Search found 275 matches

by Vitello
Wed May 23, 2012 3:50 pm
Forum: Corvus Outpost
Topic: Missing Amenities
Replies: 6
Views: 4452

Crates and barrels? I need storage for all my projects.
by Vitello
Wed May 23, 2012 10:04 am
Forum: Corvus Outpost
Topic: Trainer
Replies: 20
Views: 13533

Bowyer
Fletching
by Vitello
Wed May 23, 2012 10:03 am
Forum: Corvus Outpost
Topic: Missing Amenities
Replies: 6
Views: 4452

Missing Amenities

Some things we're still missing.

Carpenter shop
Farming Supplies
Archery shop
Pawn shop


Also I haven't given up on a coalition workshop/shop/trainer area in the mines. :P
by Vitello
Wed May 23, 2012 9:57 am
Forum: Corvus Outpost
Topic: Trainer
Replies: 20
Views: 13533

Trainer

So we got a big wish list of missing skills.

Stealth
Herbalism
Logging
Woodworking
Shield use
Daggers
Firekindling
Riding
Archery
Firearms
Farming
Fishing
Staves
Two-Weapon Combat
Climbing
Leatherworking

and I might still be missing a few.
by Vitello
Wed May 23, 2012 9:52 am
Forum: General Announcements
Topic: Carpentry and Sawing
Replies: 25
Views: 9686

Trainers?
by Vitello
Wed May 23, 2012 4:19 am
Forum: General Socialization
Topic: Clok's TMC Rank
Replies: 48
Views: 20009

Got a vote link handy?
by Vitello
Wed May 23, 2012 2:43 am
Forum: Feature Requests and Suggestions
Topic: Tasks talk
Replies: 9
Views: 3706

Tasks talk

Gotta throw my 2 cents on the tasks system. Awesome start but the assignment and the penalty for removal is a bit tedious. It is a brief timer but what do you do with 2 or 3 minutes? Strikes me as a 'stuck' spot where you can't do much if you're eager to task. I suggest tweaking the task system to f...
by Vitello
Mon May 21, 2012 7:45 am
Forum: Shadgard
Topic: No new gate please.
Replies: 2
Views: 2230

No new gate please.

As it stands Outpost doesn't have the Tse Gaiya or the trainers offered. With the gate down it keeps Tse as an option and a training spot for Corvus peeps.
by Vitello
Mon May 21, 2012 7:37 am
Forum: Bug Reports
Topic: Mule & wagon MIA
Replies: 2
Views: 1503

Normally I leave him in my storehouse.

Found him, coulda sworn I checked that spot a half dozen times.... Oh well! Back to mining!
by Vitello
Mon May 21, 2012 4:06 am
Forum: Artisans
Topic: Dieing in permit areas?
Replies: 4
Views: 2898

Dieing in permit areas?

So what happens or what do you do if you die with a mount and wagon in the permit only mining/logging areas?


Little something I want to clarify before I risk my gear.
by Vitello
Mon May 21, 2012 3:42 am
Forum: Bug Reports
Topic: Mule & wagon MIA
Replies: 2
Views: 1503

Mule & wagon MIA

They up and disappeared. Checked all my usual haunts and the stables in the outpost and the trade coalition base.
by Vitello
Sun May 06, 2012 4:04 am
Forum: Bug Reports
Topic: Channeling
Replies: 11
Views: 4224

As it sounds channeling does very little. If it's half useless why does it matter so much if people are using odd means to boost it? Perhaps laying down is going to far but why not have some sort of 'training meditation' to specifically practice channeling ability?
by Vitello
Mon Apr 30, 2012 2:11 pm
Forum: Feature Requests and Suggestions
Topic: Ideas!!!
Replies: 12
Views: 4579

The other thing to consider is some means of reanimation for Corvus folks.
by Vitello
Mon Apr 30, 2012 2:09 pm
Forum: Feature Requests and Suggestions
Topic: Barrage for hurled weapons
Replies: 1
Views: 1280

