Search found 28 matches

by Blair
Wed Oct 17, 2012 9:26 am
Forum: Mummers
Topic: instrument playing
Replies: 10
Views: 5789

It's rather difficult to be playing an instrument in actual combat. Instead of playing instruments, it would be better if mummers could build their own music box and tuned it for their needs. Just wind the thing up and let it play. Probably won't be as effective as playing an instrument but seems mo...
by Blair
Thu Aug 23, 2012 10:19 am
Forum: Druidry
Topic: Commune
Replies: 23
Views: 17801

If you introduce a faction system pertaining to Gaea, you might as well add in a faction that promotes decay and destruction. By deforesting an area, the tree hugging faction starts to hate you and the tree hating faction starts to like you. The opposite applies, the more in-tuned you are to the for...
by Blair
Sun Aug 05, 2012 11:06 pm
Forum: Technical Stuff
Topic: Connecting with Atlantis
Replies: 1
Views: 1675

Connecting with Atlantis

I got a macbook with osx 10.5.8, I'm currently using Mudwalker and would like to try switching over to Atlantis. I can connect successfully, but can't seem to log on. //login and --login do not work.
by Blair
Sun Aug 05, 2012 9:48 pm
Forum: Feature Requests and Suggestions
Topic: IC identities and player name
Replies: 8
Views: 3105

IC identities and player name

It would be more interesting to be not be able to know another person's name unless revealed by a third party or that person him/herself. In IC situation, I find it funny that I already know a complete's stranger's name without any prior knowledge of that person. When Lord Sceptus appeared before me...
by Blair
Fri Aug 03, 2012 11:14 pm
Forum: Feature Requests and Suggestions
Topic: Horses: Having another player ride with you
Replies: 3
Views: 1716

Poor horse. Carrying one person is hard enough. Carrying two is torture.
by Blair
Sat Jul 28, 2012 11:27 pm
Forum: The Elemancers
Topic: Elemental Specialization
Replies: 36
Views: 16292

I think uberspells should be the resulting of combining two or more mastery of elements. Elemancers should have an ability where they can link with one or more elemancers. The more casters in casting the spell, the more powerful it can become. Such a spell would be very useful in group endeavors.
by Blair
Sun Jul 22, 2012 6:05 am
Forum: General Hunting and Combat
Topic: Why don't you group?
Replies: 36
Views: 14384

I generally don't group because of several reasons. One main reason is because I'm a very casual player and tend to be afk quite a bit from multitasking between mudding and real life chores. Second reason is that I like to explore things on my own. Mudding is like reading a book at my own pace. Some...
by Blair
Sun Jul 08, 2012 11:07 am
Forum: Feature Requests and Suggestions
Topic: Applying poultices
Replies: 6
Views: 2643

I thought the infirmary dry the stuff, wrap it in paper and smoke the stuff.
by Blair
Thu Jul 05, 2012 10:23 am
Forum: Bug Reports
Topic: Jail/Guard bug
Replies: 3
Views: 1849

Being guards in Shadgard is a very stressful job, using you as a punching bag helps them release that stress and cope with the job. Maybe you should bribe them to less you off the hook before getting arrested or surrendering.
by Blair
Wed Jun 13, 2012 9:46 am
Forum: Woodworking
Topic: Mastercraft Woodworking
Replies: 8
Views: 6269

Exquisite leathers can me made into masterworks if leather armors. I assume that applies to making weaponry too.
by Blair
Wed Jun 13, 2012 1:19 am
Forum: Mining
Topic: Rubble/Collapse Update
Replies: 16
Views: 8411

Get an empty barrel, put the rubble in the barrel, pour in a bag of mortar, put in some water, get a stick or something to mix the stuff on the barrel until you get cement and use that stuff to reinforce the walls of the mine to ensure even less future cave-ins. Then go fire the carpenter. Cement is...
by Blair
Wed Jun 13, 2012 1:12 am
Forum: Farming
Topic: Farming improvement suggestions
Replies: 35
Views: 16517

The yield for any plot should decrease after each planting. Planting different crops, use fertilizer, or move to a different plot to ensure maximum yield.
by Blair
Wed Jun 13, 2012 12:56 am
Forum: Woodworking
Topic: Mastercraft Woodworking
Replies: 8
Views: 6269

Since a crafted haft isn't the finished product but rather one of two pieces that make the final product, I think think it as intended that way. This is similar to leather crafting where the highest quality pelt is exquisite and you only get masterwork quality in the final product.
by Blair
Mon May 28, 2012 7:23 pm
Forum: Feature Requests and Suggestions
Topic: Suggestions
Replies: 166
Views: 39480

