Search found 13 matches
- Fri Aug 03, 2012 5:10 am
- Forum: Bug Reports
- Topic: Monk Templar Task Wounds
- Replies: 0
- Views: 1197
Monk Templar Task Wounds
E(ttt)Avd> You carefully search the area. You discovered an unconscious templar! Roundtime: 5 seconds. trnce Invalid command. (You may type help commands to get a list of all available commands.) E(ttt)Avd> trance You enter a trance, preparing to unleash a continuous volley of spells! (Type stop to...
- Thu Aug 02, 2012 6:27 am
- Forum: General Discussion
- Topic: For Humor
- Replies: 686
- Views: 304206
look Zaggeh You see Zaggeh. He is about six feet tall and appears to be elderly. He has thinning short dark brown hair and thoughtful gray eyes. His skin is tan and his body's build is lean. He is wearing a small clear crystal pendant, a leather satchel, a pole harness carrying a well-balanced oak ...
- Tue Mar 20, 2012 5:47 am
- Forum: General Guild Discussion
- Topic: Why your guild?
- Replies: 20
- Views: 14210
Why did you pick the guild you picked? I wanted to play a character that had a more supportive role, helping others rather than just mindlessly grinding combat areas. (Although the occasional romp through the nethrim areas all kung-fu style is a fun way to add some variety to the day) Do you wish th...
- Mon Mar 19, 2012 1:24 pm
- Forum: Feature Requests and Suggestions
- Topic: Forage penalty in snow
- Replies: 0
- Views: 1241
Forage penalty in snow
I'm not too sure if emberberries come from trees or shrubs, and if so, how high off the ground they are, but it would be logical that foraging would suffer a penalty in snowy conditions. Especially stuff like roots. [Forest] (OutWldFrDt) Coniferous trees dominate the area. Tall mountains rise abrupt...
- Mon Mar 19, 2012 4:43 am
- Forum: Bug Reports
- Topic: Travel/Regular roundtime command queue conflict
- Replies: 0
- Views: 1239
Travel/Regular roundtime command queue conflict
Since you can still perform most RT-inducing actions while under the effects of travel roundtime, the command queue system appears to be getting confused and firing off queued commands a bit too early (when the travel RT expires, even though I'm still in a regular RT). Notice how when I added FORAGE...
- Sat Mar 17, 2012 6:51 am
- Forum: Bug Reports
- Topic: broken BATTLE
- Replies: 4
- Views: 2724
- Sat Mar 17, 2012 6:28 am
- Forum: Feature Requests and Suggestions
- Topic: Helptext option
- Replies: 1
- Views: 1407
Helptext option
It would be nice to have a new OPTION, set to enabled by default, that will determine whether or not the text like
(type release to stop channeling) and (type stop to stop battling) and all that kind of stuff is displayed or not.
For now, I'm just using a gag trigger in my mud client.
(type release to stop channeling) and (type stop to stop battling) and all that kind of stuff is displayed or not.
For now, I'm just using a gag trigger in my mud client.
- Sat Mar 17, 2012 6:09 am
- Forum: General Discussion
- Topic: Roundtime issues
- Replies: 7
- Views: 4876
Seems to be broken. :-( thau Your hands glow with golden light as you begin channeling thaumaturgy. (Type release to stop channeling.) Roundtime: 3 seconds. EW(t)Eng> thau Your hands glow with golden light as you weave thaumaturgy into your conjuration. (Type release to stop channeling.) Roundtime: ...
- Sat Mar 17, 2012 6:03 am
- Forum: Bug Reports
- Topic: broken BATTLE
- Replies: 4
- Views: 2724
broken BATTLE
Notice several things. First, how long it took to kick in. Seconds, how the raven did not attempt to attack me at all before I started fighting it, and third, the "Attack what?" in the middle of the battle before the raven was defeated. I added some approximate times to help clarify how lo...
- Thu Mar 15, 2012 9:00 pm
- Forum: Technical Stuff
- Topic: CMUD Mapper Configuration?
- Replies: 1
- Views: 2013
CMUD Mapper Configuration?
CMUD seems to be confused by the room type descriptions (the stuff after the name) and the ambient information like noise and light.
Has anyone been able to set up a working configuration for the CMUD mapper? Mind telling me your settings?
Has anyone been able to set up a working configuration for the CMUD mapper? Mind telling me your settings?
- Thu Mar 15, 2012 8:57 pm
- Forum: Feature Requests and Suggestions
- Topic: Kneeling
- Replies: 5
- Views: 3581
[quote=Rias]I want to add it too. It's just all the code I have to update dealing with positions that makes me put it off.[/quote] That's why a lot of MUDs I've worked on have used numerical identifiers for positions. Rather than having to write code for each and every specific position state, you c...
- Thu Mar 15, 2012 6:38 pm
- Forum: Feature Requests and Suggestions
- Topic: Moving while engaged with hostiles
- Replies: 2
- Views: 2155
Moving while engaged with hostiles
Considering there is some kind of roll when you try to change to pos avoid while engaged in melee combat with a hostile, I think the same kind of check should apply when attempting to leave the room.
- Tue Mar 13, 2012 11:13 am
- Forum: The Church of Light
- Topic: Church of Light Q&A
- Replies: 14
- Views: 17423
Alexander pretty much covered everything I was interested in asking. Particularly their view of the nether, more information about Serafina, any noteworthy persons or events in Church history. I'd also like to know a bit more about how closely intertwined the Monastic Order and the Knights Templar a...