Ahhh, I see. An interesting statement. Fair enough, Skjotur. I'll sit back and quietly observe.You are part of the problem, Gad.
Search found 86 matches
- Tue Mar 29, 2016 4:12 am
- Forum: General Events
- Topic: The Mine
- Replies: 35
- Views: 19452
Re: The Mine
- Sun Mar 20, 2016 9:03 am
- Forum: General Events
- Topic: The Mine
- Replies: 35
- Views: 19452
Re: The Mine
I was being negative. I am sorry. You guys are right. I have been asked to be more respectful. I will try to look for the positive in the situation. I can look at it this way: Enough people have quit playing CLOK that the number of players logged in to GMs has dropped down to a 1 to 1 ratio and I th...
- Fri Mar 18, 2016 7:19 pm
- Forum: General Events
- Topic: The Mine
- Replies: 35
- Views: 19452
The Mine
Considering the recent events around the mine I decided posting what I thought about this situation to be a waste of time. If any of you who worked on the mine have questions for me please contact me in the game or send me a PM here. To give you an idea of what may or may not have happened here is a...
- Mon Jan 18, 2016 1:55 pm
- Forum: General Areas
- Topic: Housing Discussion
- Replies: 42
- Views: 28758
Re: Housing Discussion
Can I pay the total taxes for the year at once? Also, can I start sending in write offs according to donations, services, and goods given to the town?
- Sat Apr 18, 2015 5:52 pm
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 33542
Re: Wyrvardn Abilities
What about an ability that allows the Wyrvardn to push an enemy out of the area? For example, you are in a town that is under attack and you go to the infirmary to protect the sick and injured. A infested guard walks in to slay the weak and as a Wyrvardn you use your shield to push him back and take...
- Wed Jan 21, 2015 10:31 pm
- Forum: Monastic Order
- Topic: New Task: Help Local Infirmary
- Replies: 8
- Views: 7926
Re: New Task: Help Local Infirmary
Very awesome!
- Sat Jan 10, 2015 7:37 am
- Forum: General Discussion
- Topic: For Humor
- Replies: 686
- Views: 304421
Re: For Humor
You say, "I am going to take part of the day to see Jhordon." Asa continues digging with his sturdy steel pickaxe. Asa says, "That is quite alright." Asa continues digging with his sturdy steel pickaxe. You say, "I knew him when he was alice." You say, "Alive."...
- Sat Jan 10, 2015 7:29 am
- Forum: General Socialization
- Topic: Thanx!!!
- Replies: 2
- Views: 2002
Re: Thanx!!!
Sorry, a bit late but I did enjoy my Christmas item. Thanks for taking the time to make it!
- Sat Jan 10, 2015 7:15 am
- Forum: Monastic Order
- Topic: New Task: Help Local Infirmary
- Replies: 8
- Views: 7926
Re: New Task: Help Local Infirmary
Just wondering if there were tasks for healing at Ashdell, Morhollow, Westbrooke, Haiban and Mistral Lake?
- Tue Nov 18, 2014 8:30 pm
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 33542
Re: Wyrvardn Abilities
I was thinking more along the lines of them using the GUARD command to actually guard more than one person in a more strict role.
- Wed Nov 05, 2014 11:49 pm
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 33542
Re: Wyrvardn Abilities
Having the ability to defend up to three people at once (progressively). It would require a higher level in multiple skills like shield, dodge, melee, armor use, and various weapon skills. The idea is that to be able to defend multiple people you have to be extremely well trained to mitigate damage ...
- Mon Sep 15, 2014 3:57 pm
- Forum: General Discussion
- Topic: Couple of my thoughts.
- Replies: 85
- Views: 32250
Re: Couple of my thoughts.
Apparently, the idea of maintaining and raising the player base by focusing on your players is too radical of an idea for some. Trying to disparage me as a person or how I play my character, again, to marginalize my point, doesn’t change the fact that the player base has declined. I am asking you to...
- Sun Sep 14, 2014 8:03 pm
- Forum: General Discussion
- Topic: Couple of my thoughts.
- Replies: 85
- Views: 32250
Re: Couple of my thoughts.
Jirato, it’s your player base. People are leaving. That is what I am addressing. 5-10 players 5 years ago, 5-10 players now. What is really messed up logic is me telling you that I will GIVE you money for your hobby because I remember when there were 20-30 people on at one time and I think if you ca...
- Sun Sep 14, 2014 4:00 pm
- Forum: General Discussion
- Topic: Couple of my thoughts.
