Search found 275 matches
- Wed May 23, 2012 3:50 pm
- Forum: Corvus Outpost
- Topic: Missing Amenities
- Replies: 6
- Views: 4452
- Wed May 23, 2012 10:04 am
- Forum: Corvus Outpost
- Topic: Trainer
- Replies: 20
- Views: 13533
- Wed May 23, 2012 10:03 am
- Forum: Corvus Outpost
- Topic: Missing Amenities
- Replies: 6
- Views: 4452
Missing Amenities
Some things we're still missing.
Carpenter shop
Farming Supplies
Archery shop
Pawn shop
Also I haven't given up on a coalition workshop/shop/trainer area in the mines.
Carpenter shop
Farming Supplies
Archery shop
Pawn shop
Also I haven't given up on a coalition workshop/shop/trainer area in the mines.
- Wed May 23, 2012 9:57 am
- Forum: Corvus Outpost
- Topic: Trainer
- Replies: 20
- Views: 13533
Trainer
So we got a big wish list of missing skills.
Stealth
Herbalism
Logging
Woodworking
Shield use
Daggers
Firekindling
Riding
Archery
Firearms
Farming
Fishing
Staves
Two-Weapon Combat
Climbing
Leatherworking
and I might still be missing a few.
Stealth
Herbalism
Logging
Woodworking
Shield use
Daggers
Firekindling
Riding
Archery
Firearms
Farming
Fishing
Staves
Two-Weapon Combat
Climbing
Leatherworking
and I might still be missing a few.
- Wed May 23, 2012 9:52 am
- Forum: General Announcements
- Topic: Carpentry and Sawing
- Replies: 25
- Views: 9686
- Wed May 23, 2012 4:19 am
- Forum: General Socialization
- Topic: Clok's TMC Rank
- Replies: 48
- Views: 20009
- Wed May 23, 2012 2:43 am
- Forum: Feature Requests and Suggestions
- Topic: Tasks talk
- Replies: 9
- Views: 3706
Tasks talk
Gotta throw my 2 cents on the tasks system. Awesome start but the assignment and the penalty for removal is a bit tedious. It is a brief timer but what do you do with 2 or 3 minutes? Strikes me as a 'stuck' spot where you can't do much if you're eager to task. I suggest tweaking the task system to f...
- Mon May 21, 2012 7:45 am
- Forum: Shadgard
- Topic: No new gate please.
- Replies: 2
- Views: 2230
No new gate please.
As it stands Outpost doesn't have the Tse Gaiya or the trainers offered. With the gate down it keeps Tse as an option and a training spot for Corvus peeps.
- Mon May 21, 2012 7:37 am
- Forum: Bug Reports
- Topic: Mule & wagon MIA
- Replies: 2
- Views: 1503
- Mon May 21, 2012 4:06 am
- Forum: Artisans
- Topic: Dieing in permit areas?
- Replies: 4
- Views: 2898
Dieing in permit areas?
So what happens or what do you do if you die with a mount and wagon in the permit only mining/logging areas?
Little something I want to clarify before I risk my gear.
Little something I want to clarify before I risk my gear.
- Mon May 21, 2012 3:42 am
- Forum: Bug Reports
- Topic: Mule & wagon MIA
- Replies: 2
- Views: 1503
Mule & wagon MIA
They up and disappeared. Checked all my usual haunts and the stables in the outpost and the trade coalition base.
- Sun May 06, 2012 4:04 am
- Forum: Bug Reports
- Topic: Channeling
- Replies: 11
- Views: 4224
- Mon Apr 30, 2012 2:11 pm
- Forum: Feature Requests and Suggestions
- Topic: Ideas!!!
- Replies: 12
- Views: 4579
- Mon Apr 30, 2012 2:09 pm
- Forum: Feature Requests and Suggestions
- Topic: Barrage for hurled weapons
- Replies: 1
- Views: 1280
Barrage for hurled weapons
Yeah hurled weapons are kinda the redheaded stepchild of the marksmanship family without a barrage option like bows and firearms have.
- Mon Apr 30, 2012 1:16 pm
- Forum: Bug Reports
- Topic: Death penalty break on logout
- Replies: 2
- Views: 1454
- Mon Apr 30, 2012 1:14 pm
- Forum: Bug Reports
- Topic: Death penalty break on logout
- Replies: 2
- Views: 1454
Death penalty break on logout
It seems if you log out when a death penalty is effecting your skills the timer to remove the penalty breaks.
- Mon Apr 30, 2012 8:06 am
- Forum: Bug Reports
- Topic: Overpowered Dwaedyn Wyr
- Replies: 3
- Views: 1851
- Sun Apr 29, 2012 5:53 pm
- Forum: Bug Reports
- Topic: Overpowered Dwaedyn Wyr
- Replies: 3
- Views: 1851
Overpowered Dwaedyn Wyr
I was told the angry citizens scale to your capabilities buuuuut.
A Dwaedn warrior swings a greatsword at you! (M: ---------1215----------- vs D:138 P:73)
A Dwaedn warrior swings a greatsword at you! (M: ---------1215----------- vs D:138 P:73)
- Sun Apr 29, 2012 4:44 am
- Forum: General Announcements
- Topic: Death Revision Stage 1
- Replies: 12
- Views: 4751
- Sun Apr 29, 2012 4:23 am
- Forum: General Announcements
- Topic: Death Revision Stage 1
- Replies: 12
- Views: 4751
- Sat Apr 28, 2012 7:04 pm
- Forum: General Announcements
- Topic: Death Revision Stage 1
- Replies: 12
- Views: 4751
I would suggest removing the one hit kill Dwaedyn from pickpocketing Also traders in the coalition base crushed by trees have no choice but to depart. Perhaps Traders and Thieves could pay an insurance to get hauled to a monk by their respective guild when dropping dead in a guild respective job/area.
- Fri Apr 20, 2012 4:06 am
- Forum: Lapidary
- Topic: Facets listing & difficulty
- Replies: 2
- Views: 3961
Facets listing & difficulty
Could we get a complete list of facets, their difficulty/value mod, and noted where lapidary master is required?
- Mon Jan 16, 2012 2:05 am
- Forum: Feature Requests and Suggestions
- Topic: Back burner project group mining/carts
- Replies: 1
- Views: 1269
Back burner project group mining/carts
Low on the priority list at this time but group mining. Multiple people mining in one room would practically be a death sentence. So maybe one day we have a 'foreman' command that lets one miner be the lead foreman. Deciding round times, vein mining, and when to get the heck out of dodge. Perhaps gi...
- Sun Jan 15, 2012 10:42 am
- Forum: Feature Requests and Suggestions
- Topic: Corvus Corpse effort
- Replies: 1
- Views: 1342
Corvus Corpse effort
Corvus's military and it's free acceptance of nether might warrant this. A means of gathering corpse material for the purposes of supplying the military and raw materials practitioners of Nethermancy. Personally I like the idea of a nether summoned demon lacky bought at some for of corpse refineery/...
- Sun Jan 15, 2012 10:13 am
- Forum: General world & lore discussion
- Topic: Player involvement
- Replies: 1
- Views: 1532
Player involvement
Curious if staff feels there is anything players could do to help in the development and what not of Clok.
Things we should do, or things we shouldn't. Or just general staff sounding of what they imagine the player end to be like.
Things we should do, or things we shouldn't. Or just general staff sounding of what they imagine the player end to be like.