Search found 17 matches
- Mon Jan 05, 2015 2:03 pm
- Forum: Tse Gaiyan
- Topic: The Major Changes
- Replies: 49
- Views: 26400
Re: The Major Changes
I hope this is the correct forum to post feedback and suggestions about the recent changes. From what I have read so far it looks like the posts are getting a little heated. I am a old player who has an Utasa from way back when. I do not like others knowing who I am, so please forgive me for posting...
- Sat Apr 21, 2012 1:23 am
- Forum: Utasa
- Topic: Frustration.
- Replies: 24
- Views: 10877
I went through the same troubles when i first made my Agent. To over come the problem I spent a lot of time getting to know our animated training dummy. I find it weird that out core skills are perception and stealth. Perception I can understand as we like to look for infested activity going on in t...
- Thu Apr 19, 2012 2:33 am
- Forum: Feature Requests and Suggestions
- Topic: Suggestions
- Replies: 166
- Views: 50918
- Thu Apr 12, 2012 7:34 pm
- Forum: Utasa
- Topic: Wavebending
- Replies: 2
- Views: 2683
It looks like Utasa Agents have been needing a little more attention for a while now. The problem seems to be that the head GM in charge of the Tse Gaiyan has been absent in that great big world of real life. Sadly, this can happen to any of us but in the meantime there has been little to no progres...
- Fri Mar 30, 2012 7:04 pm
- Forum: Utasa
- Topic: Wavebending
- Replies: 15
- Views: 9544
- Wed Mar 28, 2012 9:14 pm
- Forum: Utasa
- Topic: Wavebending
- Replies: 15
- Views: 9544
- Sun Mar 25, 2012 6:18 am
- Forum: Feature Requests and Suggestions
- Topic: The dodge skill is so dodgy!
- Replies: 5
- Views: 3826
The dodge skill is so dodgy!
Does anyone else feel like the dodge skill moves up painfully slow or am I alone in this? I spend like 20 to 25 minutes just trying to get ONE skill point in dodge and that is WITH training and making sure to fight a monster of equal strength. I had no problems raising my weapon skills or other skil...
- Sat Mar 24, 2012 6:32 am
- Forum: Utasa
- Topic: Wavebending
- Replies: 15
- Views: 9544
- Fri Mar 23, 2012 6:28 am
- Forum: Feature Requests and Suggestions
- Topic: Fighting Ring Instances
- Replies: 1
- Views: 1742
Fighting Ring Instances
Would it be possible to make the fighting ring into an instance? I love the fact that we are no longer hitting creepy animated target dummies but I do miss the ability to have a dummy all to my own. If someone came along, no problem, they could fight the other dummy right next to you. Now, if more t...
- Wed Mar 21, 2012 4:25 am
- Forum: Feature Requests and Suggestions
- Topic: Hoods, cloaks and the armor underneath
- Replies: 1
- Views: 1600
Hoods, cloaks and the armor underneath
I noticed how hoods and masks can hide your face. Would it be possible for hoods and cloaks to hide the armor underneath? If you laid an attack against that body part it would probably be obvious that you are wearing armor from the obvious resistance to hit flesh and the nice *thud* or *clink* noise...
- Sat Mar 17, 2012 5:57 am
- Forum: Utasa
- Topic: Wavebending
- Replies: 15
- Views: 9544
Speaking of illusions, It might be fun to have some sort of disguise ability. Disguising yourself as a monster or an NPC might be too obvious but it would be quite cool if you could play spy and disguise yourself as another random player. - It would have to be a player than is online at the same tim...
- Fri Mar 16, 2012 7:09 am
- Forum: Utasa
- Topic: Wavebending
- Replies: 15
- Views: 9544
- Wed Mar 14, 2012 8:06 pm
- Forum: Feature Requests and Suggestions
- Topic: Kneeling
- Replies: 5
- Views: 3581
- Tue Mar 13, 2012 6:39 am
- Forum: Utasa
- Topic: Wavebending
- Replies: 15
- Views: 9544
Went over these old posts and found some useful information. I have a question though. What happens if you channel more than one level of wavebending? I can't seem to -cast- anything with two or three levels of wavebending. Does having more than one channel offer a better chance to dodge? When I hav...
- Mon Mar 12, 2012 6:56 pm
- Forum: Weapons
- Topic: Firearms discussion
- Replies: 62
- Views: 34330
I feel from a balance standpoint that for the 12 seconds that you fire with dual revolvers you should be able to maintain a damage average comparable to one of those big two-handers. Granted if someone were to have the funds to keep more than two revolvers and keep switching out they could maintain ...
- Mon Mar 12, 2012 8:11 am
- Forum: Feature Requests and Suggestions
- Topic: Wavebending Procs
- Replies: 3
- Views: 2636
I finally figured out what the cast on wavebending is used for. It's for temporarily blinding a monster so you can hide again. Very useful indeed. I have been experimenting with different ways to attack in this game and I think I figured out a method to have some success. My only request as this poi...
- Sat Mar 10, 2012 12:30 am
- Forum: Feature Requests and Suggestions
- Topic: Wavebending Procs
- Replies: 3
- Views: 2636
Wavebending Procs
I was noticing how when the wizards or sorcerers would channel a magic type they would also occasionally proc that magic type. Would it be possible to have wavebending proc on a ranged or melee weapon? Perhaps have a chance to mesmerize them? I realize that while channeling wavebending you get a sli...