Search found 109 matches
- Wed Nov 20, 2024 6:01 pm
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 53
- Views: 3924
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
Did somebody call for me??? Oh. Yeah, thirded. Marauders are about adaptability and honorless combat, which doesn't necessarily exclude a lot of guilds. Thug-based Thieves would be GREAT. The major issue with Dwaedn Wyr is the lore behind Dwaedn Wyr might exclude Marauders because they're extremely ...
- Fri Nov 15, 2024 12:11 pm
- Forum: Feature Requests and Suggestions
- Topic: Rope, Climbs and Corpses
- Replies: 0
- Views: 165
Rope, Climbs and Corpses
If this isn't already a thing and just untested because ropes are inaccessible currently, I think ropes (when they exist) should be able to be tied to corpses to make dragging them easier and make climbs easier while dragging a corpse. Maybe a slight roundtime reduction or energy cost reduction for ...
- Tue May 28, 2019 12:32 pm
- Forum: Feature Requests and Suggestions
- Topic: More Wiki links please
- Replies: 7
- Views: 5983
Re: More Wiki links please
Your wish has been granted to the best of my capacity without being able to edit the main page of the wiki. https://clok.contrarium.net/index.php?t ... _Beginners (under "still lost?").
- Thu May 09, 2019 10:52 pm
- Forum: Sorcery
- Topic: Lore Questions
- Replies: 6
- Views: 8861
Re: Lore Questions
https://clok.contrarium.net/index.php?title=Magic/Metaphysics_FAQ From the above page's statements on that matter and my personal knowledge: 1. Yes, however only things that are nonferrous and non-actively heated or burning. 2. As far as I recall, they're a form of superior Nethrim, but that's somet...
- Tue Apr 10, 2018 3:10 pm
- Forum: Wardens of the Grove
- Topic: Ability Suggestion: Mount Bonding
- Replies: 2
- Views: 4946
Re: Ability Suggestion: Mount Bonding
I honestly can't see any drood fighting atop a horse to train their riding skill above 101, so an ability to either restore energy or, like Tangela suggested here, share energy with non-sapient animals that are allied to you would be pretty cool, though I'm not sure the lore permits sharing energy t...
- Sun Apr 08, 2018 5:15 pm
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 76
- Views: 50400
Re: Monks under review
"Consider possibility of tweaking thaumaturgy guidelines and allowing monks to battle against nethrim with a heavy emphasis on using thaumaturgy in combat. Still on the fence with this, let me know your opinions on the BBS." I honestly support this quite a bit. Mainly because it's very har...
- Tue Apr 03, 2018 5:38 am
- Forum: General Socialization
- Topic: Taking a short break
- Replies: 4
- Views: 5845
Re: Taking a short break
Being at least one of the people who made the suggestion, I wholeheartedly approve, especially with the exam you have creeping up on you. Hopefully you get some free time to enjoy yourself and relax while working on those things. And hopefully you'll find a way to send me tacos from your superior Me...
- Tue Mar 27, 2018 4:52 pm
- Forum: Mummers
- Topic: Mummer AoE casting revisited
- Replies: 7
- Views: 7728
Re: Mummer AoE casting revisited
I really would like Mummers to have SOME sort of solo combat effectiveness since it's not just about singing songs and playing an instrument, some Mummers are explorers (which is inherently dangerous due to the region), but the combat effectiveness of the guild is second to none due to how you can c...
- Tue Mar 27, 2018 12:27 pm
- Forum: Mummers
- Topic: Mummer AoE casting revisited
- Replies: 7
- Views: 7728
Re: Mummer AoE casting revisited
Not to burst the bubble here or anything, but Mummers are already really, really strong right now, especially in a group. If you want AoE period, you should probably expect the duration and effectiveness of the Word being used to be halved or more. Probably quartered per opponent effected. Abilities...
- Mon Mar 26, 2018 10:39 am
- Forum: Mummers
- Topic: Hostility and Sigils
- Replies: 4
- Views: 4727
Re: Hostility and Sigils
I don't think the Mummer camp leader would be too thrilled about someone using his teachings for nefarious purposes or damaging the reputation of his crew either. Yeah, there's that too. Some guild leaders will not be pleased with members giving the group they belong to a bad name and that could ac...
- Mon Mar 26, 2018 4:18 am
- Forum: Mummers
- Topic: Hostility and Sigils
- Replies: 4
- Views: 4727
Re: Hostility and Sigils
Technically, yes, however I have no idea how the game handles guards reacting to that kind of thing since it's more of an obscure ability. A person generally wouldn't understand what you're doing to your target without some knowledge from a Mummer or by being a Mummer themselves due to how the abili...
- Mon Mar 26, 2018 4:07 am
- Forum: Mummers
- Topic: Mummer Questions
- Replies: 2
- Views: 3633
Re: Mummer Questions
It does help at least one of your abilities by making the effects of Mind Fog on your victim greater. To my knowledge, there aren't any real abilities that go under "anthems" despite the ability saying they exist. It's more of a support ability that makes Mummers even more sought out for a...
- Fri Jan 19, 2018 7:16 am
- Forum: Feature Requests and Suggestions
- Topic: Make all small sheathes closable by default.
- Replies: 14
- Views: 7617
Re: Make all small sheathes closable by default.
