Death

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Death is a frighteningly common occurrence in the Lost Lands, what with the myriad dangers across the mostly-untamed land. For 99% of the population, death is the end.

For a very small portion of the population, however, the spirit endures, and seems tenuously tied to the realm of the living. There are various theories on why this is - some say the soul is tainted by nether and cannot pass on, others say it's because the spirit has unfinished business; regardless of the reason, you, as a Player Character, are one of these individuals for whom death is not the end. Be wary how you let this affect you - many are suspicious of, fear, or even hate the Undying, due to how reckless, dangerous, and powerful they can become with death being unable to stop them.

The death mechanics are currently undergoing changes. For the time being, dying will simply cast your soul into a void of non-awareness. There is a bell within this void that you can look at, which will trigger the Deathknell. This causes a bell to toll in the minds of those who possess a special ESP tuning crystal (purchasable in the Mummers' Camp southwest of Mistral Lake), along with an image of the location of your death. At this point, if someone intends to rescue you, you will see a brief pulse of their ESP color, alerting you that someone is actively trying to find your corpse and get you to help.

You can look at the bell once every two minutes at most - this is to prevent someone from "spamming" the Deathknell to annoy others.

To be restored to life, your corpse must be brought to a Monk or a Rook who is capable of returning your soul to your body. If there are no Player Characters currently online who are capable of this, your corpse can be dragged to a location where an NPC will do the same. These locations are:

  • Shadgard:
    • Church Chapel (Monk)
    • Church Crypt (Monk)
  • Shadgard Graveyard (northwest of town):
    • Lower Mausoluem (Rook)
  • Mistral Lake:
    • Church (Monk), Mortuary (Monk)
    • Rook Parlour (Rook)
  • Corvus Outpost:
    • Bascilica Sanctuary (Rook)
  • Valeria:
    • Cathedral Chancel (Note that Valeria is not open to the general public)

Alternatively, for the moment while changes are going into effect, you may simple use the depart command. This is more or less OOC, and moves your body to a safe room in the town in which you have the highest reputation. If you are hated in all towns, you will be sent to Barrow Hill out in the wilderness, where you can forage mushrooms and lichen to satiate the extreme hunger that accompanies returning to life. For RP purposes, you can assume someone (an NPC) happened across your corpse and brought it to safety, where you could be restored to life by a Monk. You can only use the depart command five minutes after your death.

You may find that a color has pulsed "attempting to locate something that is lost" and having "found something that is lost". These are messages to let the dead know in an IC manner that they are being brought to a proper source for resurrection, however if you receive more than one pulse of "failed to locate" and it's been a little while, it's a good time to use the depart command as rescue will likely not be able to make it to your corpse. If you see a message about "bringing life back to something that has lost it" after a message of being found, you are potentially being resurrected within the next few minutes and should give it more time before you think about departure.

Note: The DEPART option will be removed when the death mechanics are completed, and replaced by an IC method of becoming restored to life without the aid of another PC. Don't get too accustomed to it. There are penalties that come along with using the DEPART option that you don't suffer when revived traditionally (and IC-ly).

Additional note on departure mechanics: Departing leaves your character weakened for a short time and lowers skill gains for a few ranks, as well as rendering you incapable of being trained for the duration of the second effect which can be removed by simply gaining more skill.

The following skills do not contribute to the learning penalty being removed: Channeling, woodworking and knapping. Assume almost any skill without some type of risk or real effort involved to be included.