I like Lae's idea but got mixed feelings about it. Rilns are currently weightless. Bags of riln (if stealable) would suggest the rilns now weigh a certain amount. 1000 rilns would weight a lot more than 100 rilns. The extra weight would negatively affect stealth and movement. I can't imagine withdra...
by Blair
Sun May 27, 2012 9:56 am
Forum: Feature Requests and Suggestions
Topic: More uses for pelts to add comfort to the home
Replies: 1
Views: 1399

More uses for pelts to add comfort to the home

Need to make my house comfy. Make some rugs or mats from pelts/furs. Need to keep my house less drafty on them cold nights. Make some drapes from furs for the windows. I could also stay extra warm with a fur comforter or blanket on my bed. Add in a fur covered pillow.
by Blair
Fri May 11, 2012 11:56 am
Forum: Feature Requests and Suggestions
Topic: General Role Play Verb Suggestions
Replies: 86
Views: 21137

here's some: gigglesnort tip (give a stylist tip of your hat in greeting. Rather than bowing by the waist while mounted which seems very odd. there's a chance i might fall or bump head with the horse) jig (do a Faewyr jig) spank console congrat collapse (...in a heap) squeal (...in delight) backhand...
by Blair
Thu May 10, 2012 11:33 am
Forum: Feature Requests and Suggestions
Topic: Creature anatomy
Replies: 3
Views: 2069

If you attack a large spider, do you know where its eyes are?
by Blair
Thu May 10, 2012 11:22 am
Forum: Feature Requests and Suggestions
Topic: Creature anatomy
Replies: 3
Views: 2069

Creature anatomy

There needs to be a general skill that measures our understanding of creature anatomy. This skill will affect how well we kill creatures. If you hunt a monster and not know its vital points and skeleton structure, what was intended to be a critical hit could have deflected on a bone and merely scrat...
by Blair
Thu May 10, 2012 11:13 am
Forum: Fishing
Topic: Mounted fishing
Replies: 3
Views: 3798

I don't see how that's any different for those people fishing off a bridge that's about 5 feet above water surface. I live by the beach and they got a pier several feet above water where beach goers can walk under it while fishermen fish on the pier.
by Blair
Thu May 10, 2012 11:02 am
Forum: Fishing
Topic: Mounted fishing
Replies: 3
Views: 3798

Mounted fishing

Oddly I can't fish while mounted on a horse at the pier
by Blair
Thu May 10, 2012 11:00 am
Forum: Bowyering/Fletching
Topic: Arrowheads
Replies: 4
Views: 4377

Arrowheads

Add arrowhead to arrow for extra damage depending types of arrowhead: flint, copper, iron, steel, etc
by Blair
Thu May 10, 2012 1:04 am
Forum: Feature Requests and Suggestions
Topic: Stop the bleeding
Replies: 8
Views: 3416

Stop the bleeding

Here's an alternative to bandaging to stop the bleeding:

Light a torch, and use it to sear the open wound shut, or use it to heat the blade of a weapon and sear the wound shut with that. Requires less skills and may save you from becoming unconscious from excessive blood loss.
by Blair
Sat May 05, 2012 9:27 am
Forum: General Discussion
Topic: Training warrior's sword
Replies: 2
Views: 2198

Training warrior's sword

You carefully examine a wooden training sword... You see nothing particularly unusual about the wooden training sword. It is a medium-sized item, mainly made of copper . It could be wielded in melee combat with one hand, its effectiveness dependent on your Swords skill. It feels well-balanced, and ...
by Blair
Thu May 03, 2012 10:34 pm
Forum: Monastic Order
Topic: Idea ability : radiant lash
Replies: 8
Views: 5108

I like Landion's idea but instead of causing the area to be brighter, the spell would create an eerie glowing fog saturated with thaumaturgic energy that befuddles all creatures and inhibits any desire to engage in combat.
by Blair
Thu Apr 26, 2012 11:37 am
Forum: Bug Reports
Topic: perception training
Replies: 11
Views: 3721

perception training

I was trying to find place to hide to train hiding and I keep getting noticed. Actually, I keep noticing that the NPCs in the same room are noticing me trying to hide. Shouldn't I get perception points for noticing that they noticed me? The big shocker is when I tried this on rogue Molly. I'm assumi...

Go to advanced search