Barrage for hurled weapons

Yeah hurled weapons are kinda the redheaded stepchild of the marksmanship family without a barrage option like bows and firearms have.
by Vitello
Mon Apr 30, 2012 1:16 pm
Forum: Bug Reports
Topic: Death penalty break on logout
Replies: 2
Views: 1454

That is to say the penalty does not get removed from your skills.
by Vitello
Mon Apr 30, 2012 1:14 pm
Forum: Bug Reports
Topic: Death penalty break on logout
Replies: 2
Views: 1454

Death penalty break on logout

It seems if you log out when a death penalty is effecting your skills the timer to remove the penalty breaks.
by Vitello
Mon Apr 30, 2012 8:06 am
Forum: Bug Reports
Topic: Overpowered Dwaedyn Wyr
Replies: 3
Views: 1851

I've been killed by these guys 3 times in a single training period before. Is there a better means of gaining steady money from steal that doesn't have such a high frequency of becoming Dwaedyn puree?
by Vitello
Sun Apr 29, 2012 5:53 pm
Forum: Bug Reports
Topic: Overpowered Dwaedyn Wyr
Replies: 3
Views: 1851

Overpowered Dwaedyn Wyr

I was told the angry citizens scale to your capabilities buuuuut.


A Dwaedn warrior swings a greatsword at you! (M: ---------1215----------- vs D:138 P:73)
by Vitello
Sun Apr 29, 2012 4:44 am
Forum: General Announcements
Topic: Death Revision Stage 1
Replies: 12
Views: 4751

Experimented. Skills themselves are reduced by 75% for ten minutes. Not as terrible as I initially knee-jerked.
by Vitello
Sun Apr 29, 2012 4:23 am
Forum: General Announcements
Topic: Death Revision Stage 1
Replies: 12
Views: 4751

Is it a penalty to skills or penalty to skill -gains-?
by Vitello
Sat Apr 28, 2012 7:04 pm
Forum: General Announcements
Topic: Death Revision Stage 1
Replies: 12
Views: 4751

I would suggest removing the one hit kill Dwaedyn from pickpocketing Also traders in the coalition base crushed by trees have no choice but to depart. Perhaps Traders and Thieves could pay an insurance to get hauled to a monk by their respective guild when dropping dead in a guild respective job/area.
by Vitello
Fri Apr 20, 2012 4:06 am
Forum: Lapidary
Topic: Facets listing & difficulty
Replies: 2
Views: 3961

Facets listing & difficulty

Could we get a complete list of facets, their difficulty/value mod, and noted where lapidary master is required?
by Vitello
Mon Jan 16, 2012 2:05 am
Forum: Feature Requests and Suggestions
Topic: Back burner project group mining/carts
Replies: 1
Views: 1269

Back burner project group mining/carts

Low on the priority list at this time but group mining. Multiple people mining in one room would practically be a death sentence. So maybe one day we have a 'foreman' command that lets one miner be the lead foreman. Deciding round times, vein mining, and when to get the heck out of dodge. Perhaps gi...
by Vitello
Sun Jan 15, 2012 10:42 am
Forum: Feature Requests and Suggestions
Topic: Corvus Corpse effort
Replies: 1
Views: 1342

Corvus Corpse effort

Corvus's military and it's free acceptance of nether might warrant this. A means of gathering corpse material for the purposes of supplying the military and raw materials practitioners of Nethermancy. Personally I like the idea of a nether summoned demon lacky bought at some for of corpse refineery/...
by Vitello
Sun Jan 15, 2012 10:13 am
Forum: General world & lore discussion
Topic: Player involvement
Replies: 1
Views: 1532

Player involvement

Curious if staff feels there is anything players could do to help in the development and what not of Clok.

Things we should do, or things we shouldn't. Or just general staff sounding of what they imagine the player end to be like.

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