I'm personally of the mind that a skilled pickpocket would be able to open any closed sheath, backpack, or other container on a person without it being realized. So I would argue that there should be an ability to open other peoples closed containers. Once we can permanently cut off someone else's ...
- Fri Jan 19, 2018 12:17 am
- Forum: Feature Requests and Suggestions
- Topic: Make all small sheathes closable by default.
- Replies: 14
- Views: 7617
Re: Make all small sheathes closable by default.
Once more, very situational, as a clasp could be undone before the start of battle as well. The firearm is not always drawn before the fight, either, as such assumes everyone who uses a firearm in the open is wielding one capable of multiple shots. As far as relying on players for other basic functi...
- Thu Jan 18, 2018 11:36 pm
- Forum: Feature Requests and Suggestions
- Topic: Make all small sheathes closable by default.
- Replies: 14
- Views: 7617
Re: Make all small sheathes closable by default.
As a note, your post comes off far much more as a demand than a request as well. That's not really intended, I'm just not understanding the logic behind having to go to another player for a basic item function. Additionally, leatherworkers can make closeable sheathes, supplying them with a use outs...
- Sat Jan 13, 2018 5:15 am
- Forum: Mercenaries
- Topic: Some suggestions for existing abilities and a new one.
- Replies: 0
- Views: 2634
Some suggestions for existing abilities and a new one.
Adrenaline Rush: Can we get the energy return upon knocking someone down to apply when you already have the buff? As it stands, you cannot gain energy from knocking someone down if you have the melee buff from this ability. Alternatively, why not quadruple the energy gain upon getting the buff? It's...
- Fri Jan 12, 2018 12:57 pm
- Forum: Feature Requests and Suggestions
- Topic: Make all small sheathes closable by default.
- Replies: 14
- Views: 7617
Make all small sheathes closable by default.
Including wrist and ankle sheathes. Or just make wrist and ankle sheathes immune to being spotted and/or stolen from and add a close feature to all dagger sheathes otherwise. Why should we have to go out of our way to get a basic feature on an item that should have it anyway if it's the only proper ...
- Tue Jan 09, 2018 2:59 pm
- Forum: Feature Requests and Suggestions
- Topic: Offensive Tactics Buff
- Replies: 5
- Views: 3791
Re: Offensive Tactics Buff
I don't run any of them except neutral/no tactics most of the time. The issue is, Jirato, that in the situations where offensive tactics would be helpful, it's a better idea to switch to a defensive tactic or stay in neutral unless you have an ability that caters to tactics offense.
- Thu Jan 04, 2018 7:15 pm
- Forum: Feature Requests and Suggestions
- Topic: help whisper
- Replies: 4
- Views: 3077
Re: help whisper
I did you one better. "help whisper" has the same text but with a proper syntax and a recommended help file.
- Thu Jan 04, 2018 5:18 pm
- Forum: Feature Requests and Suggestions
- Topic: help whisper
- Replies: 4
- Views: 3077
Re: help whisper
"help communication" and http://clok.contrarium.net/index.php?ti ... munication now include a bit on whispering.
- Thu Jan 04, 2018 5:06 pm
- Forum: Feature Requests and Suggestions
- Topic: Offensive Tactics Buff
- Replies: 5
- Views: 3791
Offensive Tactics Buff
Just as the title says. I know we're not really a game that's meant to have a ton of combat balance, but there are some things in the game that that really offer no real benefit for everyone involved and instead only benefit those who have to use it for other things. Such a thing that anyone can be ...
- Tue Dec 26, 2017 9:44 pm
- Forum: General Socialization
- Topic: What is your character's theme song?
- Replies: 76
- Views: 50707
Re: What is your character's theme song?
I only have four characters I listen to specific themed songs on. Graham: Alestorm. Not even a song, an entire band sings to the glory of CAPTAIN GRAHAM (when I actually play him). Pegleg Potion is a good one. https://www.youtube.com/watch?v=vAXjphQ6yTE Geir: Ragnarok by Corvus Corax. (Also heavy me...
- Fri Dec 22, 2017 5:05 pm
- Forum: Player-Organized Events
- Topic: Come celebrate the season!
- Replies: 6
- Views: 5134
Re: Come celebrate the season!
I think it's great you're doing it at all, though a time would help with things in the future.
- Fri Dec 22, 2017 10:27 am
- Forum: Feature Requests and Suggestions
- Topic: Tasks based on skill level, NPC/world lore, and World Events
- Replies: 8
- Views: 4855
Re: Tasks based on skill level, NPC/world lore, and World Ev
I'm going to say a few things here, other than that this doesn't need to turn into a flame war or anything close. So you are saying that every NPC in the game has their background Many named NPCs do, but it's impossible to get enough help going for EVERY NPC to have their own wholly-developed and un...
- Mon Dec 18, 2017 7:06 pm
- Forum: Feature Requests and Suggestions
- Topic: Bosses and Sub-bosses
- Replies: 9
- Views: 5255
Re: Bosses and Sub-bosses
To be fair, we do have tasks that spawn scaled NPCs that could be thought of as minibosses when you get far enough along. Like I've suggested before, maybe you should experience the game before you make complicated suggestions that require revamps of extant systems or long periods of work on the GM ...