- Replies: 85
- Views: 32250
Re: Couple of my thoughts.
Let me say this. All of you GMs who are sitting there right now upset -- change your attitude. We as players are giving you something valuable that the business world pay a lot of money for: customers who give a sh*t. Many of us are telling you what we are frustrated with about your product. In the ...
- Sun Sep 14, 2014 2:57 pm
- Forum: General Discussion
- Topic: Couple of my thoughts.
- Replies: 85
- Views: 32250
Re: Couple of my thoughts.
At the beginning of the year there were 20-30 people consistently playing during the weekdays. I once saw 33 as a high. I understand, GMs, you have spent and donated a lot of your time and money to make CLOK what it is today. You have invested in CLOK, so, I am going to invest in you. I see huge pot...
- Sat Sep 13, 2014 5:14 pm
- Forum: General Discussion
- Topic: Couple of my thoughts.
- Replies: 85
- Views: 32250
Re: Couple of my thoughts.
I have been playing CLOK for about five years now. When I first started the player base was 5-10 players, off and on, and more consistently on the weekends. Five years later, when I have a week off from my most recent work hitch, I get on in the evenings and play CLOK…and still see 5-10 players cons...
- Sat Jul 12, 2014 3:25 pm
- Forum: The Church of Light
- Topic: General Thaumaturge Guidelines
- Replies: 41
- Views: 21346
Re: General Thaumaturge Guidelines
I would just like to apologize for myself and everyone else here who posted any comments with concerns, questions, and disagreements that gave Lae or the GM's a headache.
- Wed Jun 25, 2014 1:49 pm
- Forum: The Church of Light
- Topic: General Thaumaturge Guidelines
- Replies: 41
- Views: 21346
Re: General Thaumaturge Guidelines
Mine for sale.
- Mon Mar 31, 2014 5:12 pm
- Forum: Mining
- Topic: Mining suffers a massive blow
- Replies: 15
- Views: 11094
Re: Mining suffers a massive blow
This seems more of an armor issue than a mining issue. Many have asked for a helmet with a light. Could one be made that protects the eyes and will not encumber the miner? Those "one-shot" to the eyes from a cave-in can be frustrating. Perhaps an ability or piece of equipment can be introd...
- Sat Dec 28, 2013 8:25 pm
- Forum: Metalworking
- Topic: Smelting
- Replies: 9
- Views: 7477
Re: Smelting
"Secondly - you will no longer (magically?) get separate bars from each chunk of ore that you put in the furnace, or each bar of an alloy. Each ore will still be worth 4 lbs, and if you put in four chunks of ore, you'll get the same amount of metal as before, but it'll be in one big bar. Enjoy ...
- Sun Dec 22, 2013 12:24 am
- Forum: Monastic Order
- Topic: Energy
- Replies: 3
- Views: 4651
Energy
Would monks having more energy through training be an idea considered or perhaps we use less energy channeling to heal as we become master thaumaturgists and we do not have more energy than anyone else? The ideas would be for longer healing in battle and survivability.
- Thu Sep 19, 2013 10:05 pm
- Forum: General Announcements
- Topic: OOC-Free Weekend
- Replies: 37
- Views: 13533
Re: OOC-Free Weekend
Great effort but this is like trying to make someone fall in love. You can't force RP. People have to have a desire to do so. Perhaps have an event to help RP and see how it goes while OOC is turned off. OOC has options to be turned off so taking away player choices shouldn't be a path to go to. To ...
- Tue Jun 04, 2013 9:54 pm
- Forum: Monastic Order
- Topic: Healing
- Replies: 11
- Views: 7940
Re: Healing
Thank you.
- Tue Jun 04, 2013 7:24 pm
- Forum: Monastic Order
- Topic: Healing
- Replies: 11
- Views: 7940
Re: Healing
I did bug it since it is not curable at the infirmary or from thaumaturgy. I was wondering if it was just going to be an effect for mining cinnabar or if it was a bug hence the post about this. Before it was curable from both thaumaturgy and an infirmary and it had been so since cinnabar poisoning w...
- Mon Jun 03, 2013 7:33 pm
- Forum: Monastic Order
- Topic: Healing
- Replies: 11
- Views: 7940
Healing
I understand that cinnabar contains poisonous elements and before you could go to a healer and have the effects removed. If it is something that is not to be healed can the effect round time of 17 hours be reduced to like 30 minutes?