss this the most. Making festivals, shops and just hanging out with players was the best ever.
I asked a few friends of mine to stop on topmudsites to give you guys a few votes, hopefully it gets you seen and you get some new people in!
More merchants! Merchants are the bestest!
Search found 358 matches
- Sun Mar 20, 2016 10:46 am
- Forum: Feature Requests and Suggestions
- Topic: Alteration Merchants
- Replies: 15
- Views: 8454
- Wed Aug 05, 2015 7:59 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
Kyskie's shop is open on Silk Road, she'll be making an appearance tomorrow sometime to do work.
- Sun Aug 02, 2015 6:02 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
As awesome as it will be for people, I personally feel kinda iffy about it being there for some reason. Shadgard had the whole "Gritty mining town" Thing going, and if I remember right mistrals mine was exclusive to those who had earned it somehow. I guess it makes perfect sense though co...
- Sun Aug 02, 2015 2:23 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
Each town has a starter mine to get some basic materials, and gems to learn crafting. Haiban didn't have one of these, but now it does. Located in Haiban North, at the very southeastern corner, you can find a starter mine. Enjoy.
- Thu Jul 30, 2015 10:28 am
- Forum: General Announcements
- Topic: An apology regardng recent name changing
- Replies: 14
- Views: 8442
Re: An apology regardng recent name changing
I'm only going to post here once, then I'm going to go back to what I was doing before I saw this. Jirato is not a bad person, in fact, he's a really good person. He did what he had to do, and I hope that all of you will treat him with respect and realize that he's just doing what he feels is right....
- Thu Jul 30, 2015 10:20 am
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
The mortuary has been replaced by a temple, it is in the same room. Anyone who logged out in the mortuary will still be able to exit to the room it used to exist in.
- Thu Jul 30, 2015 9:57 am
- Forum: General Socialization
- Topic: Roleplay-Related Questions on Characters
- Replies: 36
- Views: 18538
Re: Roleplay-Related Questions on Characters
The only times I can recall using the think command is when I needed GM interaction for something. What do you GMs think about people using it? Does it distract you from all your coding/bugfixing work? Do you feel like people are asking for GM interaction if they use it to express their character's...
- Sun Jul 26, 2015 8:52 pm
- Forum: Feature Requests and Suggestions
- Topic: RP Commands Additions
- Replies: 15
- Views: 8575
Re: RP Commands Additions
Tilt is done, scratch and snub (or shun, haven't decided) and a few others to come.
- Sun Jul 26, 2015 12:05 pm
- Forum: Artisans
- Topic: Artisan Leatherworking
- Replies: 7
- Views: 7361
Re: Artisan Leatherworking
You're not bugging me, getting my artisans where they need to be is one of my top priorities, but I'm limited in what I can actually accomplish without nagging someone. Sadly I'm still new at coding.
- Sun Jul 26, 2015 12:00 pm
- Forum: Artisans
- Topic: Artisan Leatherworking
- Replies: 7
- Views: 7361
Re: Artisan Leatherworking
Any time a change is made it's documented, either in the changelog or in an announcement of some type. When it is done, I will make sure that all of you are aware of it.
- Sun Jul 26, 2015 11:58 am
- Forum: Artisans
- Topic: Artisan Leatherworking
- Replies: 7
- Views: 7361
Re: Artisan Leatherworking
As I said before, because we did discuss this, Leatherworking and Lapidary will be getting the same treatment as Blacksmithing. Unfortunately, I am not a coder so I need to wait for someone to do this for me. I can't make it go any faster. We also typically don't discuss numbers around here, but I w...
- Fri Jul 24, 2015 3:15 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
The Elemancy chapter in Haiban is now located on Stone Road, all the way east against the mountain.
- Fri Jul 24, 2015 2:46 pm
- Forum: Mercenaries
- Topic: Money matters!
- Replies: 0
- Views: 3164
Money matters!
Irwin was seen outside of the barracks earlier today and was asked about how things were going with the Coalition, specifically the grumblings that have been going on about less than stellar pay. Irwin made a wry grin and chuckled, "Well we are a pretty affluent organization, we have a lot of g...
- Fri Jul 24, 2015 10:47 am
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
The workyard has been moved to Haiban North in the Artisan Compound. There are generic wagons available in the stable as well, but if you want options, you have to go to the Compound.
- Thu Jul 23, 2015 9:43 pm
- Forum: General Discussion
- Topic: Questions On Background Items, Etc.
- Replies: 6
- Views: 4948
Re: Questions On Background Items, Etc.
If anyone has needed a prop or item from their past, I've always been happy to try to provide them. You can assume you've always had them and I will try to always tailor them so that they look the way you guys need them. This offer doesn't just apply to the OP, if anyone ever needs something like th...
- Thu Jul 23, 2015 8:25 pm
- Forum: General Discussion
- Topic: Questions On Background Items, Etc.
- Replies: 6
- Views: 4948
Re: Questions On Background Items, Etc.
We still have merchants who do scars, and different merchants for items, if what you need isn't going to work for one of those, send me a PM on the boards or an email and I'll see what I can do.
- Thu Jul 23, 2015 8:13 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
A new cafe and Zonia's bookshop are now open in Haiban on Silk Street.
- Thu Jul 23, 2015 11:58 am
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
Locke is located in his office in the Artisan Compound. If you are looking for temporary forges or leatherworking stations, you must go to the avenue where the new artisan compound is, go down the pathway and the forge is located north from the pathway, the leatherworking stations are located east a...
- Wed Jul 22, 2015 11:06 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
This is the last change I'm making tonight, I'll do some mapping and decide if anything else needs moved before I start adding new shops and other fun things.
- Wed Jul 22, 2015 11:04 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
The general store is now located next to the broken plow, and the cooking shop/town kitchen is located next to the bank.
- Wed Jul 22, 2015 10:32 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
The justice building is now located on Stone Road which is the southernmost street in Haiban.
- Wed Jul 22, 2015 8:53 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
Haiban Homewares is now located on Silk Road as well.
- Wed Jul 22, 2015 8:43 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
Haiban Outfitters, Antony's, and the perfume shop are now located on Silk road. Still to come there? A nice little cafe, Kyskie's new shop and Zonia's bookstore.
Silk road can be found all the way north when you enter the city.
Silk road can be found all the way north when you enter the city.
- Wed Jul 22, 2015 8:30 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
I am currently in the process of moving all clothing type stores onto Silk road, which is the far northern road of Haiban now. Please bear with me as I update what has ended up where when I finish.
- Wed Jul 22, 2015 7:45 pm
- Forum: General Areas
- Topic: Haiban
- Replies: 28
- Views: 23899
Re: Haiban
The mercenary barracks are now located right inside the Haiban North gate, better to keep those pesky bad people out. :)